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Bugs are out of hand

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Natherul
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Re: Bugs are out of hand

Post#11 » Mon Sep 24, 2018 8:39 am

ravenlocke wrote: Mon Sep 24, 2018 3:21 am Bugs are simply out of control with all of these massive patches back to back.

1. Keep lord wiping warbands by himself - witnessed both from side of attacking and defending
2. Keep lord attacking people outside keep before door is down (just running around 1 shotting people)
3. Hill in warcamp in ISHA sc is climbable - Mythic put guards there for a reason...how did this not get tested??
4. Keep lord aggro is random - i group healed twice while my whole group was DOWNSTAIRS and pulled aggro from tank that was upstairs
5. Increased crashes when entering scs - absolutely ruins 6v6 scs
6. Lava permasnare from tor anroc that requires a relog to fix
7. Objects are much "stickier" than 1 month ago - i get stuck on everything
8. Keep lord spams aggro messages - have to filter out channel 9 - annoying

Playing is simply annoying right now with all of these issues. I think it would be great to focus on fixing all of the current issues instead of continuing to push huge changes.

Kright 72 DOK
1. Lords can be hard and thats by design. More people in the zone means meaner lord but he is def doable.
2. Maybe this can get addressed but an idea might be to not AOE on the lord as that will pull him and subsequently cause him to engage people for real.
3. Make a bug report on it.
4. There has been some issues with aggro recently but we are addressing them and its not random. Healing will get aggro.
5. Ive not seen any increased crashing myself and there is nothing on the serverside as far as we can tell atm that causes this issue (this is ofc something we want to solve but so far there is no replicateable way to crash specifically in SCs and there has been no changes to SCs that would cause this.
6. Also activly worked on.
7. Nothing has changed in this regard also this is very ambigous. To be able to adress anything more specifics would be needed and on the bugtracker.
8. As Hargrim pointed out channel 9 is used for technical communications between server and addon. SOR use it as well. We have always recommended that you filter it out.

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Grobbok
Posts: 420

Re: Bugs are out of hand

Post#12 » Mon Sep 24, 2018 9:01 am

ravenlocke wrote: Mon Sep 24, 2018 3:21 am

1. Keep lord wiping warbands by himself - witnessed both from side of attacking and defending
2. Keep lord attacking people outside keep before door is down (just running around 1 shotting people)

4. Keep lord aggro is random - i group healed twice while my whole group was DOWNSTAIRS and pulled aggro from tank that was upstairs


8. Keep lord spams aggro messages - have to filter out channel 9 - annoying
keep design in this game is horrible. It is just boring, lazy, long PVE, just huge zerg fight "bugged" hero in a small room.
What is fun in that? 2-3 wb need 30-60 minutes to kill 1 NPC, and when ppl have 2-3 hours of play time, keep attack if there are no many defenders is simple boring pve which take 1/3 of time in the game!
When we have 9 t4 zones, 12 t2-t3 zone it should be enough fast to play more than 1 boring zone for 3-4 hours!
Keeps should be good fight, but fight against defenders-players, not stupid NPC
lider of Da fat squigs guild

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kweedko
Posts: 519

Re: Bugs are out of hand

Post#13 » Mon Sep 24, 2018 9:13 am

Grobbok wrote: Mon Sep 24, 2018 9:01 am

keep design in this game is horrible. It is just boring, lazy, long PVE, just huge zerg fight "bugged" hero in a small room.
What is fun in that? 2-3 wb need 30-60 minutes to kill 1 NPC, and when ppl have 2-3 hours of play time, keep attack if there are no many defenders is simple boring pve which take 1/3 of time in the game!
When we have 9 t4 zones, 12 t2-t3 zone it should be enough fast to play more than 1 boring zone for 3-4 hours!
Keeps should be good fight, but fight against defenders-players, not stupid NPC
Yep they killing WAR in ROR like usual, noting have changed in those 2 years. :lol:

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anarchypark
Posts: 2085

Re: Bugs are out of hand

Post#14 » Mon Sep 24, 2018 9:16 am

;)
Grobbok wrote: Mon Sep 24, 2018 9:01 am
ravenlocke wrote: Mon Sep 24, 2018 3:21 am

1. Keep lord wiping warbands by himself - witnessed both from side of attacking and defending
2. Keep lord attacking people outside keep before door is down (just running around 1 shotting people)

4. Keep lord aggro is random - i group healed twice while my whole group was DOWNSTAIRS and pulled aggro from tank that was upstairs


8. Keep lord spams aggro messages - have to filter out channel 9 - annoying
keep design in this game is horrible. It is just boring, lazy, long PVE, just huge zerg fight "bugged" hero in a small room.
What is fun in that? 2-3 wb need 30-60 minutes to kill 1 NPC, and when ppl have 2-3 hours of play time, keep attack if there are no many defenders is simple boring pve which take 1/3 of time in the game!
When we have 9 t4 zones, 12 t2-t3 zone it should be enough fast to play more than 1 boring zone for 3-4 hours!
Keeps should be good fight, but fight against defenders-players, not stupid NPC
how do you prevent PvD exploit ?
your suggestion would certainly cause that problem.
have you thought about it?
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peterthepan3
Posts: 6509

Re: Bugs are out of hand

Post#15 » Mon Sep 24, 2018 10:08 am

I advocated guard removal because: a) people kept running to them and ruining the fight because other team couldn't attempt to push for a full wipe for fear of being killed by a pve npc in 6v6; b) has allowed for the space around to be used for fights (check my most recent stream and you will see this to be the case).

In regards to warcamp farming? Done when the fight is clearly over - if at all. I ain't seen it done insidiously. Sure it's a possibility but 90% of people doing 6c6 know each other and don't really want to fragment community by doing this (unless it's harmless and playfully intended).

Cheers.
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