Stinkyweed wrote:Out of the box "spitballing" ideas for Poison Arrow:
Add a tacic to make PoisonArrer a ranged cool down increase like BadGas, AoE based around the target? Increase cooldown for recast to match BadGas
Increase damage by adding a Corp DoT similar to YerBleedin damage and duration. Like. Dot would be key
Add rKD effect - Like. Also increase cooldown to 30s?
Add a tactic that give it a 50% bypass, but it kills your pet in the process of casting and puts you on a 30sec cooldown to summon pet
Add a tactic that gives is a 50% bypass, but roots you for 2sec after cast Dislike. Too much Stinkweed
Keep as is, but make it a 150ft-ish ranged ability. LIKE
Add ranged snare AoE effect Cool
Add an initiative debuff effect, perhaps higher than NotSoFast. Like. or same amount of ini debuff but stacks?
Squig Herder - I Feelz Yer pain(tactic), Behind Ya!(skill)
Re: Squig Herder - I Feelz Yer pain(tactic), Behind Ya!(skill)
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Re: Squig Herder - I Feelz Yer pain(tactic), Behind Ya!(skill)
Some of your suggestions are pretty cool, but don't really make sense for an ability on a 3-second cast in a long-range ST DPS tree imo.Stinkyweed wrote:Out of the box "spitballing" ideas for Poison Arrow:
Add a tacic to make PoisonArrer a ranged cool down increase like BadGas, AoE based around the target? Increase cooldown for recast to match BadGas
Destro already has 3 CD increasers, and it would take away from the uniqueness of the melee spec (read: the sole reason to use it)
Increase damage by adding a Corp DoT similar to YerBleedin damage and duration.
Add rKD effect
For a 3 second cast? Giving destro a RKD would need some serious discussion as it would alter the balance quite a lot.
Add a tactic that give it a 50% bypass, but it kills your pet in the process of casting and puts you on a 30sec cooldown to summon pet
Would it not just be simpler to make ABM - the no-pet spec - apply a 50% bypass to it? It would mean that if you want to reach SW Festering Arrow-esque damage as a SH, you'd have to give up your pet.
Add a tactic that gives is a 50% bypass, but roots you for 2sec after cast
Keep as is, but make it a 150ft-ish ranged ability.
Would kind of encroach upon the magus/engi territory and niche (the long-range, stationary RDPS)
Add ranged snare AoE effect
Add an initiative debuff effect, perhaps higher than NotSoFast

Re: Squig Herder - I Feelz Yer pain(tactic), Behind Ya!(skill)
I agree that Behind Ya definitely could use some form of re-work/buff. The dmg currently is laughable for a skill that high in the tree. In my personal opinion, it is not worth speccing in any spec as the positional requirement fk's up the skill animation at times resulting in no dmg output.Vdova wrote:Since SH class is something devs looking at(especialy path of Stabbin), I think there are also ranged abbilities which needs attention.
1st is Poison Areer from Big shooting tree. Tooltip dmg is ok, but in real life dmg mittiation is so high, that it bring its usefullnes behind Plink spam. Compared to snipe or magus bolt which has also 3s cast and contribute from weapon skill and armor debuff from turret or magus ST rezist debuff from horror pet,SHs poison arrer doesnt contribute from weapon skill nor armor debuff and also SH doesnt posses corporal debuff. From my point of view was the reason why SW recieved rezist bypasss tactic,but original devs forgot to give somethink also to SHs.
I propose change tactic: I Feelz Yer pain(50 ap if crit with big shooting abbility) in to 100% rezist bypass for Poison Areer.
2nd is Behind Ya! For its 14! mastery points requirement it doesnt bring anything special than insta cast. 10s CD, positional requirement(only from behind) and its verry low tooltip dmg(only about 45% dmg of Shadow warriors Flanking shoot which has also critical chance formula in it) makes it weak for its cost.
I propose increase its dmg value and give it some special effect(critical chance, critical dmg) to make it worth 14 mastery points.
Edit: Since SW recieved his 100% rezist bypas back, I propose mirror it to SH with same value.
Poison Arrer.... Honestly I dno. I like the fact that SW's can festerbomb and it's their thing tbh. My only suggestion towards something like this would be removing I Feelz Yer Pain and replace it with re-worked Sharpened Arrers and possibly add some form of buff in there to Poison Arrer (debuff, dot or whatever). Doing this would also make Explodin' Arrer more potent going up in it's mastery tree. The re-work of Sharpened Arrers must be done though in order to make the tactic worth it over the much favored Quick shootin' tree and it's more or less mandatory tactics.
Re: Squig Herder - I Feelz Yer pain(tactic), Behind Ya!(skill)
Time to lock this thread, 2 weeks have passed.
Re: [Pending Final Review] Squig Herder - I Feelz Yer pain(tactic), Behind Ya!(skill)
Review results:
Proposal rejected.
Reasoning: Behind Ya! was changed after this discussion ended. Additionally, from lead dev: "Not doing squigs until client control, it's a complex beast which I have already spent a lot of work on."
Proposal rejected.
Reasoning: Behind Ya! was changed after this discussion ended. Additionally, from lead dev: "Not doing squigs until client control, it's a complex beast which I have already spent a lot of work on."
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