
Spoiler:
The only tanks whos channelings require 2h was sm and ib, before the patch. Stop smoking weird stuff its bad for you.
When an SW or WL gets the aoe abilities of a Slayer I'd agree, till then, no.live4treasure wrote: ↑Sat Jul 07, 2018 10:47 am Honestly, I was very excited for client control and the possibilities it could open up for game design in RoR, but I'm afraid my comment will have to be a little negative, rather than positive after reading these patch notes.
So, there's a very specific issue I'd like to bring to the Dev's attention that creeps up on any MMORPG game silently, and when it takes its roots in the game, it suffers, loses its identity and turns into a very... over-the-top experience. What's worse it becomes close to impossible to remove without causing a backlash in the community. I'm sure you're familliar with the phrase Power Creep.
Why is this an issue on RoR right after this patch? Well because, for example, extreme mobility as a concept was very limited to classes like Marauder and White Lion, with the latter being even more extreme in this comparison. However, now we see BG get a speed boost, SW get a teleport-like pounce ability, SH get a pounce and so on and so forth. By making it this common, it will quickly turn into a problem that has to be fixed for other classes that don't have it, especially classes like pure MDPS who will start to feel like SH and SW are taking the glory that a pure MDPS deserves over a ranged-hybrid. So then you will have to give them new toys, which also upsets the balance for other classes, that will also demand new toys to deal with the new toys you've provided other classes. It becomes a spiral that will quickly make this game look like modern WoW with massive epic effects, cooldowns, abilities. All classes have mobility. All classes have healing. All classes have pretty much everything. It quickly kills the identity of a given class, and with the death of that, dies the identity of the game itself.
What I'm getting at is that I very much implore the devs to perhaps look at their bright and ambitious class design ideas in another light. The more epic and impactful they make their changes, the more they will have to do for other classes to counteract this. So, perhaps it's best to start off light and tone down how extreme you want given abilities to be?
Buffing BG which was already better for small scale over BO and then nerfing the BO in the same patch is mindblowing. The logic of tree hit combo requiring 2h is just completely lacking. Because it is high up in the tree it should be made worse? Comparing it to SM is just unfair as that tank is made to work with a 2h where BO is made to work better with shield. Sure you can go full loldps 2h, but the most viable specs were always with shield. Also as already mentioned other of the same type of channel abilities do not require a 2h. But because tree hit combo is in a worse spot in the tree it should? I hope you can see that is just no logical. Another weird thing with the BO is that the only ability that requires 2h is actually in the Da Boss tree, not Da Brawler tree.footpatrol2 wrote: ↑Sat Jul 07, 2018 10:50 amRelentless (chosen), and myrmidia's fury (knight), Enraged Beating (BG) all don't require a 2hnder...
The only tank classes that required a 2hnder for their melee channel was ironbreaker and swordmaster...
This happened alrdy. I saw that BG few days back and was like "WTF i want that **** too!!!" hope it will be available.charlysixb wrote: ↑Sat Jul 07, 2018 10:59 am One day i spoke with Torque about the posibility of giving 2h sword skin to BG ( hello elf executioner ). Mind if its possible now with client control.
Thanks for the patch anyway 8)Spoiler:
I was wondering how much order RDPS was gonna enjoy having to deal with pounce like destro has for about what, a decade on n off?
Your whole guild is leaving because SW got a gap closing self buff?
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