Order had at least 1 WB that was hitting BOs, and there was a second Order WB in the zone for a while too. If Destro sat a party to a BO they would have been fodder for the Order WB(s), and the healing would have continued. Like I mentioned earlier, Destro couldn't take Lord when even 1 Order BO was active.Torquemadra wrote: ↑Sat Apr 21, 2018 11:17 pmInstead of a warband floating 4 BOs try 1 BO per 6 people....Dwanex wrote: ↑Sat Apr 21, 2018 11:14 pm We had several WB's at the lord and atleast one WB tryin to stop Order from taking BO's but it was just impossible to get the lord down. At one point he buged into a wall (according to chat) but still, he was healing way to much and even with the big number advantage we had there was no way to get the lord down. There need to be a fix for this.
Right now the zone is just dying because no one can do something there.
Patch Notes 20/4/2018
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Re: Patch Notes 20/4/2018
Interested in the Grace playstyle but don't know where to start? Check out my Grace guide! Outdated
Check out my Damage Calculator. Includes extra RoR calculators! -Updated for 08/22/24 patch
Check out my Damage Calculator. Includes extra RoR calculators! -Updated for 08/22/24 patch
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Re: Patch Notes 20/4/2018
Numerical advantage of 3:1 carries good chances of victory in the real world.
This has reached RoR now.
This has reached RoR now.
- Fallenkezef
- Posts: 1492
Re: Patch Notes 20/4/2018
Or go plan B and 5 star cap like we did in Averlorn?
Destro had great WB to WB comms and held all 4 bo's while farming Order
Destro had great WB to WB comms and held all 4 bo's while farming Order
Alea iacta est
Re: Patch Notes 20/4/2018
So basically, or mathematically, there were just enough people for 1% lord damage per minute?Rydiak wrote: ↑Sat Apr 21, 2018 11:01 pm Currently fighting in Ostland/Troll Country, Destro had our Lord engaged (us Order had 60% AAO) while we held between 1 to 2 BOs. The lowest the Lord ever dipped in health was 86%, and the health was constantly ticking up and down by 1% (86, 87, 86, 87, 88, 89, 88% etc).
Even before the patch that is way too less, never took 100 minute to kill a lord.
So the 1% heal cannot be that bad.
If you also consider the additional damage, some more efforts go into healing, which may lead to slightl fewer dps, maybe.
Let's give the system some tries, while players may need to adjust strategies, Hargrim needs our input to adjust numbers if needed.
Testers keep testing!

Never argue with stupid people, they will drag you down to their level and then beat you with experience. (Mark Twain)
Re: Patch Notes 20/4/2018
We can't test it on dev, not enough people around interested in testing, so we test it here on live. Have fun.

Re: Patch Notes 20/4/2018
updated OP with hotfix notes
Re: Patch Notes 20/4/2018
Aren't you going to add new tokens to the bags for the onslaught set?, all the bags except the golden ones drop ruin fragments and currently doesn't invite much to repeat it
Perche choppa rr100 RIp
Dizparate squid rr100 Rip
Bayoneta vonsodomiten Dok
Froilan Borbon engi nerfed in last 2 patch.
Dizparate squid rr100 Rip
Bayoneta vonsodomiten Dok
Froilan Borbon engi nerfed in last 2 patch.
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Re: Patch Notes 20/4/2018
with 2 golden bags for 2 wb and that difficulty I predict little future to the set onslaught.
Perche choppa rr100 RIp
Dizparate squid rr100 Rip
Bayoneta vonsodomiten Dok
Froilan Borbon engi nerfed in last 2 patch.
Dizparate squid rr100 Rip
Bayoneta vonsodomiten Dok
Froilan Borbon engi nerfed in last 2 patch.
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