Client Changelog 04/08/2018

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Fallenkezef
Posts: 1492

Re: Client Changelog 04/08/2018

Post#61 » Sat Aug 04, 2018 10:59 am

Nameless wrote: Sat Aug 04, 2018 8:34 am This core mdps tactic will make even better the melee-centric supremely. And worst of all will disbalance realms' powers since order is heavy range-centric while destro is heavy melee-centric.
I just dont know why on ror range dps is considered so good so devs should give more tools to mdps classes to deal with them
Then order needs to take advantage of the exp changes and roll more melee
Alea iacta est

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Renork
Posts: 1208

Re: Client Changelog 04/08/2018

Post#62 » Sat Aug 04, 2018 11:08 am

Telperien wrote: Sat Aug 04, 2018 10:46 am
Sulorie wrote: Sat Aug 04, 2018 9:26 am
Spoiler:
Telperien wrote: Sat Aug 04, 2018 9:19 am
I`m happy to see cast time reduction but in your videos MBF hits almost same or sometimes more than BoC...
Only when BoC doesn't crit.

Just watch the latest incindent`s videos:)
Did you also miss the part where he is squishy and gets murdered easily? did you look at his targets? Magus is a squishy class that needs to be STATIONARY to pull off the rotation and relies on a pet that dies extremely fast. How many fights are typically stationary? rarely any unless you're in a scenario and are being pushed to your wc. The moment you go after the magus he/she has to move away, which means the stacks are lost and the only mobile dps is casting dots that are easily cleansable and AP hungry. I'm amazed how whiny and entitled the ROR player base is.

Thanks for the changes Aza and Peter <3

Edit: The patch also was a nice buff to engies since they have access to pierce defenses, they can now have a total of 36% strikethrough, so yeah let's tone down the whines.
Last edited by Renork on Sat Aug 04, 2018 11:22 am, edited 2 times in total.

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peterthepan3
Posts: 6509

Re: Client Changelog 04/08/2018

Post#63 » Sat Aug 04, 2018 11:08 am

Fallenkezef wrote: Sat Aug 04, 2018 10:59 am
Nameless wrote: Sat Aug 04, 2018 8:34 am This core mdps tactic will make even better the melee-centric supremely. And worst of all will disbalance realms' powers since order is heavy range-centric while destro is heavy melee-centric.
I just dont know why on ror range dps is considered so good so devs should give more tools to mdps classes to deal with them
Then order needs to take advantage of the exp changes and roll more melee
Truer words have never been spoken!
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Acidic
Posts: 2073
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Re: Client Changelog 04/08/2018

Post#64 » Sat Aug 04, 2018 11:09 am

Would be good to get the thinking behind the changes , especially the Black ork ones. It’s hard for me to see the direction and thinking of the changes.

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catholicism198
Posts: 1092

Re: Client Changelog 04/08/2018

Post#65 » Sat Aug 04, 2018 11:12 am

Acidic wrote: Sat Aug 04, 2018 11:09 am Would be good to get the thinking behind the changes , especially the Black ork ones. It’s hard for me to see the direction and thinking of the changes.
Black Orc*
Orc is Fantasy
Ork is 40k

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Sgttimmen
Posts: 53

Re: Client Changelog 04/08/2018

Post#66 » Sat Aug 04, 2018 11:17 am

peterthepan3 wrote: Sat Aug 04, 2018 11:08 am
Fallenkezef wrote: Sat Aug 04, 2018 10:59 am
Nameless wrote: Sat Aug 04, 2018 8:34 am This core mdps tactic will make even better the melee-centric supremely. And worst of all will disbalance realms' powers since order is heavy range-centric while destro is heavy melee-centric.
I just dont know why on ror range dps is considered so good so devs should give more tools to mdps classes to deal with them
Then order needs to take advantage of the exp changes and roll more melee
Truer words have never been spoken!



So, we should force players to play something they dont want? Makes no sense.

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Fallenkezef
Posts: 1492

Re: Client Changelog 04/08/2018

Post#67 » Sat Aug 04, 2018 11:21 am

Sgttimmen wrote: Sat Aug 04, 2018 11:17 am
peterthepan3 wrote: Sat Aug 04, 2018 11:08 am
Fallenkezef wrote: Sat Aug 04, 2018 10:59 am

Then order needs to take advantage of the exp changes and roll more melee
Truer words have never been spoken!



So, we should force players to play something they dont want? Makes no sense.
I'm rolling a 2h Slayer today :D

Now I regret binning Varagi, all I ever wanted was 2h spec to be competitive and that seems to be the way it's going. Now I get to have a fun time in T1 then speedy progress via the new post T1 exp changes.

Should have an apothecary slayer to go with my new Tali Engineer in no time
Alea iacta est

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Sgttimmen
Posts: 53

Re: Client Changelog 04/08/2018

Post#68 » Sat Aug 04, 2018 11:33 am

Fallenkezef wrote: Sat Aug 04, 2018 11:21 am
Sgttimmen wrote: Sat Aug 04, 2018 11:17 am
peterthepan3 wrote: Sat Aug 04, 2018 11:08 am

Truer words have never been spoken!



So, we should force players to play something they dont want? Makes no sense.
I'm rolling a 2h Slayer today :D

Now I regret binning Varagi, all I ever wanted was 2h spec to be competitive and that seems to be the way it's going. Now I get to have a fun time in T1 then speedy progress via the new post T1 exp changes.

Should have an apothecary slayer to go with my new Tali Engineer in no time

Good, thats the spirit. I have a baby 2-hander sl, just waiting it out a bit and see what happens with Aza changes. But, it does not make sense to make ranged a weak choice compared to melee. For a player like me (maybe a rare breed) i play to relax and have a good time, sometimes on ranged and sometimes melee. Pop imbalance is still an issue and hard to do anything about.

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peterthepan3
Posts: 6509

Re: Client Changelog 04/08/2018

Post#69 » Sat Aug 04, 2018 11:40 am

Sgttimmen wrote: Sat Aug 04, 2018 11:17 am
peterthepan3 wrote: Sat Aug 04, 2018 11:08 am
Fallenkezef wrote: Sat Aug 04, 2018 10:59 am

Then order needs to take advantage of the exp changes and roll more melee
Truer words have never been spoken!



So, we should force players to play something they dont want? Makes no sense.

You're not being forced to play anything, so hyperbolemuch. Point was that pug scenarios are overwhelmingly in favour of RDPS comps, and MDPS suffer in the absence of tanks: this change is akin to throwing MDPS a bone, and may motivate people to get on melee toons on Order :)
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Sgttimmen
Posts: 53

Re: Client Changelog 04/08/2018

Post#70 » Sat Aug 04, 2018 11:51 am

peterthepan3 wrote: Sat Aug 04, 2018 11:40 am
Sgttimmen wrote: Sat Aug 04, 2018 11:17 am
peterthepan3 wrote: Sat Aug 04, 2018 11:08 am

Truer words have never been spoken!



So, we should force players to play something they dont want? Makes no sense.

You're not being forced to play anything, so hyperbolemuch. Point was that pug scenarios are overwhelmingly in favour of RDPS comps, and MDPS suffer in the absence of tanks: this change is akin to throwing MDPS a bone, and may motivate people to get on melee toons on Order :)

Ok, ty for that explanation. I really had no idea as i almost never do pug sc. Guess its a wait and see how it plays out then.

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