Post#23 » Thu Apr 12, 2018 7:54 pm
Tesq wrote: Mon Apr 09, 2018 2:07 pm
For sure that would be an improvement but i wonder to what extent.... If i build change mastery i know for sure that i will ap starving at somepoint and i will be force to ap pot way earlier than other classes. That's due all the dots reapplication and then direct dmg skill spam. Also due some class difference it would be preferable a different fix keeping in mind class differences for what min they can be.
I feel in order for grenade spec to be competative you have to build full damage in stats, one of the main issues with constantly trying to keep a dot rotation up is the ap consumption, granted the egineer does have ap tactics to fix this but at the cost of seriously reducing damage output, which is of course ok concidering its mostly damage over time. You make a good point and would have to agree if the duration of the ability was to be reduced so would the AP cost.
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