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Close Combat

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Fey
Posts: 959

Re: Close Combat

Post#71 » Sat Aug 18, 2018 5:01 pm

Ever been on the receiving end of a squig herder's, "Git Em?" That's rough boy. As Coordinated Strike's mirror I have to assume the base tool-tip damage is the same. Game's balanced folks, just go play.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

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Jinxypie
Posts: 328

Re: Close Combat

Post#72 » Sat Aug 18, 2018 5:15 pm

Lileldys wrote: Sat Aug 18, 2018 3:47 pm On the nerf WL subject...
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9200+ damage in 2 seconds from a Toughness stacked WL is real fun. My healers and tank are just not always able to react in 2 seconds...

I don't think Close Combat is overpowered. It uses a tactic slot that reduces your damage output. It partially negates need for a guard, and both Mara and WL benefit already from high armour ratings so suits them very well if they're looking for something defensive while not having guard.
Not even funny how that WL took only 350dmg scratch as a 9k+ dmg trade off.
DoK RR80+, Chosen RR80+, Choppa RR70+, SH RR75+ WP RR65+

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roadkillrobin
Posts: 2773

Re: Close Combat

Post#73 » Sat Aug 18, 2018 5:49 pm

Fey wrote: Sat Aug 18, 2018 5:01 pm Ever been on the receiving end of a squig herder's, "Git Em?" That's rough boy. As Coordinated Strike's mirror I have to assume the base tool-tip damage is the same. Game's balanced folks, just go play.
No crit dmg tactic. No Lion Frenzy for 2x procs for you and your pet. Armor debuff is half IF they stance into it. The only time SH could do the same dmg was with Unshakeble Focus up 1/min. And that require Shap Toofs tactic aswell. WL able to do it this stuff every 20 sec.
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Djir
Posts: 7

Re: Close Combat

Post#74 » Sat Aug 18, 2018 6:14 pm

Great seeing these screens, never understood how to kill the pet if you die before KD is over.

Close combat itself I think is a good tactic since you are giving up a valuable slot for it.

Sulorie
Posts: 7461

Re: Close Combat

Post#75 » Sat Aug 18, 2018 6:18 pm

The whole issue is, any other DD has to go glass cannon, to deal max dmg. Guardian WL goes max defense to max offense. The pet becomes weaker the more damage it deals but you can't win fights by killing pet, you have to kill the player. The pet itself has low cooldown to resummon. The whole mechanic is bad, dealing either absurdly high damage or none, if pet dead.
Dying is no option.

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Bozzax
Posts: 2650

Re: Close Combat

Post#76 » Sat Aug 18, 2018 7:27 pm

RR 80+ dps

16 White lion
9 Maruder

12 Sorcerer
11 Bright wizard

12 Witch elf
3 Witch hunter

10 Choppa
9 Slayer

9 Shadow warrior
9 Squid herder

6 Engineers
6 Magus

Order 16+11+9+9+6+3 = 64
Dest 12+12+10+9+9+6 = 58

A tad surprised there are only 3 WHs and more choppers, wes, sorcs then marauders.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Glorian
Posts: 5004

Re: Close Combat

Post#77 » Sat Aug 18, 2018 8:08 pm

Bozzax wrote: Sat Aug 18, 2018 7:27 pm RR 80+ dps

16 White lion
9 Maruder

12 Sorcerer
11 Bright wizard

12 Witch elf
3 Witch hunter

10 Choppa
9 Slayer

9 Shadow warrior
9 Squid herder

6 Engineers
6 Magus

Order 16+11+9+9+6+3 = 64
Dest 12+12+10+9+9+6 = 58

A tad surprised there are only 3 WHs and more choppers, wes, sorcs then marauders.
WE Nerf next I would say. ;)

Concerning choppa and Mara pull:
It is used these days to pull warband leaders or healers. Both disrupting the order warband.

Engi and Mara pull only get you the other tank frontline. If you are hardcore bombing you can melt them. If not you have just brought them closer to your soft belly.

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peterthepan3
Posts: 6509

Re: Close Combat

Post#78 » Sat Aug 18, 2018 9:13 pm

Marauder is a pretty boring class overall, which is what u would attribute to the fewer sightings at rr80.
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Telen
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Posts: 2542
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Re: Close Combat

Post#79 » Sat Aug 18, 2018 9:30 pm

Bozzax wrote: Sat Aug 18, 2018 7:27 pm RR 80+ dps

16 White lion
9 Maruder

12 Sorcerer
11 Bright wizard

12 Witch elf
3 Witch hunter

10 Choppa
9 Slayer

9 Shadow warrior
9 Squid herder

6 Engineers
6 Magus

Order 16+11+9+9+6+3 = 64
Dest 12+12+10+9+9+6 = 58

A tad surprised there are only 3 WHs and more choppers, wes, sorcs then marauders.
Constant aao and a class that excels ganking. Not surprising really.
Weird about WH though. Probably has something to do with the way WE looks.
Image

Fiskrens
Posts: 51

Re: Close Combat

Post#80 » Sat Aug 18, 2018 10:03 pm

Telen wrote: Sat Aug 18, 2018 9:30 pm
Bozzax wrote: Sat Aug 18, 2018 7:27 pm RR 80+ dps

16 White lion
9 Maruder

12 Sorcerer
11 Bright wizard

12 Witch elf
3 Witch hunter

10 Choppa
9 Slayer

9 Shadow warrior
9 Squid herder

6 Engineers
6 Magus

Order 16+11+9+9+6+3 = 64
Dest 12+12+10+9+9+6 = 58

A tad surprised there are only 3 WHs and more choppers, wes, sorcs then marauders.
Constant aao and a class that excels ganking. Not surprising really.
Weird about WH though. Probably has something to do with the way WE looks.
I play WL currently RR 75 and I have to say I'm also surprised by the WE/WH ratio, I gained most of my RR from solo ganking with AOE and WH is also a good 1v1 gank class. Also I wonder why there are so few mara's, they're practically WL's without pet and with everyting baked into 1 spec.
On topic though, Nerf WL they kill magus and sorc without futile strikes!!! UNACCEPTABLE!!! REEEEEEEEE! ( Close combat is fine though my Choppa may need it one day plz don't nerf it)

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