Choppa AoE is terrible. GTDCis terrible. Chop Fasta doesn't synnergize anymore. I would replace Choppa in 6mans with a WE or more heavy Brut spec Mara. Heck even double debuffs Mara if enemy show up with RP cleanse shenanegan group.
The rdps are also a better choise in almoast all situations.
You would need to force racial groups to make Choppas relevant atm.
Any reason to play Choppa over Mara?
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Re: Any reason to play Choppa over Mara?
Outgoing healdebuff if group doesnt have BG that use it. That and for looks ofc.
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Re: Any reason to play Choppa over Mara?
I never understood why all destro stuns last 2 seconds while order ones last 3 seconds (except WE). Choppa and mara stuns are 2 sec long. (Guess how long wl, slayer ,bw and sw's stuns last)
Why not loot into this kind of imbalance instead of doing wild changes to classes?
Also 1k2 wild swing hits? I get critted for 1k4+ daily by wild swing, even on marauder.
Why not loot into this kind of imbalance instead of doing wild changes to classes?
Also 1k2 wild swing hits? I get critted for 1k4+ daily by wild swing, even on marauder.
Last edited by Spoosh on Fri Apr 27, 2018 6:04 am, edited 1 time in total.
- Panzerkasper
- Posts: 580
Re: Any reason to play Choppa over Mara?
Si tacuisses, philosophus mansisses.Spoosh wrote: ↑Fri Apr 27, 2018 5:58 am I never understood why all destro stuns last 2 seconds while order ones last 3 seconds. Again choppa stun is 2 sec long.
Why not loot into this kind of imbalance instead of doing wild changes to classes?
Also 1k2 wild swing hits? I get critted for 1k4+ daily by wild swing, even on marauder.
You still have the chance to delete your post before everybody sees it.

Re: Any reason to play Choppa over Mara?
Well explain then, I thirst for knowledge.
Also why a weaker stun and a fail pull triggers the same 30-sec immunity is beyond me.
Also why a weaker stun and a fail pull triggers the same 30-sec immunity is beyond me.
- Smellybelly
- Posts: 298
Re: Any reason to play Choppa over Mara?
I guess at that particular situation it has some use, i would personally still prefer a proper magus/engineer pull though but thats just me. The added run speed is a cool addition thoughTorquemadra wrote: ↑Fri Apr 27, 2018 6:34 amgtdc had many uses that people who adhere to a static mindset miss. As an example in high traffic areas a magus would need to have huge support to be able to cast, same with marauder and they have a beam that warns people, with gtdc you can quite literally run across the door and suck people out. It's not a damage ability, it's utility, whether you make use of it or not is down to you. Tanks are quite unable to knock people down 50ft away or run into a heavy keep room and manage to thread a punt out of the door.Smellybelly wrote: ↑Fri Apr 27, 2018 4:43 am The mere fact that GTTC spreads cc immunity much like pointless engineer mines, says alot about how tactically usefull it is. You deny tanks the vital chance to knockdown and punt an enemy into your own blob for a very small aoe pull with average dmg. It is a bad trade in my opinion.
- Aurandilaz
- Posts: 1896
Re: Any reason to play Choppa over Mara?
Had yesterday some issues following our WB spearhead into enemy centre because of all the snares and bodyblock. But at least three times, there was some gentlemanly Choppa who was always kind enough to pull my BW straight into Destro mass where it was easier for me to start bombing them.
Thanks to all the brave Choppas yesterday in Reikland. Now I don't need to walk snared all the way to the Destro squishies.
Thanks to all the brave Choppas yesterday in Reikland. Now I don't need to walk snared all the way to the Destro squishies.

Re: Any reason to play Choppa over Mara?
Hot deliveryAurandilaz wrote: ↑Fri Apr 27, 2018 9:24 am Had yesterday some issues following our WB spearhead into enemy centre because of all the snares and bodyblock. But at least three times, there was some gentlemanly Choppa who was always kind enough to pull my BW straight into Destro mass where it was easier for me to start bombing them.
Thanks to all the brave Choppas yesterday in Reikland. Now I don't need to walk snared all the way to the Destro squishies.![]()

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Re: Any reason to play Choppa over Mara?
gtdc is a good utility to brake groups from the get go for a quick assist melt.
Yet choppa when properly geared has higher survivability and damage then mara. Group wise of course.
Yet choppa when properly geared has higher survivability and damage then mara. Group wise of course.

- nebelwerfer
- Posts: 683
Re: Any reason to play Choppa over Mara?
I hate Git to da Choppa as a healer, interrupt my **** and pulls me in melee bomb. As a mdps it's also terribly annoying when you try to aoe from a relativly safe distance and get pulled.
IIt's a good ability
IIt's a good ability
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