This made me laugh.

Peter got it quite right, though sometimes, squishy tanks are best targets, especially here on RoR, where tank avoidance is a bit lower than on live.
This made me laugh.
You are both correct and raise good points. You traditionally kill the unguarded/overextended dps ON THE WAY to killing the healer. Focusing on the healer as soon as possible also allows you to place a heal debuff on the in and outgoing heals as well.Mystry wrote: ↑Thu Sep 06, 2018 5:23 amStrongly disagree. Healing output has gotten so ridiculous that you'll need an average of 3 or 4 players to outpace one healers output. More if the DPS has a brain and uses one of their defensive CDs, or movement abilities to escape, or *gasp* detaunts. I have always experienced more success by getting people to pile on the healer and spam him with interrupts and KDs than waste their time hitting a choppa or marauder. Doing so denies the healer his ability to output any healing whatsoever which makes the incidental aoe and chip damage meaningful since it isn't immediately healed.dansari wrote: ↑Thu Sep 06, 2018 5:05 am Not necessarily. Normally you're going to target unguarded DPS before any healer lets you near them. Ramasee said it best: focusing targets with other DPS while being supported by necessary debuffs on the target will kill most things, including a stagger on a healer from zeal/RP/WE/WH and a punt from a tank
yes, keep spamming ravage on a WP, surely you will be such a boon to your teamValarion wrote: ↑Thu Sep 06, 2018 7:40 pmYou are both correct and raise good points. You traditionally kill the unguarded/overextended dps ON THE WAY to killing the healer. Focusing on the healer as soon as possible also allows you to place a heal debuff on the in and outgoing heals as well.Mystry wrote: ↑Thu Sep 06, 2018 5:23 amStrongly disagree. Healing output has gotten so ridiculous that you'll need an average of 3 or 4 players to outpace one healers output. More if the DPS has a brain and uses one of their defensive CDs, or movement abilities to escape, or *gasp* detaunts. I have always experienced more success by getting people to pile on the healer and spam him with interrupts and KDs than waste their time hitting a choppa or marauder. Doing so denies the healer his ability to output any healing whatsoever which makes the incidental aoe and chip damage meaningful since it isn't immediately healed.dansari wrote: ↑Thu Sep 06, 2018 5:05 am Not necessarily. Normally you're going to target unguarded DPS before any healer lets you near them. Ramasee said it best: focusing targets with other DPS while being supported by necessary debuffs on the target will kill most things, including a stagger on a healer from zeal/RP/WE/WH and a punt from a tank
This brings up a good point if you're a healer/tank main and reading this wanting to learn. If you're in a 6v6 environment you should almost always be debuffing the most highly performing enemies. AP drain the Choppa/WE, stagger the Warrior Priest mid fury regen and you may just swing a fight.
Target selection doesnt change all that much when you are rolling rdps. As rdps, you should be assisting the main assist, which is most often mdps.Wdova wrote: ↑Thu Sep 06, 2018 6:19 am I can give You only my opinion.
As a tank You attack the same target as the DPS class You guarding.
As a mdps You attack the most squishy target first. Light armor rdps, unguarded slayer/choppa, light armor healers. Depends on which one has guard or detaunt You.
I have no rdps atm, but I was ALWAYS harrasing enemy backline RDPS first than healers to force them backup a a little and not unleash theyr full force on our frontline/mdps(Pug scenario) or same target as the main damage dealer(premade scenario).
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