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[RP] Grimnir's Fury

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dansari
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Re: [RP] Grimnir's Fury

Post#11 » Fri Jun 01, 2018 9:10 pm

lefze wrote: Fri Jun 01, 2018 9:06 pm I agree that the proposed ability can be better than Winds, but from a dps pov zealot is far superior to runie anyways. The issue I have with the proposal is that it would mainly be picked up by heal runies, and those aren't the target of the proposal at all.
Well sure, but would that be a bad thing? You'd be trading Stagger for it, just like Zs do. And presumably a healing Runie is going to be less tanky than a DPS runie.
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dansari
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Re: [RP] Grimnir's Fury

Post#12 » Fri Jun 01, 2018 9:15 pm

catholicism198 wrote: Fri Jun 01, 2018 8:20 pm That is BEYOND oped. An unbreakable/undefendable AE root? The only roots in game that don't break on damage are morale ones and even those do not bypass immunity and can be broken with root breakers. If it was a one second root that broke on damage that wasn't un defendable and bypassed immunity- than it would be worth discussing but this is more of a morale 10 than a mastery ability
That's a good point - I could see the usefulness in it being able to be broken by root breakers as effective counterplay (though acknowledging that WOI isn't restricted by such variables)
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lefze
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Re: [RP] Grimnir's Fury

Post#13 » Fri Jun 01, 2018 9:21 pm

dansari wrote: Fri Jun 01, 2018 9:10 pm
lefze wrote: Fri Jun 01, 2018 9:06 pm I agree that the proposed ability can be better than Winds, but from a dps pov zealot is far superior to runie anyways. The issue I have with the proposal is that it would mainly be picked up by heal runies, and those aren't the target of the proposal at all.
Well sure, but would that be a bad thing? You'd be trading Stagger for it, just like Zs do. And presumably a healing Runie is going to be less tanky than a DPS runie.
The stagger has next to no functionality on a warband scale. The trade would be an absolute nobrainer, you can't even compare the two.
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Mavella
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Re: [RP] Grimnir's Fury

Post#14 » Fri Jun 01, 2018 9:22 pm

Glorian wrote: Fri Jun 01, 2018 8:23 pm
Actually the Bitterstone Thunderers use it regularly if we are getting whiped to use the self Rez Rune on 3 or 4 runis on command at the same time. Then Grimnirs Fury, and then half of the warband stands again. ;)

BUT more than once our warband or another Order warbands caster backline has been wrecked by a zealot with that no immunity chain knockbacks.

Or knocking a warband away from a postern thus one zealot stopping a whole warband from getting into a Keep.

So I would kill from a warband Runi point of view to have the ability to do something in the first line to an enemy warband.

Be it a chain knockback, or the here weaker version of a chain root.
Rootet casters can still cast and healers still heal.
What does using grimnirs in this fashion save you besides releasing and regrouping? I can't see any enemy sitting around for 10 minutes waiting out self rez timer for fear of this play happening.

If you do this res mid battle and have it turn the tide of a wipe I'd love to see video of it in action. If this ability is able to change the tide of a battle like that I'd say it doesn't need changing at all if it is indeed that powerful.

I will agree WoI area denial on choke points in infuriating. This quasi-morale root might be a little over the top however.

dansari
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Re: [RP] Grimnir's Fury

Post#15 » Fri Jun 01, 2018 9:23 pm

lefze wrote: Fri Jun 01, 2018 9:21 pm The stagger has next to no functionality on a warband scale. The trade would be an absolute nobrainer, you can't even compare the two.
Oh don't get me wrong, I agree. Just noting the similarities between trees. Don't heal Zs pick up WOI?
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lefze
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Re: [RP] Grimnir's Fury

Post#16 » Fri Jun 01, 2018 9:29 pm

dansari wrote: Fri Jun 01, 2018 9:23 pm
lefze wrote: Fri Jun 01, 2018 9:21 pm The stagger has next to no functionality on a warband scale. The trade would be an absolute nobrainer, you can't even compare the two.
Oh don't get me wrong, I agree. Just noting the similarities between trees. Don't heal Zs pick up WOI?
They can indeed pick it up yes, but I think it's already established that the difference in power of the suggested ability and winds is in the runies favour.

And again this brings me to the point of this change not really being tied to a dps spec, as suggested in the proposal. If you want to buff dps RP, take a look at what makes dps zeally so good for warbands. It's not Winds, and this change won't suddenly make dps RP a thing for bombing.
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Lektroluv
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Re: [RP] Grimnir's Fury

Post#17 » Fri Jun 01, 2018 9:46 pm

dansari wrote: Fri Jun 01, 2018 5:34 pmInstead of copy/pasting Winds of Insanity, which in its own right is a very good ability, what about the opposite effect:

bypassing their immunities

Spoiler:
You know Winds of insanity is not bypassing inmunities anymore do you? if someone is inmune the knockback effect is not working... just saying, since you only play one faction and seems like you don't know how ability work.

The ability do not generate inmunity in each tick, but if the player has inmunity is not even making any KB effects, because respect the inmunity.
You can point out differences in a respectful way without coming across as out of line. Do betta next time - Dan

dansari
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Re: [RP] Grimnir's Fury

Post#18 » Fri Jun 01, 2018 9:52 pm

lefze wrote: Fri Jun 01, 2018 9:29 pm They can indeed pick it up yes, but I think it's already established that the difference in power of the suggested ability and winds is in the runies favour.

And again this brings me to the point of this change not really being tied to a dps spec, as suggested in the proposal. If you want to buff dps RP, take a look at what makes dps zeally so good for warbands. It's not Winds, and this change won't suddenly make dps RP a thing for bombing.
Certainly strong, but idk if it's been established that this would be better than Winds, especially if the downtime is 1s rather than .5s, allowing most people to move away before the channel expires. Winds has effective uses in certain situations; this would have effective uses in certain situations. To be sure it would be better suited for DPS but Grimnir's Fury is lackluster, thus I made the proposal to change it. I agree that DPS runie won't magically become more prevalent without further tweaks.
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Lektroluv
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Re: [RP] Grimnir's Fury

Post#19 » Fri Jun 01, 2018 9:57 pm

Appealing to balance one ability based in the mirror, was not part of the balance rules i think...

But even going further, you asking for make the ability you talking about undefendable and skip inmunity, when the zealot mirror one was nerfed in this server and past from skip inmunity to respect inmunity.

I think is a diference big enough for not censure an opinion

Plus i don't see many DPS zealots going in game, in worst case i see as much DPS zealots as runepriest one, maybe because they are balanced.

dansari
Posts: 2524

Re: [RP] Grimnir's Fury

Post#20 » Fri Jun 01, 2018 10:03 pm

Lektroluv wrote: Fri Jun 01, 2018 9:57 pm Appealing to balance one ability based in the mirror, was not part of the balance rules i think...

But even going further, you asking for make the ability you talking about undefendable and skip inmunity, when the zealot mirror one was nerfed in this server and past from skip inmunity to respect inmunity.
Read the updated rules. I've clarified the commonly misunderstood rule you're referencing. Yes, this ability would not be a copy/paste of Winds, so it may be different in that regard, or it might not. It's all just a discussion.

Edit: I didn't censor your opinion. I censored your silly claim, just as I would do if you used that tone with anyone else in the forum.
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