If you buff the Dps heal tree, you make dps healing too powerful. Especially for a dps WP. They will get everything they wanted. AOE detaunt, bigger heals, signals shield. Isn’t the wounds in buff in that tree to? Dps WP and doks are in a good place. Just change beastlord and ruin gear so we have more options.
I appreciate your taking sufficient interest in this topic to contribute, but I object to some things in your post as well as to the nature of your post itself:
First, I think it had been made clear that we are discussing melee healers here, not dps healers. Some people often confuse both things, and the fact that many people playing WP or DoK focus on dealing as much damage as they can and healing only themselves in the belief that they will be able to kill a lot and die very little add to the confusion.
Actually, true melee healers only resort to spending points in the dps mastery tree because the AoE detaunt is invaluable, and some people who were trying to build effective specs that could provide reliable healing to allies in melee have had to forsake it entirely and spend mastery points in the casted heals tree instead to complement their melee healing.
I agree that the melee healing tree looks really good on paper, but reality is that melee WPs (I don’t know about DoKs) are one of the least desired people in groups and warbands. Almost everyone would rather have a standard Salvation priest. There may be many reasons for that, but in my experience in scs, for example, 2handed WPs, be they dps or melee healers tend to do rather badly. You can find many exceptions to this but statistically melee WPs tend to die much more than they kill, and they spend more time respawning in camp than actually healing their group or doing damage. I suspect that this has also to do with the fact that order isn’t as melee friendly as destroy and very often melee WPs have to go unguarded in a rdps heavy order setup with only one tank and maybe 2 WHs that go their own way, instead that the highly successful tight formation of the typical destroy melee train.
But the thing I really object to is your dismissing of this whole discussion because “dps healers are in a good place”. And I do object to it because:
1. This is a proposal discussion and only suggestions and modifications to the proposal have a place here.
2. Your dismissal of the problem flies in the face of this forum balance moderators deeming this proposal worthy of discussion.
3. And finally it also flies in the face of many forum members who have devoted years trying to improve their melee healers, looking for specs, experimenting and experiencing the hardships of this difficult and misunderstood subclass. The forum is full of experienced players commenting on the difficulties of being a healer that has to move into the frontline to heal his allies.
I do apologize for this wall of text in a proposal discussion, but felt the need to reply.