Well since chosen have to hit for 2/4 of his ench while kobs are self buff chosen too should be piss too....
But well you know all are used to have suppression ignored by slayer and oppression be shitty anyway so whatever...
Client Changelog 19th August
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Re: Client Changelog 19th August
I feel the changes were good for helping people who wanted to zerg or join a wb. The problem is the WE/WH were not made for that type of play. The low HP pool, long cooldowns, and lack of a charge or a pounce make it hard to live long in group vs group. The main job is to come out of stealth kill a target fast, use tools to get away safe. Currently WH works. WE items which need to be fix are pretty simple, more damage.
Auto attacks are not at live base damage.
AW is not at live base damage.
PA is not at live base damage.
Fixing those first will be a quick fix going in the right direction. A long term solution would be change finishers and give some tweaks which were done like the SH. Melee SH changes were really good, along with SW / WL. So, it can be done for sure.
Re: Client Changelog 19th August
What's bullcrap? This skill will hinder shaman healing output. Zealots and doks can still work around it effectively. For BGs and chosen it's a pita to reapply but that's only part of their mechanics.Wdova wrote: ↑Wed Aug 22, 2018 7:04 amWhat a bullcrap. Why everytime order gets 3 blessing/enchantment removal, some shamman player step up and yelling its against his class? Why not zealot? He can also maintain 3 blessings on friendly target? Or dok? Or blackguard with his self+dark protector blessings? Or chosen with his self buff enchantments?
What is telling in your statement is "everytime order gets 3 blessing/enchantment removal..." What destro classes can remove 3 I've forgotten?
Re: Client Changelog 19th August
Hi. I believe that a number of years ago, you asserted that the base damage was wrong and it was proven to match tooltip. I'm going to need hard proof, corresponding to tooltip which we now know is generated from a file which was also used by the server to implement the entire ability system, that PA and AW do not have the correct value.shebali wrote: ↑Wed Aug 22, 2018 5:30 pmI feel the changes were good for helping people who wanted to zerg or join a wb. The problem is the WE/WH were not made for that type of play. The low HP pool, long cooldowns, and lack of a charge or a pounce make it hard to live long in group vs group. The main job is to come out of stealth kill a target fast, use tools to get away safe. Currently WH works. WE items which need to be fix are pretty simple, more damage.
Auto attacks are not at live base damage.
AW is not at live base damage.
PA is not at live base damage.
Fixing those first will be a quick fix going in the right direction. A long term solution would be change finishers and give some tweaks which were done like the SH. Melee SH changes were really good, along with SW / WL. So, it can be done for sure.
Re: Client Changelog 19th August
The last thing this game needs is more mdps burst. With the added aoe, pounces, pulls. The game is unrecognisable. Were back to the days of the melee train zerg and anything that cant kill burst in 3gcds might aswell gtfo.

Re: Client Changelog 19th August
I agree AW does need a nerf. Numbers are too high. Got crit for 2k as a tank. WEs have enough burst. Increasing it in anyway either by aa or increasing base AW dmg would be a mistake. You Shldnt be able to burst every class during a KD. Pick you’re targets better and stop complaining, you have a huge amount of squishies in order to kill.
WH has a lot of tanks and mdps to deal with.
WH has a lot of tanks and mdps to deal with.
The King.
Re: Client Changelog 19th August
Having Elixir of Insane Power in path of Suffering where WB having corporeal dmg and AW already ignore 100% of armor if you positioning right dont benefit of the New changes , where before you can use this elixir with the other finishers and optimizing the dmg in the rotation.
Re: Client Changelog 19th August
Just a 2 button class?Hrihor88 wrote: ↑Wed Aug 22, 2018 7:11 pm Having Elixir of Insane Power in path of Suffering where WB having corporeal dmg and AW already ignore 100% of armor if you positioning right dont benefit of the New changes , where before you can use this elixir with the other finishers and optimizing the dmg in the rotation.
Use more skills, Envenomed blade stacks hard now, and is affected by EOIP(DOT is currently critting for 1.3k on unguarded squishies), along with BLB and SacStab granting 50% AA haste, it's a monster.
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Re: Client Changelog 19th August
SS is always lower compared to other exec, no reason to play with except for solo.
peterthepan3 wrote: ↑Wed Aug 22, 2018 11:02 am WE/WH will be fine tuned, I am sure, so let's take a tictac and relax a bit.
Re: Client Changelog 19th August
Spellbreaker is 13 pts in giantslayer tree require 2H. Not many slayers run giantslayer tree. It has 25 seconds cooldown while Shamman hots and buffs has no cooldown at all so you can recast them and maintain them for 25seconds till another spellbreaker hit. How on earth this can be "THE NERF to healing shamman" ? Just tell me.neupWAR wrote: ↑Wed Aug 22, 2018 5:53 pmWhat's bullcrap? This skill will hinder shaman healing output. Zealots and doks can still work around it effectively. For BGs and chosen it's a pita to reapply but that's only part of their mechanics.Wdova wrote: ↑Wed Aug 22, 2018 7:04 amWhat a bullcrap. Why everytime order gets 3 blessing/enchantment removal, some shamman player step up and yelling its against his class? Why not zealot? He can also maintain 3 blessings on friendly target? Or dok? Or blackguard with his self+dark protector blessings? Or chosen with his self buff enchantments?
What is telling in your statement is "everytime order gets 3 blessing/enchantment removal..." What destro classes can remove 3 I've forgotten?
Knight 3 blessings removal was another story. Shattered confidence was core abbility with only 5s cooldown and tactic for removal 3 blessings was also core, so it was A) easily accesable B)65 feet away C) on verry low cooldown.
Last edited by Wdova on Wed Aug 22, 2018 8:48 pm, edited 3 times in total.
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