Then order needs to take advantage of the exp changes and roll more meleeNameless wrote: ↑Sat Aug 04, 2018 8:34 am This core mdps tactic will make even better the melee-centric supremely. And worst of all will disbalance realms' powers since order is heavy range-centric while destro is heavy melee-centric.
I just dont know why on ror range dps is considered so good so devs should give more tools to mdps classes to deal with them
Client Changelog 04/08/2018
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- Fallenkezef
- Posts: 1492
Re: Client Changelog 04/08/2018
Alea iacta est
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Re: Client Changelog 04/08/2018
Did you also miss the part where he is squishy and gets murdered easily? did you look at his targets? Magus is a squishy class that needs to be STATIONARY to pull off the rotation and relies on a pet that dies extremely fast. How many fights are typically stationary? rarely any unless you're in a scenario and are being pushed to your wc. The moment you go after the magus he/she has to move away, which means the stacks are lost and the only mobile dps is casting dots that are easily cleansable and AP hungry. I'm amazed how whiny and entitled the ROR player base is.
Thanks for the changes Aza and Peter <3
Edit: The patch also was a nice buff to engies since they have access to pierce defenses, they can now have a total of 36% strikethrough, so yeah let's tone down the whines.
Last edited by Renork on Sat Aug 04, 2018 11:22 am, edited 2 times in total.
- peterthepan3
- Posts: 6509
Re: Client Changelog 04/08/2018
Truer words have never been spoken!Fallenkezef wrote: ↑Sat Aug 04, 2018 10:59 amThen order needs to take advantage of the exp changes and roll more meleeNameless wrote: ↑Sat Aug 04, 2018 8:34 am This core mdps tactic will make even better the melee-centric supremely. And worst of all will disbalance realms' powers since order is heavy range-centric while destro is heavy melee-centric.
I just dont know why on ror range dps is considered so good so devs should give more tools to mdps classes to deal with them

Re: Client Changelog 04/08/2018
Would be good to get the thinking behind the changes , especially the Black ork ones. It’s hard for me to see the direction and thinking of the changes.
Re: Client Changelog 04/08/2018
peterthepan3 wrote: ↑Sat Aug 04, 2018 11:08 amTruer words have never been spoken!Fallenkezef wrote: ↑Sat Aug 04, 2018 10:59 amThen order needs to take advantage of the exp changes and roll more meleeNameless wrote: ↑Sat Aug 04, 2018 8:34 am This core mdps tactic will make even better the melee-centric supremely. And worst of all will disbalance realms' powers since order is heavy range-centric while destro is heavy melee-centric.
I just dont know why on ror range dps is considered so good so devs should give more tools to mdps classes to deal with them
So, we should force players to play something they dont want? Makes no sense.
- Fallenkezef
- Posts: 1492
Re: Client Changelog 04/08/2018
Sgttimmen wrote: ↑Sat Aug 04, 2018 11:17 amI'm rolling a 2h Slayer todaypeterthepan3 wrote: ↑Sat Aug 04, 2018 11:08 amTruer words have never been spoken!Fallenkezef wrote: ↑Sat Aug 04, 2018 10:59 am
Then order needs to take advantage of the exp changes and roll more melee
So, we should force players to play something they dont want? Makes no sense.![]()
Now I regret binning Varagi, all I ever wanted was 2h spec to be competitive and that seems to be the way it's going. Now I get to have a fun time in T1 then speedy progress via the new post T1 exp changes.
Should have an apothecary slayer to go with my new Tali Engineer in no time
Alea iacta est
Re: Client Changelog 04/08/2018
Fallenkezef wrote: ↑Sat Aug 04, 2018 11:21 amSgttimmen wrote: ↑Sat Aug 04, 2018 11:17 amI'm rolling a 2h Slayer todaypeterthepan3 wrote: ↑Sat Aug 04, 2018 11:08 am
Truer words have never been spoken!
So, we should force players to play something they dont want? Makes no sense.![]()
Now I regret binning Varagi, all I ever wanted was 2h spec to be competitive and that seems to be the way it's going. Now I get to have a fun time in T1 then speedy progress via the new post T1 exp changes.
Should have an apothecary slayer to go with my new Tali Engineer in no time
Good, thats the spirit. I have a baby 2-hander sl, just waiting it out a bit and see what happens with Aza changes. But, it does not make sense to make ranged a weak choice compared to melee. For a player like me (maybe a rare breed) i play to relax and have a good time, sometimes on ranged and sometimes melee. Pop imbalance is still an issue and hard to do anything about.
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- peterthepan3
- Posts: 6509
Re: Client Changelog 04/08/2018
Sgttimmen wrote: ↑Sat Aug 04, 2018 11:17 ampeterthepan3 wrote: ↑Sat Aug 04, 2018 11:08 amTruer words have never been spoken!Fallenkezef wrote: ↑Sat Aug 04, 2018 10:59 am
Then order needs to take advantage of the exp changes and roll more melee
So, we should force players to play something they dont want? Makes no sense.
You're not being forced to play anything, so hyperbolemuch. Point was that pug scenarios are overwhelmingly in favour of RDPS comps, and MDPS suffer in the absence of tanks: this change is akin to throwing MDPS a bone, and may motivate people to get on melee toons on Order

Re: Client Changelog 04/08/2018
peterthepan3 wrote: ↑Sat Aug 04, 2018 11:40 amSgttimmen wrote: ↑Sat Aug 04, 2018 11:17 ampeterthepan3 wrote: ↑Sat Aug 04, 2018 11:08 am
Truer words have never been spoken!
So, we should force players to play something they dont want? Makes no sense.
You're not being forced to play anything, so hyperbolemuch. Point was that pug scenarios are overwhelmingly in favour of RDPS comps, and MDPS suffer in the absence of tanks: this change is akin to throwing MDPS a bone, and may motivate people to get on melee toons on Order![]()
Ok, ty for that explanation. I really had no idea as i almost never do pug sc. Guess its a wait and see how it plays out then.
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