Recent Topics

Ads

[Review] [Mara] Gift of monstrosity

Proposals after the two week discussion period will be moved to this sub-forum for internal review.
User avatar
adamthelc
Posts: 832

Re: [Mara] Gift of monstrosity [Close Date May 19]

Post#11 » Sat May 05, 2018 10:29 pm

theoddone wrote: Sat May 05, 2018 7:20 pm Nice another full on therocrafting proposal without any regard of what actually happens ingame.

Going to monstro stance means giving up damage for survivability. If you want utility in monstro stance you have to spec for it. You also have to be in range of something to proc it. You limit your detaunt options by spamming aoe to proc it. It has always been weak against torment and magic dmg.

The real question is:

Is gift of monstrosity overperforming in group settings?
While that's true, what other maps can sacrifice damage for that kind of survivability?

I think it's true that real question is whether or not its overperforming, in any situation that's not 1v1.

On the other hand I don't think you can justify something being OP in 1v1 as long as it's ok in group/WB play. I think it's ok being OP in 1v1 as long as its crucial for balance in group/wb play.

If it doesn't really effect group play, but the class doesn't really need it in group play. It shouldn't be allowed to stay just so they can be OP in 1v1.

Ads
User avatar
Bozzax
Posts: 2650

Re: [Mara] Gift of monstrosity [Close Date May 19]

Post#12 » Sat May 05, 2018 10:46 pm

Spoiler:
Imo this should be locked

Is there even ONE active dest 6man? (The only ones I’ve seen ocasionaly in 6months or so seem to be we based ones as well).

Last 2 6man events ORDER teams were forced to play dest side to get a fight and in the end the classic x2 slayer from live won (from a non 6man guild).

Looking back at 6man play in t3 when we had 1 mrd and even tried 2 I remember fuss saying ”fck guys sorry I should have detaunted instead (monstro proc)” btw I still rate him the best mrd on this server.
All completely irrelevant to OP. You would do well to quit with the baseless comments that never seem to pertain to any of the proposals. - ptp3
Last edited by Bozzax on Sun May 06, 2018 5:29 am, edited 2 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

User avatar
theoddone
Posts: 127

Re: [Mara] Gift of monstrosity [Close Date May 19]

Post#13 » Sat May 05, 2018 11:12 pm

Bozzax wrote: Sat May 05, 2018 10:46 pm Imo this should be locked

Is there even ONE active dest 6man? (The only ones I’ve seen ocasionaly in 6months or so seem to be we based ones as well).

Last 2 6man events ORDER teams were forced to play dest side to get a fight and in the end the classic x2 slayer from live won (from a non 6man guild).

Fusion lost to zerg = EPiC!
Spoiler:
(This proposal is as bad as making AMs squishier)
Lets not get into 6v6 balance. This is about GoM. If you really want to stir the pot, make a proposal about why hastened doom is not stacking with thunderous blow or blast wave :lol:
-Theo

User avatar
Bozzax
Posts: 2650

Re: [Mara] Gift of monstrosity [Close Date May 19]

Post#14 » Sat May 05, 2018 11:18 pm

Ok got you
Spoiler:
Spoiler:
Spoiler:
Every now and then they need to look at facts like no one outside of 1v1 would use GOM as ther are better options for your gcds in group play.

E: btw those should not stack ;)

E2: Either you are rotating brut sav stances to apply dps and buffs or are kiting off pressure. I have never seen any mrd in grp play use monstro trying to be invuln while bursting a target
Last edited by Bozzax on Sun May 06, 2018 5:20 am, edited 2 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

User avatar
tionblack
Posts: 302

Re: [Mara] Gift of monstrosity [Close Date May 19]

Post#15 » Sun May 06, 2018 1:01 am

Spoiler:
Bozzax wrote: Sat May 05, 2018 10:46 pm
Spoiler:
Imo this should be locked

Is there even ONE active dest 6man? (The only ones I’ve seen ocasionaly in 6months or so seem to be we based ones as well).

Last 2 6man events ORDER teams were forced to play dest side to get a fight and in the end the classic x2 slayer from live won (from a non 6man guild).

Fusion lost to zerg = EPiC!
Spoiler:
(This proposal is as bad as making AMs squishier)
Looking back at 6man play in t3 when we had 1 mrd and even tried 2 I remember fuss saying ”fck guys sorry I should have detaunted instead (monstro proc)” btw I still rate him the best mrd on this server.
All completely irrelevant to OP. You would do well to quit with the baseless comments that never seem to pertain to any of the proposals. - ptp3
no need to whine about stuff which is irrelevant to balance topic,do you even 6v6 bozzax
Don't add commentary to posts which have already been moderated - Dan
Image

kill Droll you Kill this Server. DROLL is Community :wink:

Mavella
Posts: 79

Re: [Mara] Gift of monstrosity [Close Date May 19]

Post#16 » Sun May 06, 2018 1:19 am

While I think monstro proc is strong it is only OP in solo/small man settings and certain pve applications. Monstro Mara still needs guard in WB+ settings and in 6v6 settings it neuters your damage to the point of irrelevance. It will certain keep you alive if you can switch and proc it fast enough but you'll probably be kd'd and bursted before you get the chance(theory craft yay!) . The stance and abilities are all primarily for utility rather than damage and I think it is a fair trade off. I certainly hated facing super defensive monstro marauders on my WH solo but I certainly don't think they are a major problem in other aspects of pvp.

Arteker616
Posts: 413

Re: [Mara] Gift of monstrosity [Close Date May 19]

Post#17 » Sun May 06, 2018 4:01 am

Tesq wrote: Sat May 05, 2018 8:27 pm
theoddone wrote: Sat May 05, 2018 7:20 pm Nice another full on therocrafting proposal without any regard of what actually happens ingame.

Going to monstro stance means giving up damage for survivability. If you want utility in monstro stance you have to spec for it. You also have to be in range of something to proc it. You limit your detaunt options by spamming aoe to proc it. It has always been weak against torment and magic dmg.

The real question is:

Is gift of monstrosity overperforming in group settings?
I

It's not theoey craft , given you use it in orvr and not in sc it is one of the more overperformming self buff in game, yea wh ignore it then let' see how many things (classes) it counter.

Sw
Wl
Slayer

All these classes suffer in orvr right now dmg wise any wb would pick 7x bw and 1 engi if possible and is not a mystery why... one of the many reason is mara, to tell the true this change averange if you face good wb will not change anything, cus vs em it' not even relevant.... so even nerf this and allow some physic dps to be usefull will not change the average durability.
Because they are using bw which against isuseless( debuffing res aswell) so you take more dmg from a bw then a physic dps post nerf.. Look if more order physic do became a thing this is a buff of 10% to mara because as it stand now competitivly is go bw or go home.

Mostro paradox , nerf it will make it more usefull in comp orvr settings while nerf puggimg /solo gameplay.

Moreover mara dmg on mostro was buffed aswell (wrecking ball do 2x) and it' a very good party addition due support + sorc nerf made it even better.
sorry to burst ur comment abit tesq . but let me explain u some minor stuff.
These class can perform very well on wb . and they bring some unique stuff wich on other hand mara dont.
SW: sw still can buff his whole party with critic , and with lileath arrow spam with m2 it actualy has a very good aoe potential.
WL: with changes made to wl , wl doesnt need to rely on pet while on wb and still can be very though aoer thanks to changes on W axe.
Slayer : despite the nerfs to shatter limbs , a guarded slayer with a wb backing him up is one of the premier aoe class on order, thanks to his skills such rampage .

are you seriously considering bw as the premier aoe class on order atm with the disrupt chances and with a growing hold the line population .

As you commented sorc was nerfed and mara monstro was buffed, that was backedup back then because the inferiority of destru on aoe wb vs wb after the m4 nerfs , infernal wave nerfs, and chop fasta nerf.

ur proposal on my opinion doesnt take into account 6 man or organized wb play for marauder at all . Monstro mara has become a popular choice for soloers and puggers maras due to being thougheter to bringd own than other mdps but the same could be said about the wl . Because a montro mara dmg is weak, durable yes but his aoe dmg and ST is not that great deal unless u happen to have a 1vs1 . wich if i recall is not a measure to propose any kind of balance if im not mistaken.


I got a final question wich maybe theodone or other senior mara could answer me, is still monstro proc being able to be seered shattered?.because if so i dont see any real problem with it , and if its not if u wanna make a more balanced proposiion imo should be it should be able to be shattered sever by other class .

User avatar
Bozzax
Posts: 2650

Re: [Mara] Gift of monstrosity [Close Date May 19]

Post#18 » Sun May 06, 2018 5:02 am

Nvm
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Ads
george13579
Posts: 8

Re: [Mara] Gift of monstrosity [Close Date May 19]

Post#19 » Sun May 06, 2018 7:06 am

How can someone seriously ask for a nerf on Gom ? Ive been trying it out for a few weaks and althoe it is better than the other specs for solo it has so many flaws. If u build defensive which is the way for solo roam you hit like a wet noodle. If you try to fight an other defensive mdps or dpstank they can simply walk till warcamp. If there is a healer or even a dps healer dont even dream about getting a kill. And basicly you can still lose to guardian wl . It isnt as good as people think . Fights take too long people have the option to leave the fight whenever they want and basicly the only targets you can actually kill with ease are bad wh , slayers and bw . (Yes you will eventually kill an ib but you need about 9 min for the fight to end assuming none passes by and kills you)
Charlamagne tha God

User avatar
kindred4080
Posts: 87

Re: [Mara] Gift of monstrosity [Close Date May 19]

Post#20 » Sun May 06, 2018 7:43 am

george13579 wrote: Sun May 06, 2018 7:06 am If there is a healer or even a dps healer dont even dream about getting a kill. And basicly you can still lose to guardian wl . It isnt as good as people think .
^
this
Spoiler:
As said before Monstro mara can't burst ppl down, it can't even hurt a so-so healer. It was a pain in the nuts to spot this topic.
Shoom - Marauder
Nobguzzlah - Black Orc
Proud member of "No Remorse" :)

Who is online

Users browsing this forum: No registered users and 3 guests