Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
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Re: Sildur's Enhanced graphics - Working Lightmaps!
I'll make guide in a couple of days how to install Sildurs mod both reshade 2 and 3. Also illmake atopic to share custom shaders profiles.
Slacking (checking out EvE)
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Re: Sildur's Enhanced graphics - Working Lightmaps!
New launcher just replaces binkw32.dll, all you have to do is keep your modded bink in a zip, open launcher let it update, and just before you click connect -> unzip your modded bink so game loads with reshade/sildurs
Re: Sildur's Enhanced graphics - Working Lightmaps!
is not needed (at least not for reshade 3). I have not replaced anything launcher replace and it works fine for me. Just that its set for the 64 bit so if I start the 32 bit one it wont have reshade.
Re: Sildur's Enhanced graphics - Working Lightmaps!
Looks like for some people, including me, launcher does reupdate bink dll every time a modded is in the folder.
If thats the case for someone, then the unzip method works fine.
(running latest Reshade 3.4.0)

Re: Sildur's Enhanced graphics - Working Lightmaps!
Same for me. I didn't have to do anything. Restarted few times RoR launcher because some add-ons failed to load, after that reshade 3 opened. I use 64-bit war.exe too.
Slacking (checking out EvE)
Re: Sildur's Enhanced graphics - Working Lightmaps!
No problem for me with the 64 bit exe.
- losvtranse
- Posts: 56
Re: Sildur's Enhanced graphics - Working Lightmaps!
I currently have old Sildur enhancement, how do i delete it? (i installed it a long time ago)
Just i encountered problems with new launcher - at first it just didn't start at all (launcher itself), and after deleting enbseries.ini it started to launch, but it's... a bit of the mess, because for some reason enhancement tries to apply to new launcher.
Just i encountered problems with new launcher - at first it just didn't start at all (launcher itself), and after deleting enbseries.ini it started to launch, but it's... a bit of the mess, because for some reason enhancement tries to apply to new launcher.
Spoiler:
Re: Sildur's Enhanced graphics - Working Lightmaps!
Update time, delete your old files before applying.
Now using reshade 3.4.0 and no more modified game files so the launcher shouldn't break it anymore. Just launch ENBInjector.exe before starting the game, this will inject reshade into the war process, so that lightmaps won't break. Works with both war.exe and war-64.exe.
Also some color adjustements, if it's to dark for you just press Shift+F2 to edit effects directly ingame.

Changelog:
Now using reshade 3.4.0 and no more modified game files so the launcher shouldn't break it anymore. Just launch ENBInjector.exe before starting the game, this will inject reshade into the war process, so that lightmaps won't break. Works with both war.exe and war-64.exe.
Also some color adjustements, if it's to dark for you just press Shift+F2 to edit effects directly ingame.

Changelog:
Code: Select all
Sildur's Enhanced Warhammer v1.0.1:
- Updated reshade to 3.4, use F11 to toggle ingame effects on and off.
- Now using enbinjector instead of modified game files, so the launcher should no longer break it.
- Color adjustements
- Color dithering to reduce banding. Just looking at the sky should show the effect.
Sildur's Enhanced Warhammer Profile v1.0.1:
- Updated profile to work with 64bit exe.
Last edited by Sildur on Tue Jul 31, 2018 11:51 pm, edited 1 time in total.
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- saupreusse
- Former Staff
- Posts: 2456
Re: Sildur's Enhanced graphics - Working Lightmaps!
Hey, Good to see youre still around from time to timeSildur wrote: ↑Tue Jul 31, 2018 8:59 pm Update time, delete your old files before applying.
Now using reshade 3.4.0 and no more modified game files so the launcher shouldn't break it anymore. Just launch ENBInjector.exe before starting the game, this will inject reshade into the war process, so that lightmaps won't break. Works with both war.exe and war-64.exe.
Also some color adjustements, if it's to dark for you just press Shift+F2 to edit effects directly ingame.
Changelog:Code: Select all
Sildur's Enhanced Warhammer v1.0.1: - Updated reshade to 3.4, use F11 to toggle ingame effects on and off. - Now using enbinjector instead of modified game files, so the launcher should no longer break it. - Color adjustements - Color dithering to reduce banding. Just looking at the sky should show the effect. Sildur's Enhanced Warhammer Profile v1.0.1: - Updated profile to work with 64bit exe.

Re: Sildur's Enhanced graphics - Working Lightmaps!
Yeah, figured I might aswell update this old stuff since the launcher is causing issues with it now.
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