Recent Topics

Ads

Mitigation, soft caps, RvR boost, level differences, doing zero damage

Chat about everything else - ask questions, share stories, or just hang out.
darkhosis
Posts: 29
Contact:

Mitigation, soft caps, RvR boost, level differences, doing zero damage

Post#1 » Mon Jun 11, 2018 12:57 pm

I was under the impression that armor and resistances were soft capped at 75% (must be some extremely soft cap). Does it not hard cap all the way up to 100%?

Couldn't get attachment to work, so stuck the image on my server.

Image

This was in an RvR zone, I'm only level 33 but had the boost. Does the boost not affect amt of disrupts, etc.? I know in PVE that a level or two makes a huge difference on # of disrupts and damage mitigated.

I was going to just remove the person's name since it shouldn't matter, but I guess not all lines are equal length so a bit too much effort. They are lvl 40 and renown level 60 and a Chosen, so, yes, someone that plays a lot and probably has great gear. There was some black orc there that ran off that was level 40 and renown 52, & he mitigated what I'd expect w/ some huge gear difference (some 65-75%).

The history goes back more & I was doing a few more spells earlier, but gradually lost interest after a couple minutes. There was no barrier pots or anything like this being used (the 1 damage from melee attack comes through). The only spell that did any damage was the Rune of Cleaving, which was mitigated only 97.7%, rest were at 100%. Melee was mitigated 99.54%.

Can someone explain the factors at work here, in regard to the near 100% mitigation and how a lower damage spell that uses the same damage type (elemental) achieves the 2.3% damage, vs 0% for the others (presumably ruling out toughness).

thanks

Ads
User avatar
Glorian
Posts: 5007

Re: Mitigation, soft caps, RvR boost, level differences, doing zero damage

Post#2 » Mon Jun 11, 2018 1:03 pm

Afaik there is no 100% Mittigation.

But I believe there are some Chosen abilities, Tactics, Setup with SnB that make them almost unkillable for 5 or 7 secs. Like standing in front of an Order Warband and eating all the ranged Damage they are throwing at him without loosing 10% of Health.

User avatar
Ramasee
Posts: 457

Re: Mitigation, soft caps, RvR boost, level differences, doing zero damage

Post#3 » Mon Jun 11, 2018 1:15 pm

Toughness can reduce damage down to 1, seeing as you were a runepriest and only dealing 215 damage before mitigation with an instant cast and 308 with a 2s cast, I am going to say that you did not have hardly any intelligence at the time of casting the abilities and your target has 1000 toughness.

An 800 difference between caster's offensive stat and defenders toughness will mitigate 240 damage from instant casts and 320 damage from 2s casts. (using "normal" modifiers for said abilities)

darkhosis
Posts: 29
Contact:

Re: Mitigation, soft caps, RvR boost, level differences, doing zero damage

Post#4 » Mon Jun 11, 2018 1:31 pm

Ramasee wrote: Mon Jun 11, 2018 1:15 pm Toughness can reduce damage down to 1, seeing as you were a runepriest and only dealing 215 damage before mitigation with an instant cast and 308 with a 2s cast, I am going to say that you did not have hardly any intelligence at the time of casting the abilities and your target has 1000 toughness.

An 800 difference between caster's offensive stat and defenders toughness will mitigate 240 damage from instant casts and 320 damage from 2s casts. (using "normal" modifiers for said abilities)
Yeah, my initial thought was toughness.

But then why did the rune of cleaving do 6 damage out of 255, vs 1 out of 309 for the rune of striking? They are both elemental damage. (ed: nm, you explained it... re; cleaving is instant cast, the other is not)

... so, guess it was toughness.
But I believe there are some Chosen abilities, Tactics, Setup with SnB that make them almost unkillable for 5 or 7 secs. Like standing in front of an Order Warband and eating all the ranged Damage they are throwing at him without loosing 10% of Health.
This was going on for a good minute or two, was wondering why I was doing zero damage & being disrupted so often.

Toughness on AoR had a cap on damage it could mitigate. It's in one or two of my youtube videos about warhammer, forgot which. Maybe the PvE one.

ed2: if toughness has no cap here, this has much more impact on warrior priest than dok, making WP entirely useless for melee. is there some change to WP that offsets?
Last edited by darkhosis on Mon Jun 11, 2018 1:44 pm, edited 2 times in total.

User avatar
Sedok
Posts: 121

Re: Mitigation, soft caps, RvR boost, level differences, doing zero damage

Post#5 » Mon Jun 11, 2018 1:39 pm

darkhosis wrote: Mon Jun 11, 2018 1:31 pm
But then why did the rune of cleaving do 6 damage out of 255, vs 1 out of 309 for the rune of striking? They are both elemental damage.

There's probably an under-the-hood difference we aren't aware of as players. Maybe it has a minimum amount of base damage it always deals?
Live: Karak-Azgal = Sedok, Golgaroth, Sakneth / Karak-Norn = Xnohrx, Alfriger, Volgarn / Vaul's Anvil = Alfriger, Volgarn, Dolgarn


RoR: Volgarn, Golgarn, Alfriger, Kelthazuul, Sedok

User avatar
diedrake
Posts: 416

Re: Mitigation, soft caps, RvR boost, level differences, doing zero damage

Post#6 » Mon Jun 11, 2018 1:42 pm

My only guess would be high toughness, and soft capped resistances. Mabe that black orc stat stole some of your intel.

As a general rule though as a caster i wouldnt go after a snb tank normally because HtL and other midigations the tanks have making. But that chosen does look like he was deftard spec :/ hmm.

As to the abil that did 6 dam vs the other that did 1 idk. Either way no way you would have killed him sadly.
Fenaal- SM 40/84
Fanaal- CH 40/7x

dansari
Posts: 2524

Re: Mitigation, soft caps, RvR boost, level differences, doing zero damage

Post#7 » Mon Jun 11, 2018 1:44 pm

Your 33 runie is only bolstered to 40, without any of the gear you have access to at 40. That likely had a lot to do with the interaction.
<Salt Factory>

User avatar
Lileldys
Posts: 666

Re: Mitigation, soft caps, RvR boost, level differences, doing zero damage

Post#8 » Mon Jun 11, 2018 1:44 pm

Toughness works differently on DoT effects. I don't have the formulas to hand, but I think if you search the forum you might find them... Possibly written by Luth???????

Ads
User avatar
Ramasee
Posts: 457

Re: Mitigation, soft caps, RvR boost, level differences, doing zero damage

Post#9 » Mon Jun 11, 2018 2:18 pm

Rune of Cleaving is a DoT with vastly different base damage and modifiers. (At least if it follows similar rules to other classes) I, however, do not have a rune priest so I couldn't tell you that for certain.

The constant disrupts points to super low intelligence as well. Toughness on RoR has zero cap on damage mitigation and will reduce damage down to 1. Toughness is not that useful in PvE due to the high base damage of the boss abilities. (Who cares if you can reduce 250 damage on a 4k hit lol)

Dammy095
Posts: 371

Re: Mitigation, soft caps, RvR boost, level differences, doing zero damage

Post#10 » Mon Jun 11, 2018 2:22 pm

after mitigation you do 1 damage to him, which goes into absorb , thats why its 0

Who is online

Users browsing this forum: Ahrefs [Bot], Google [Bot] and 9 guests