Server hotfix notes 06/08/2018

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GodlessCrom
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Re: Server hotfix notes 06/08/2018

Post#21 » Mon Aug 06, 2018 1:47 pm

Use the search function, it’s not that hard to find sweetcake.
I missed the thread where someone posted their in-depth testing of the changes made two days ago. If you could post your findings, that would be excellent.
Rush in and die, dogs - I was a man before I was a king!

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Re: Server hotfix notes 06/08/2018

Post#22 » Mon Aug 06, 2018 1:54 pm

My suggestion:

Change True Strike into disrupt strikethrough ONLY, 3%,4%,5%,6% (18% total) & costing 1,3,6,10 RR points (20 total) to mirror Deft Defender.

Reasoning being that melee classes and physical ranged classes have ample tools in dealing with parry and dodge mechanics that people have already pointed out in the thread while caster classes essentially have just burn through (which is garbage imo) & withered soul. Sorc's have zero ways to counter disrupt other than a handful of endgame items that add meagre disrupt strikethrough.

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GodlessCrom
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Re: Server hotfix notes 06/08/2018

Post#23 » Mon Aug 06, 2018 1:59 pm

What would an acceptable rate of spell disrupt be, in your opinion? What is too high of an average rate? And what is too low?
Rush in and die, dogs - I was a man before I was a king!

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Renork
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Re: Server hotfix notes 06/08/2018

Post#24 » Mon Aug 06, 2018 2:03 pm

GodlessCrom wrote: Mon Aug 06, 2018 1:47 pm
Use the search function, it’s not that hard to find sweetcake.
I missed the thread where someone posted their in-depth testing of the changes made two days ago. If you could post your findings, that would be excellent.
Or you could test it on your own, assuming you’re not being a troll and actually play a caster.

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Telen
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Re: Server hotfix notes 06/08/2018

Post#25 » Mon Aug 06, 2018 2:14 pm

Just bring back to old renown system. You have to spend so many points on main stats, then you spend some on a mix of stats, then you spend some on % based renowns.
Want a load of crit heal for the procs, you cant have disrupt. Want a parry spec, you cant have cheap dodge. Revert the dumbing down when mythic removed decision.
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Sulorie
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Re: Server hotfix notes 06/08/2018

Post#26 » Mon Aug 06, 2018 2:45 pm

Qwack wrote: Mon Aug 06, 2018 12:50 pm This detaunt change is turning out to be a significant nerf for Hybrid-LIfetap style Shammies/AMs. It weakens heals to the point of making Detaunt unusable. This puts the Hybrid style in peril. Unlike a healer which can Detaunt and Heal, the Hybrid style has to decide to do one or the other, but not both.
What nerf? It is a fix against dot-detaunt cheese.
When someone puts enough pressure on you to require a detaunt, you shouldn't worry about your dot effects and maybe pick a better target to leech.
Dying is no option.

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lefze
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Re: Server hotfix notes 06/08/2018

Post#27 » Mon Aug 06, 2018 2:54 pm

Seriously, strikethrough from renown is a horrible solution, just differentiate the disrupt formula from the rest of them and be done with. Hell, dodge from ini could use a severe boost while at it, currently the numbers make no sense.
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Acidic
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Re: Server hotfix notes 06/08/2018

Post#28 » Mon Aug 06, 2018 3:05 pm

lefze wrote: Mon Aug 06, 2018 2:54 pm Seriously, strikethrough from renown is a horrible solution, just differentiate the disrupt formula from the rest of them and be done with. Hell, dodge from ini could use a severe boost while at it, currently the numbers make no sense.
Much as I agree that a review on current stats contribution to defense should be done , I would also suggest that the ability to optimize a toon for specifics does enhance the variety of specs available .

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Tesq
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Re: Server hotfix notes 06/08/2018

Post#29 » Mon Aug 06, 2018 3:08 pm

I know i may be repeatitive and all but willpower is the only primary stats which increase an avoidance and disrupts problems are only on healers, look i think the bypass to renown skill is a great addition for customization also being this costly, but the problem is into willpower not into general disrupt % or other pure % increase.

Willpower should give half value than ini and wep skll which are not primary stats ( those are given more easily due sets which dont happen with ini/ wep skill).

Then generals bypass for every avoidance but as now costly as crit and in same %.
Last edited by Tesq on Mon Aug 06, 2018 3:20 pm, edited 4 times in total.
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GodlessCrom
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Re: Server hotfix notes 06/08/2018

Post#30 » Mon Aug 06, 2018 3:08 pm

Renork wrote: Mon Aug 06, 2018 2:03 pm
GodlessCrom wrote: Mon Aug 06, 2018 1:47 pm
Use the search function, it’s not that hard to find sweetcake.
I missed the thread where someone posted their in-depth testing of the changes made two days ago. If you could post your findings, that would be excellent.
Or you could test it on your own, assuming you’re not being a troll and actually play a caster.
Chill out, scrote. I think some of you guys are a bit biased towards caster dps, and maybe some actual data beyond "muh feelz" would actually start a productive conversation.

So help the rest of us out: after all strikethrough is applied (including the strikethrough from gear, Intelligence, and renown), what percentate of disrupt would you think is acceptable? Is it 10%? 15%? 20%? Give an actual number.

Because it seems like some of you dudes get bent out of shape if any of your spells ever get disrupted, and in the absence of hard data, it becomes difficult to pin down an actual issue beyond "please let me do lots of damage from far away without a defense check."
Rush in and die, dogs - I was a man before I was a king!

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