Client Changelog 25/08/2018

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roadkillrobin
Posts: 2773

Re: Client Changelog 25/08/2018

Post#71 » Sun Aug 26, 2018 9:25 am

Sulorie wrote: Sun Aug 26, 2018 9:17 am
roadkillrobin wrote: Sun Aug 26, 2018 8:54 am
Telen wrote: Sun Aug 26, 2018 8:25 am Zealots ap ritual has been one of the most ridiculous things in the game for time immemorial. You may aswell have ap potions with no cooldown.
It doesn't have unlimited range and also quit long cooldown.
30 sec duration, 30 sec cooldown, which starts the moment you use it. You use it where the most intense fight happens, so cooldown and range arguments are nullified.
Fights are very dynamic. It's extremly situaional. If you place it into the vanguard ranged classes end up not getting buffed if you need to kite backwards and if you place it to centric melee may progress to deep they run out of it. You can't recast it for 30 seconds once you casted it and that is suffuiant in several situations especially on maps with alot of open terrain. At keeps and small scenarios like Murkain Temple is very static yes. So what you're saying only aply to some situations that is far from moast.
This aplies to Runies aswell ofc.
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Sulorie
Posts: 7458

Re: Client Changelog 25/08/2018

Post#72 » Sun Aug 26, 2018 10:17 am

roadkillrobin wrote: Sun Aug 26, 2018 9:25 am
Sulorie wrote: Sun Aug 26, 2018 9:17 am
roadkillrobin wrote: Sun Aug 26, 2018 8:54 am

It doesn't have unlimited range and also quit long cooldown.
30 sec duration, 30 sec cooldown, which starts the moment you use it. You use it where the most intense fight happens, so cooldown and range arguments are nullified.
Fights are very dynamic. It's extremly situaional. If you place it into the vanguard ranged classes end up not getting buffed if you need to kite backwards and if you place it to centric melee may progress to deep they run out of it. You can't recast it for 30 seconds once you casted it and that is suffuiant in several situations especially on maps with alot of open terrain. At keeps and small scenarios like Murkain Temple is very static yes. So what you're saying only aply to some situations that is far from moast.
This aplies to Runies aswell ofc.
The affected area is 80ft in all directions, so when pushing you place it 80ft ahead of you, to maximize the time your DD can use it. When kiting backwards your DD need much less AP, because they play defensively and don't spam attack rotations non stop. If the zealot pays attention how a fight develops and doesn't you use the mark the moment the cooldown is over at his own position, then this all becomes a non-issue.
Dying is no option.

adamska2
Posts: 93

Re: Client Changelog 25/08/2018

Post#73 » Sun Aug 26, 2018 10:18 am

hi Azarael

Your change on the WL are realy Great .

Juste for me Leonine Frenzy need to be use in stance Axeman's craft and Hunter's craft
Azeyune

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Telen
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Re: Client Changelog 25/08/2018

Post#74 » Sun Aug 26, 2018 10:55 am

roadkillrobin wrote: Sun Aug 26, 2018 8:54 am It doesn't have unlimited range and also quit long cooldown. Anyone playing RP and Zealot gets bother by people running out of range and then people start complaining about running out of AP. Hao used to yell at us all the time for not having AP ritual up when in reality he was the one running out of range from it all the time. Infact one could argue that DoK/WP AP tactic is way more OP then the ritual consider it can proc of hot ticks aswell. Or atleast it could back when we tested it.
Zealot is the only healer in the game that can't play without using selfish AP regen tactic and that should imo be sorted aswell. With Ritual up Zealot could burst regen AP by casting an instant AoE skill. Now that won't work very well anymore do to ICD.
The AP ritual also synnergy with the tactic Waves of Chaos for AP regen when healing, the downside was the low radius. Now thats allso pretty much a even more dead tactic.

I'm actually quit convinced that it's better to just run 2x DoK in the warbands now with AP ritual being changed this way. AP management won't change much and the 50ish Inititiave buff + 25% healing proc shouldn't be outperforming 2 DoK's imo.
So becuase your groupmates are thick and dont understand how an ability works it should stay? How about fix it and get them to play better. Also how is Zealot the only healer that cant heal without ap tactic. Have you tried using ap drain on a AM/Shaman with low intel? Doesnt work you need tactic.
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Nameless
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Re: Client Changelog 25/08/2018

Post#75 » Sun Aug 26, 2018 11:10 am

Range and cd of rituals are perfectly fine. Rp ap ritual is decent for all, zealot ap ritual means endless ap for melee trains and pretty meh for zealot itself. The change seems abit okish. The thing that should be changed imo is to bring other rituals to be on par with ap one so ppl have to choice which one to use
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dansari
Posts: 2524

Re: Client Changelog 25/08/2018

Post#76 » Sun Aug 26, 2018 1:24 pm

Lol @ zealots in this thread. "Where did my endless AP go? What is an AP pot? You mean my melee trains have to use AP pots now too? Wtf is this? What is Restorative Burst?"
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kweedko
Posts: 519

Re: Client Changelog 25/08/2018

Post#77 » Sun Aug 26, 2018 2:08 pm

dansari wrote: Sun Aug 26, 2018 1:24 pm Lol @ zealots in this thread. "Where did my endless AP go? What is an AP pot? You mean my melee trains have to use AP pots now too? Wtf is this? What is Restorative Burst?"
Who give a **** about melee trains, they were fine all the time, this is just another nail in DDZEALOT coffin, not the first one, not the last one.

Sulorie
Posts: 7458

Re: Client Changelog 25/08/2018

Post#78 » Sun Aug 26, 2018 2:15 pm

kweedko wrote: Sun Aug 26, 2018 2:08 pm
dansari wrote: Sun Aug 26, 2018 1:24 pm Lol @ zealots in this thread. "Where did my endless AP go? What is an AP pot? You mean my melee trains have to use AP pots now too? Wtf is this? What is Restorative Burst?"
Who give a **** about melee trains, they were fine all the time, this is just another nail in DDZEALOT coffin, not the first one, not the last one.
For DD zealots nothing changed. 1 proc per half second is appropriate. This sounds like a l2p issue.
Dying is no option.

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kweedko
Posts: 519

Re: Client Changelog 25/08/2018

Post#79 » Sun Aug 26, 2018 2:17 pm

Sulorie wrote: Sun Aug 26, 2018 2:15 pm
kweedko wrote: Sun Aug 26, 2018 2:08 pm
dansari wrote: Sun Aug 26, 2018 1:24 pm Lol @ zealots in this thread. "Where did my endless AP go? What is an AP pot? You mean my melee trains have to use AP pots now too? Wtf is this? What is Restorative Burst?"
Who give a **** about melee trains, they were fine all the time, this is just another nail in DDZEALOT coffin, not the first one, not the last one.
For DD zealots nothing changed. 1 proc per half second is appropriate. This sounds like a l2p issue.
Tell me, 1 proc in sec or 2-3 - sure nothing changed.

Sulorie
Posts: 7458

Re: Client Changelog 25/08/2018

Post#80 » Sun Aug 26, 2018 2:35 pm

kweedko wrote: Sun Aug 26, 2018 2:17 pm
Sulorie wrote: Sun Aug 26, 2018 2:15 pm
kweedko wrote: Sun Aug 26, 2018 2:08 pm

Who give a **** about melee trains, they were fine all the time, this is just another nail in DDZEALOT coffin, not the first one, not the last one.
For DD zealots nothing changed. 1 proc per half second is appropriate. This sounds like a l2p issue.
Tell me, 1 proc in sec or 2-3 - sure nothing changed.
You don't require 100-150 ap per gcd on any class. Try with a better argument.
Dying is no option.

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