That's what this game often feels like, with every battle always coming down to who has the most healers. I don't actually remember if it was like this on live, but healers just seem overpowered.
Case in point: Archmages. A healing class that often tops the dps in scenarios. A class which gets everything, great dps + great heals. What's the point of playing an actual dps class if you can play a 'healer' can do the same or more damage than a proper dps class + also heal yourself?
I think all healers just need a blanket percentage nerf to healing (and dps in the case of archmage), because at the moment everything depends on them. No other class has that influence on the game.
Healhammer Online
Healhammer Online
Last edited by Alandrian on Fri Sep 14, 2018 1:39 pm, edited 1 time in total.
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Re: Healhammer Online
No, every battle comes down to how the DD classes in your team assist each other, while disrupting the enemy healers at the same time. Targets die, when you either stack enough dmg in between heal casts or deal more damage than the heal in return.
Having the most healers is no auto-win.
Dying is no option.
Re: Healhammer Online
Personally this sounds like a pug issue. Bring a meta 2 healers to your group, and you will be fine. As has been stated before, there's a priority queue for tanks/heals in the pug scenario, but if there's no tanks or healers queueing, it will fill with whomever. Devs can't fix player mentality.
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- peterthepan3
- Posts: 6509
Re: Healhammer Online
Alandrian wrote: ↑Fri Sep 14, 2018 1:34 pm That's what this game often feels like, with every battle always coming down to who has the most healers. I don't actually remember if it was like this on live, but healers just seem overpowered.
Case in point: Archmages. A healing class that often tops the dps in scenarios. A class which gets everything, great dps + great heals. What's the point of playing an actual dps class if you can play a 'healer' can do the same or more damage than a proper dps class + also heal yourself.
1. Damage done in a scenario does not equate to DPS. DPS = Damage per second. Damage in a SC scoreboard = overall damage. EXAMPLE: Engineer does 900k damage, but nets 2 killing blows - he has not done 900k DPS (if he had, he would have killed the entire server given everyone has 6k-9k health on average).
2. You are speaking from the perspective of someone who is engaging in environments where randomness and chaos is the norm; you are speaking from a pug scenario PoV. Any class that is remotely self-sufficient (can survive somewhat without healers) is going to 'overperform' in such environments - because they are usually alive longer than the solo slayer, fully enraged, who charges into battle and nets 12 deaths every SC.
3. If DPS AM were OP, then 6-mans and WBs would be taking them in their dozens. They aren't. They might have a place in 6v6 now, but that doesn't equate to them being overperforming; it shows they might actually be viable for once in environments outside of solo/pug farming.
4. Healers are not supposed to be killed by a single DPS (unless the DPS is exceptionally good, and usually only a WH/WE can pull it off).

Re: Healhammer Online
I get what you're saying. My logic is that if in order to kill one healer you as a necessity require a microphone (that is what you're all essentially implying) + multiple people all hitting the healer in question at the same time, then healers are overpowered relative to the other archetypes. I don't need a microphone + 4 other people to kill any other class. Healers are not as powerful in other MMOS and don't have anywhere near as much influence on the game as a whole as they do in Healhammer Online.
BTW, I haven't come up with a good acronym yet for RoR relating to healer OPness.
BTW, I haven't come up with a good acronym yet for RoR relating to healer OPness.

Re: Healhammer Online
majority of players plays spec bomb, so you can be 6 on a heal
if all spam aoe without debuff/interrupt/shatter enchantment-blessig you will not kill it
heal here are underperforming
if all spam aoe without debuff/interrupt/shatter enchantment-blessig you will not kill it

heal here are underperforming

- Rynocerous
- Posts: 32
Re: Healhammer Online
Having battled in pugs many times, there's two points to consider.
First and most importantly, in too many pug scs there is not enough backline engagement. Too many people fight tanks and mdps and do not push through or around to get at the healers. If you are going to let an AM slink around in his dress and drop lightning and lifetaps on you all sc while AM is going to be problematic.
Second, the AM doesn't exist in a vacuum. Like Peter said, 900k isn't straight direct damage -- but it is very heavy heal pressure. It makes things a lot more difficult for the healer and the AM is adding back lesser, but still sizable, healing to his team. WITHOUT a good healer the AM's DPS can be the difference between close win and total rout.
My suggestion is always have WE go after the AM and have RDPS focus him down when possible. In a six man that isn't always possible (had one earlier with FIVE tanks and a mara ffs)
First and most importantly, in too many pug scs there is not enough backline engagement. Too many people fight tanks and mdps and do not push through or around to get at the healers. If you are going to let an AM slink around in his dress and drop lightning and lifetaps on you all sc while AM is going to be problematic.
Second, the AM doesn't exist in a vacuum. Like Peter said, 900k isn't straight direct damage -- but it is very heavy heal pressure. It makes things a lot more difficult for the healer and the AM is adding back lesser, but still sizable, healing to his team. WITHOUT a good healer the AM's DPS can be the difference between close win and total rout.
My suggestion is always have WE go after the AM and have RDPS focus him down when possible. In a six man that isn't always possible (had one earlier with FIVE tanks and a mara ffs)
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Re: Healhammer Online
five off tanks with some regen and a monstro mara genuinely sounds like a pretty effective destro pub

Re: Healhammer Online
too much theorycrafting. I might agree that dps AM in theory are OP regarding healoutput, but I would like to see examples (videos if possible), because most dps AM I see are dps (
) and don´t have any significant healoutput.
healing in general is balanced. Fights are already often fast-paced.

healing in general is balanced. Fights are already often fast-paced.
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