The Sorc tactic Neverending Agoney that shortens the cooldown 10 seconds is the 11 point tactic. The BW tactic Fiery Reserves that shortens Rain of Fire's cooldown is the 7 point tactic. I don't see how adding the same cooldown to Firestorm at 11 points (that would be exactly the same as how it was under the Havoc Mastery) constitutes overpowering. Further, if the Change Mastery is the weakest for Magi, an overpowered claim seems problematic.Azarael wrote: Wed Aug 29, 2018 9:04 am I have no intention of overpowering the 11 pt tactic and promoting Firestorm spam to fix wider problems with Changing.
Someone needs to make a proposal on Grenadier and Changing together, because both have issues and no one seems to be capable of agreeing exactly what they are meant to do. Mist and Napalm are just terrible abilities and not worthy of the 13.
Prior to the swap I don't recall any mass of threads arguing that Firestorm was overpowered under Havoc. It was a good ability, but was something that had to be spec'ed for unlike Pit of Shades or Rain of Fire that are both core abilities and further benefit from the extra damage bonus connected to the Sorc/BW mechanic.
The swap of Firestorm and Indigo was interpreted as thematic. If that is right, then Wild Changing should have the same cooldown that Chaos Unleashed did. This in fact was what most magi that noted the swap assumed was the case, only to be confused by the absence of the cooldown. If that is wrong and you saw Firestorm as too powerful, what is that impression based on? It didn't out perform Pit of Shades or Rain of Fire. What was the argument that convinced you of such? The removal seems arbitrary.
Per the larger issues with Changing and Grenadier: that is a topic(s) that requires a much larger proposal. What that ends up being can address Firestorm in that larger context. It doesn't appear any solution is on the table, therefore, and as things stand now: this is only focused on one tactic and how it would affect one ability. It doesn't follow that because everything in the Changing mastery isn't being fixed, that nothing should be. Having the Changing tree able to put out a little more sustained damage in a control area by layering ability damage can only make that mastery better. If none of this is a go, then simply reverse the swap. It wasn't something that a large body was calling for and as stated before seemed to have value only for thematic consistency.