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Patch Notes 20/4/2018

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Rydiak
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Posts: 925

Re: Patch Notes 20/4/2018

Post#61 » Sat Apr 21, 2018 11:20 pm

Torquemadra wrote: Sat Apr 21, 2018 11:17 pm
Dwanex wrote: Sat Apr 21, 2018 11:14 pm We had several WB's at the lord and atleast one WB tryin to stop Order from taking BO's but it was just impossible to get the lord down. At one point he buged into a wall (according to chat) but still, he was healing way to much and even with the big number advantage we had there was no way to get the lord down. There need to be a fix for this.

Right now the zone is just dying because no one can do something there.
Instead of a warband floating 4 BOs try 1 BO per 6 people....
Order had at least 1 WB that was hitting BOs, and there was a second Order WB in the zone for a while too. If Destro sat a party to a BO they would have been fodder for the Order WB(s), and the healing would have continued. Like I mentioned earlier, Destro couldn't take Lord when even 1 Order BO was active.
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Herthin
Posts: 58

Re: Patch Notes 20/4/2018

Post#62 » Sun Apr 22, 2018 12:24 am

Numerical advantage of 3:1 carries good chances of victory in the real world.
This has reached RoR now.

Mystry
Suspended
Posts: 445

Re: Patch Notes 20/4/2018

Post#63 » Sun Apr 22, 2018 2:14 am

Herthin wrote: Sun Apr 22, 2018 12:24 am Numerical advantage of 3:1 carries good chances of victory in the real world.
This has reached RoR now.
Too bad that numerical superiority makes for a **** gameplay experience though.

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Fallenkezef
Posts: 1492

Re: Patch Notes 20/4/2018

Post#64 » Sun Apr 22, 2018 5:23 am

Or go plan B and 5 star cap like we did in Averlorn?

Destro had great WB to WB comms and held all 4 bo's while farming Order
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RuffRyder
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Re: Patch Notes 20/4/2018

Post#65 » Sun Apr 22, 2018 6:35 am

Rydiak wrote: Sat Apr 21, 2018 11:01 pm Currently fighting in Ostland/Troll Country, Destro had our Lord engaged (us Order had 60% AAO) while we held between 1 to 2 BOs. The lowest the Lord ever dipped in health was 86%, and the health was constantly ticking up and down by 1% (86, 87, 86, 87, 88, 89, 88% etc).
So basically, or mathematically, there were just enough people for 1% lord damage per minute?
Even before the patch that is way too less, never took 100 minute to kill a lord.
So the 1% heal cannot be that bad.
If you also consider the additional damage, some more efforts go into healing, which may lead to slightl fewer dps, maybe.

Let's give the system some tries, while players may need to adjust strategies, Hargrim needs our input to adjust numbers if needed.
Testers keep testing! :-)
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Hargrim
Former Staff
Posts: 2465

Re: Patch Notes 20/4/2018

Post#66 » Sun Apr 22, 2018 6:54 am

We can't test it on dev, not enough people around interested in testing, so we test it here on live. Have fun.
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Natherul
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Re: Patch Notes 20/4/2018

Post#67 » Sun Apr 22, 2018 7:22 am

updated OP with hotfix notes

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perche
Posts: 183

Re: Patch Notes 20/4/2018

Post#68 » Sun Apr 22, 2018 10:10 am

Aren't you going to add new tokens to the bags for the onslaught set?, all the bags except the golden ones drop ruin fragments and currently doesn't invite much to repeat it
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Hargrim
Former Staff
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Re: Patch Notes 20/4/2018

Post#69 » Sun Apr 22, 2018 10:32 am

perche wrote: Sun Apr 22, 2018 10:10 am Aren't you going to add new tokens to the bags for the onslaught set?, all the bags except the golden ones drop ruin fragments and currently doesn't invite much to repeat it

No tokens will be introduced.
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perche
Posts: 183

Re: Patch Notes 20/4/2018

Post#70 » Sun Apr 22, 2018 10:52 am

Hargrim wrote: Sun Apr 22, 2018 10:32 am
perche wrote: Sun Apr 22, 2018 10:10 am Aren't you going to add new tokens to the bags for the onslaught set?, all the bags except the golden ones drop ruin fragments and currently doesn't invite much to repeat it

No tokens will be introduced.
with 2 golden bags for 2 wb and that difficulty I predict little future to the set onslaught.
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