Community QnA Session #1 09/09/2018

Let's talk about... everything else
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Frecky
Posts: 10

Re: Return of Reckoning QnA Session #1

Post#11 » Tue Sep 04, 2018 1:53 am

Hmmmm wonder why torque isn't gonna be there :lol:

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peterthepan3
Posts: 6509

Re: Return of Reckoning QnA Session #1

Post#12 » Tue Sep 04, 2018 2:37 am

Frecky wrote: Tue Sep 04, 2018 1:53 am Hmmmm wonder why torque isn't gonna be there :lol:
Let's keep the smart-arse remarks out of this topic.
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Ninjagon
Posts: 528

Re: Return of Reckoning QnA Session #1

Post#13 » Tue Sep 04, 2018 10:32 am

Scottx125 wrote: Tue Sep 04, 2018 12:22 am Can we have the Q&A session recorded for those who arn't there and want to know what was discussed?
Up for this one too.
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
Spoiler:
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Glorian
Posts: 5002

Re: Return of Reckoning QnA Session #1

Post#14 » Tue Sep 04, 2018 10:59 am

I will try to record it with my audacity set to audio entry.
Also I could make it later into an video and put it on youtube for everyone to see/hear.
Need to make a check first.

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Smellybelly
Posts: 298

Re: Return of Reckoning QnA Session #1

Post#15 » Tue Sep 04, 2018 11:42 am

Im very happy you guys are doing this, awesome work :)

Asuryan
Former Staff
Posts: 306

Re: UPDATED - Return of Reckoning QnA Session #1 09/09/2018

Post#16 » Wed Sep 05, 2018 8:06 am

I encourage the community to participate in this event and ask us no matter how easy or difficult the question is about any of the topics, just type it out in a respectful manner.

On Thursday (6th September, 2018) morning I will unlock the topic text channels so members of the community can start posting, I have already assigned moderators to weed out duplicate questions and making sure the questions are in the right text channels. The deadline will be on 9th of September, so I will lock the channels and begin session. The community can submit questions to me directly if you cannot make it to the Q&A, can send me a direct message on Discord or on RoR forums, I will also try to get someone to record the session.

Please post in the correct channel, if you have questions about siege weapons that goes into RvR or chosen/knight in class balance, it will help the moderators a lot. Please do not spam the channels, much is appreciated.

Discord info: https://discord.gg/FZdmMH2

There will be other things that I will add to this thread later on. I look forward to meeting you all and have a productive and interesting Q&A session with you guys and hope everyone gets something out of this session and know that we on the RoR staff have not forgotten about the community and will work together to progress this server to the best it can be.

Asuryan
Former Staff
Posts: 306

Re: UPDATED - Return of Reckoning QnA Session #1 09/09/2018

Post#17 » Wed Sep 05, 2018 9:58 pm

Topic channels are now unlocked, you guys can post your questions there.

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Trekman
Posts: 56
Contact:

Re: UPDATED - Return of Reckoning QnA Session #1 09/09/2018

Post#18 » Thu Sep 06, 2018 9:57 am

To help the moderators out please address the question appropriately. Please do not write the question in role-play language so we can better understand you. We will try to get every question right and answered so please bear with us.

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dansari
Posts: 2524

Re: UPDATED - Return of Reckoning QnA Session #1 09/09/2018

Post#19 » Thu Sep 06, 2018 4:43 pm

Wherever possible, please direct your question to a member of the staff. If you're not sure who you want to answer your question, that's OK; the moderators and topic leads will direct any general questions to the appropriate staff.
<Salt Factory>

Asuryan
Former Staff
Posts: 306

Re: UPDATED - Return of Reckoning QnA Session #1 09/09/2018

Post#20 » Fri Sep 07, 2018 3:05 am

Questions are looking good so far, keep them coming!

Join the RoR Q&A Discord server and ask questions for the staff to answer.

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