Crumbs wrote: ↑Mon Jun 11, 2018 4:41 am
That magus/engi nerf was a dog move. We’ve had engis and magus asking for an instant pet bc of how clunky it is + the tactic slot. Instead now we have to spend 2s immobile casting turrets at the start of almost every fight and every time you break range amongst every other **** cancerous aspect of their mechanic.
On top of that we have other more important real bugs with the turrets such as no abilities on the turret when recast (this happens 8/10 recasts, and we lose all our stacks), or turret not responding to any command and needing a recast.
It sucks, total BS. One of the DEVS must of been crushed by a magus. Which i don't know how? We cant dismount anything trying to attack us because we get 1 instant cast every 10 secs and if we go for a 2-3 second cast they're out of ranged before it fires.
Summoning the pet was the only thing that really helped with dismounts and even then you'd still have to mount again to catch them as they keep running/mounting too, flamer doesn't reach far enough so have no abils on the move and Daemons are out of range very quickly and De-spawn and you lose all defenses and abilities when trying to kite. Melee already get it over Magus something shocking. Cant dismount, no instant pet, WH has 7 sec disrupt on top of all that. Atleast the engi doesn't have to worry about that he can CC a WH and Marauder straight up, pull pet out and start kiting. Cant do that on a magus because of the interrupts the WH disrupts the OP lion pet with CC immunity for 10 secs.
I don't know how their are still destro classes. There's basically no incentive/initiative to play it other than the fun of smashing orders over privileged faces. So basically were just sitting ducks for WL's and WH's.
It was already hard to kite with with pounce, speed demon lions, 2 ranged KDs, un-cleansible RP snare no way to remove melee snares or get away from them once they're on you.
I thought changes aren't made around small scale? This seems like the only thing it affects as if im in a WB im not going to be getting attacked straight up and can take an extra 2-9 seconds to get the pet out. It's just another case of increasing the gap between order/ destro and allowing melee to be even more OP. Also nothing in tool tip says anything about range with resummon. Seems like it was a personal move.
Could of at least put some thought into it and make it so Daemons can be cast on the move so we still have half a chance or made it an instant cast or extended the range further than 150ft.... 150ft is nothing when trying to run from any class.
There's my whinge for the month, so so many bad choices with the game. It's hard to suck it up and say nothing. I wish the original people who brought the game back to us fans and wanted to release it close to live were still behind the project, well at least that's what i heard they planned to do.