He also gear himself in full annihilator gear with almost no game time.... as heard in the Q&AGravord wrote: ↑Fri Sep 14, 2018 10:58 am- proven stealth nerfs to classes that killed him
- proven harassment of ppl that killed him
Should be enough to boot anyone out of the project and its barely scratching the surface of his misconducts. No amount of "good work and dedication to the server" can balance that out.
Other than that interesting post to read.
ROR DIARY : RESTRUCTURATION.
Re: ROR DIARY : RESTRUCTURATION.
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Re: ROR DIARY : RESTRUCTURATION.
Interesting and on pointGenisaurus wrote: ↑Fri Sep 14, 2018 3:46 pm I don't have a dog in this fight. I have friends in this fight, but I don't have anything to gain from it - I have declined invitations to return to RoR before these events, and I have declined invitations to work for Apoc before these events. I do not actively play either. I hope that, as much as I may feel one way or another, I can keep this as neutral as possible. No ring-kissing, no demands for heads. My goal here is to comment on some things that I feel are lacking, and are not being said. I don't expect anyone's mind will be changed.
The goal of good PR is not to make a company look as good as possible, the goal of good PR is to make sure your customers feel good about the company. I hope the difference between the two is clear; there is nothing an organization can do that is objectively, universally a good thing. There is no action that 100% promotes good PR. Instead, you choose the action that makes the most people feel good about the action. For example, if a company donates $1 million to combating homelessness, there will always be some people upset by this - they will argue that the company is enabling laziness, or supporting drug users, or something else. But most people will feel good about the company because of this, so it is good PR.
Because good PR means making people feel good about you, it means that good PR requires understanding why people feel one way or another. Google for example, needs to know the difference between, "Do people dislike us because we have a monopoly? Do people dislike us because we support social policies in other countries that they dislike?" Fighting against either of these perceptions requires very different strategies. I say this, because there seems to be this stubborn refusal to acknowledge why a large part of the community is upset. You acknowledge that the community is upset, and you acknowledge what the demands of this upset group are, but you seem incapable of saying, "yes, you have a right to be upset."
Let me say that it's good to see this restructuring taking place. I proposed the same thing two years ago. I have to wonder how many problems would have been prevented, in hindsight. But I think it's important to note why my suggestion was denied 2 years ago. A lot of team members did not want to be censored, they liked being able to talk to players without having to worry about PR. But the bigger reason was this: the team felt - at least for the year I was a part of it, and presumably for the 2 years since - that it was okay to have fewer rules on staff members, because nobody had abused that freedom yet.
I'll say that again: the philosophy of the team was that, so long as nobody was abusing their privileges, they didn't need rules. And it wasn't just with regards with replying to players on the forums - the staff felt the same way about giving themselves items, modifying their renown level, etc. As long as it wasn't abused, it was okay. And then it was abused, and there was much drama, and new rules were put into place. Secret shops were removed, GM logs were inspected more closely, commands restricted from certain teams.
Which implies that, now that this restructuring is finally taking place, it comes as a result of abuses of freedoms previously allowed to the team. Why would the team change its ethos and standard operating procedure on a dime otherwise? They never have in the past. As an outsider, it really feels like your hand has been forced by recent events. I do not believe this is something you would have done of your own free will, because you didn't before.
This is why it bothers me that nowhere on returnofreckoning.com has a staff member admitted that any abuses did occur. You are taking a step to fix your PR, but because you don't acknowledge why many people are angry, you are taking this action blindly. It's not a bad action - this should have happened 2 years ago - but I don't think it's going to help as much as you are expecting it to.
So we have a tacit, quiet implication that the team understands that some bad behavior happened, but no public acknowledgement. Okay. Even in Aza's return post offering clemency to the wrongfully banned, the public statement was, "we did wrong things, here's a fix, let's move on." I'm not suggesting that anyone should have been fired for that. What I am saying, is that is not what an effective apology looks like. And if you are going to apologize for anything at all, at least do it effectively. Show some contrition. An effective apology directly addresses the bad behavior, and acknowledges that it was wrong. It looks like this. An "I'm sorry" doesn't hurt either, but the sentiment is secondary to the facts.
EDIT: And let me be clear here: it is my opinion that restructuring does not in any way constitute a "punishment" of anyone, regardless of whether a punishment of some kind is deserved or not. It's not a punishment to institute a rule that should always have been there in the first place. It's not a punishment to make concrete a rule that was only unspoken before.
I am of the opinion that every single person on this team is expendable. I was too, when I was on it. Because at the end of the day, Return of Reckoning isn't a startup making a new product, it's an emulator for a dead MMO. The core of it is that you are restoring someone else's work. There are no files hidden in the client that would not have been found eventually. There are no systems left to be implmented that would not be implemented eventually. Sure, the balance changes and new PvE encounters are legitimately new content, but there are other combinations of balance changes and different PvE encounters that would be equally as fun. Everyone has ideas. Someday it might be a wildly different game, but it could also be any other wildly different game. There is nothing about any one team member's contributions that make them more valuable than any other, and there is nothing about any team member's contributions that make them too valuable to lose. I left, the project is still here. Aza left the first time on good terms, the project went on. Londo left, RoR is still kicking. Things slow down, but everything is inevitable. If Hargrim weren't fixing PvE, someone else would (eventually). Yali arguably makes the biggest sacrifice for the game - he pays his own money when the ad revenue doesn't keep up. Everyone else contributes spare time, he contributes the fruits of his paid time. All the same, he could quit today, and someone would still pay the bills.
Which is a roundabout way of saying that there's nobody on this project too big to fire, if need be. There is nobody on this team whose work is so valuable that it renders them immune to punishment. After all, you fired Aza. So with that in mind, at this point in time, what kind of behavior would get a dev fired? What rules actually exist, that if broken, are actually actionable? I'm not asking "What would it take to fire so-and-so," I'm asking, where is the line in general? Right now it seems to be somewhere between, "Sending players angry messages and raging at your coworkers" and "co-opting a QnA to go on a 90 minute expose of bad staff behavior." In fact, if you boil it down even further, it seems like the only offense a staff member can commit to be fired is to be disliked by other staff members that don't want to work with them anymore. That definition includes every other formerly fired staff member too.
Speaking of the QnA, and speaking of PR, all I will say is that it is really not a good look to be more concerned with the way a message is delivered than the content of that message. If you want a good example, I will unironically offer up the NFL/National Anthem debacle here in the states. Some (American) football players refuse to stand for the national anthem in protest of racist policies in the USA. Some people get more mad about their refusal to stand, and ignore the reason why they're doing it in the first place. Nike runs an ad supporting them, their sales jump up over 30%. You can be mad about the medium, but you cannot ignore the message. I'm not even going to start on the horribly ill-advised (to say the least) news post that was on the front page for days. I'm not sure if it was worse than the Apoc post, but both of those deserve some kind of award for the worst possible responses to a crisis.
There's this certain idea we promote, at least we do here in the US, that it's a strength to not care what anyone thinks about you. This is maybe fine for a lot of people that live quiet lives and don't interact with anyone. It's maybe also good for people who don't want to have friends and cultivate good relationships with people. Personally, I think that attitude is a weakness. Our success in life is entirely dependent on what other people think of us, like it or not. You know, Louis CK has a bit (or had a bit, anyway) which to paraphrase, went, "When someone calls you an asshole, you don't get to say, 'No I'm not!' Of course an asshole isn't going to think they're an asshole, everyone around you knows better than you do." When someone calls you out, you have a responsibility to stop and evaluate their accusation. Sometimes they're unfounded, but you have to reflect.
When 30% of everyone you know thinks you're doing something wrong, that's kind of a big sign. You can try to take refuge in the remaining 70%, but that's giving a lot of people too much credit. It should be clear that most of the players don't support anyone, they just want to play Warhammer Online. And who knows how much of the support is honest anyway? "Respect for the staff" was written into the rules for so long, I don't think you can trust that the support isn't just people trying to avoid getting in trouble. Notice how nobody complains about changes anymore without first taking the time to say, "I love this team and everything you do"? It's bred-in low-grade sycophancy.
Anyway, this is turning into more of a rant than a cautionary warning. I'm not saying all this to take sides, I'm not saying this to throw anyone under the bus. I'm not saying this to get anyone fired. I'm saying all this because I want you to really understand what this looks like to the community. I want you guys to understand why people are upset. I have always cared about the PR of this server, it will live or die by it. And if you do not start taking it more seriously, it will definitely be the latter.

List of misconducts is pretty long and serious hence why im suprised Yali is letting it go so easy.davispeed wrote: ↑Fri Sep 14, 2018 3:58 pmHe also gear himself in full annihilator gear with almost no game time.... as heard in the Q&AGravord wrote: ↑Fri Sep 14, 2018 10:58 am- proven stealth nerfs to classes that killed him
- proven harassment of ppl that killed him
Should be enough to boot anyone out of the project and its barely scratching the surface of his misconducts. No amount of "good work and dedication to the server" can balance that out.
Other than that interesting post to read.
Re: ROR DIARY : RESTRUCTURATION.
Why isn't that post on the frontpage anyways, torqs letter was up for few days while this being more important is left to rot in the abyss of forums
Spoiler:
Re: ROR DIARY : RESTRUCTURATION.
-double post-
Last edited by machopi1 on Fri Sep 14, 2018 4:13 pm, edited 1 time in total.
Re: ROR DIARY : RESTRUCTURATION.
Yali's trying to be a gentleman about this, but we're WAY past the time for niceties.
Re: ROR DIARY : RESTRUCTURATION.
Well, here's my 2 cents;
Im not a long time player, but when I found about this project I was interested to get back at WAR. It took about 5 min perusing the forums to see that there were certain project members who liked to squash dissident opinion that they deemed to be "attacking" or disrespectful, and other times there was no discussion, just a "no."
Ive seen the argument that a lot of the community doesnt have a problem because they arent on the forums, well I can say that when I made a few posts it was with trepidation to get on the wrong side of said members, because the looming threat is obvious that not only can they remove forum priveleges, they can target you ingame. I even deleted posts that I was going to put up because it was not worth the effort.
I understand it is your server your rules, but quite honestly you still have a customer, because without a playerbase this game doesnt function. Doesnt mean you have to cater to their every whim, but AoR had glaring issues that werent dealt with specifically because of not taking player feedback welcomingly.
I stopped playing a bit before Aza came back, and his return made me want to come back because he was willing to discuss and try to implement changes.
What the QnA revealed, was not certain members vitriol in game, which was already a given in my mind, it was the behind the scenes control that was influenced in a detrimental way to the project in my mind. This in my opinion is what has pissed off people who were really interested in the project who have been more vocal. That is why I believe a lot of people will not return, the rot is still in the core, and has only been "contained", not expurged.
There was no apology at all from said persons, just a flip of the bird, and I have failed to see what i view as the real problem addressed, its not really about the vitriolic behaviour towards the community IMO, thats another part. I believe why Aza revealed those screens, is it shows the Cog in the Wheel of the development team that was given way to much power and wrecking things. I appreciate everything anyone, including said members have done for the game, but trust also extends from the players to the devs.
We may not be supporting you financially directly, but we are giving you something of ours which is far more valuable then money, our time. I think many feel like they shouldnt devote any more of their precious time to this project because it is a waste.
I am not a wonderful player or a long time player whos opinion holds weight because of that. I have no loyalty of relationship to any of the people working or involved in this game and my opinion is based on my objective observations as a casual player, and that is why i felt I should air my 2c, a view someone who I feel possible represents a not oft heard voice of the more casual player on this server, who people think perhaps doesnt have a problem with all of this but in fact does, and is let down by this response.
That being said, I appreciate the changes and wish the server the best.
Im not a long time player, but when I found about this project I was interested to get back at WAR. It took about 5 min perusing the forums to see that there were certain project members who liked to squash dissident opinion that they deemed to be "attacking" or disrespectful, and other times there was no discussion, just a "no."
Ive seen the argument that a lot of the community doesnt have a problem because they arent on the forums, well I can say that when I made a few posts it was with trepidation to get on the wrong side of said members, because the looming threat is obvious that not only can they remove forum priveleges, they can target you ingame. I even deleted posts that I was going to put up because it was not worth the effort.
I understand it is your server your rules, but quite honestly you still have a customer, because without a playerbase this game doesnt function. Doesnt mean you have to cater to their every whim, but AoR had glaring issues that werent dealt with specifically because of not taking player feedback welcomingly.
I stopped playing a bit before Aza came back, and his return made me want to come back because he was willing to discuss and try to implement changes.
What the QnA revealed, was not certain members vitriol in game, which was already a given in my mind, it was the behind the scenes control that was influenced in a detrimental way to the project in my mind. This in my opinion is what has pissed off people who were really interested in the project who have been more vocal. That is why I believe a lot of people will not return, the rot is still in the core, and has only been "contained", not expurged.
There was no apology at all from said persons, just a flip of the bird, and I have failed to see what i view as the real problem addressed, its not really about the vitriolic behaviour towards the community IMO, thats another part. I believe why Aza revealed those screens, is it shows the Cog in the Wheel of the development team that was given way to much power and wrecking things. I appreciate everything anyone, including said members have done for the game, but trust also extends from the players to the devs.
We may not be supporting you financially directly, but we are giving you something of ours which is far more valuable then money, our time. I think many feel like they shouldnt devote any more of their precious time to this project because it is a waste.
I am not a wonderful player or a long time player whos opinion holds weight because of that. I have no loyalty of relationship to any of the people working or involved in this game and my opinion is based on my objective observations as a casual player, and that is why i felt I should air my 2c, a view someone who I feel possible represents a not oft heard voice of the more casual player on this server, who people think perhaps doesnt have a problem with all of this but in fact does, and is let down by this response.
That being said, I appreciate the changes and wish the server the best.
Re: ROR DIARY : RESTRUCTURATION.
I would like to say: Thank you Yaliskah for stepping up and taking a more active role in this project, I wish you all the best of luck with all my roleplayer heart. I have been on this server for about 3 years now, hopelessly in love with RoR and the Warhammer setting. I hope things will be better from now on. I feel that the community and the server is in good hands. Thank you for the information and perspective,I understand things are not perfect, but atleast this is a step forward. Here is to us, the community,Devs and all others!
*Drinks a armor pot*

Eldoir Duskoath SW 40/71 Shadowmaster of the Eternal Host
Strike swiftly aim true
Strike swiftly aim true
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Re: ROR DIARY : RESTRUCTURATION.
I must say I don't like Aza, I never did it and I'll never do it because we don't share the same idea about what this game should be (calling purist to some ppl, is just an example of our differences), but I also must say he wasn't by far a bad person who abused his power from a safe position. He was the only light this project had after all the drama of bans, shutting ppl for making constructive criticism,pm'ing ppl because pvp happening and l2p issues spotted or just silly trolling (a pvp game without trolling is garbage). Aza only insulted ppl directly, and didn't press the Ban Button for it, just answered in the same way, and that puts him above of some ppl of the staff. With all my respect, I feel sorry for what this could be, but instead of caring about the community (the WHOLE community) you only cared about roleplayers and asslickers. Ban me if you want, I'm not interested in this anymore. P.D: Torque should have been more brave about that bullshit letter that he posted making ppl be able to defend theirselves or give a personal opinion instead making a locked thread. Using personal stuff against a person who can't defend himself is just too coward IMO. Cheers.
Last edited by Chaoself on Fri Sep 14, 2018 11:54 pm, edited 2 times in total.
Re: ROR DIARY : RESTRUCTURATION.
Probably an unwanted opinion but this drama including this thread has to be the biggest circle jerk ever. I think not even the blizzard split 2003 (flagship, brevik, you know) was that much drama. Im feeling like everyone is on a crusade because of a freakin' **** game (allthough it's a fun one): hillarious. Reminds me of my time as guildlead in WoW constantly dealing with 12y olds and 12y-old-problems of grown up people.
My 2 cents just playing and observing. Allthough i feel bad for people like OP caring for their project and now have to deal with such kinda stupid things.
And you know what? If i get banned for my language or my opinion or whatever i just move on. My time spend here never can be wasted cause it was always my freetime i filled with a fun hobby. No ban can take that good times away.
Greetings
looking forward to another 4-7 letters to the community about drama in den next weeks instead of DDZealot changes
My 2 cents just playing and observing. Allthough i feel bad for people like OP caring for their project and now have to deal with such kinda stupid things.
And you know what? If i get banned for my language or my opinion or whatever i just move on. My time spend here never can be wasted cause it was always my freetime i filled with a fun hobby. No ban can take that good times away.
Greetings
looking forward to another 4-7 letters to the community about drama in den next weeks instead of DDZealot changes