I know there is a cap on armor (75%)
It's about 3300 armor. A normal tank in full dom/conq is around 4000 armor (90% reduced dmg)
If I up to 5000 armor(i think over 100%???) . A killer with 15% armor penetration.
3300 armor must be lower than 75% reduced dmg. how about 4000 and 5000 armor???
Is there difference between 3300 or 4000 or 5000 armor???
What is the difference between 5000 & 4000 armor???
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Re: What is the difference between 5000 & 4000 armor???
Don't forget to factor in the armor pen through weaponskill and skills of classes...
75% is 75%... cap is cap. Nothing to do about that.
But most classes reduce your armor by a minimum of 35-40% when stacking weaponskill. So something above 100% reduction comes in handy. Except vs. WE/WH...
75% is 75%... cap is cap. Nothing to do about that.
But most classes reduce your armor by a minimum of 35-40% when stacking weaponskill. So something above 100% reduction comes in handy. Except vs. WE/WH...
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Re: What is the difference between 5000 & 4000 armor???
I want to ask if over 75% useful or notWiede wrote: Fri Oct 05, 2018 6:05 pm Don't forget to factor in the armor pen through weaponskill and skills of classes...
75% is 75%... cap is cap. Nothing to do about that.
But most classes reduce your armor by a minimum of 35-40% when stacking weaponskill. So something above 100% reduction comes in handy. Except vs. WE/WH...
if i have 100%, then is over 75% cap, 25% more than cap, that 25% can use for reduced the opponent's armor penetration???
Re: What is the difference between 5000 & 4000 armor???
I could be wrong so this is kind of pointless post, but I dont think the extra over cap reduces armor pen. I think that it is a buffer against armor debuffs.Chinesehero wrote: Fri Oct 05, 2018 10:15 pmI want to ask if over 75% useful or notWiede wrote: Fri Oct 05, 2018 6:05 pm Don't forget to factor in the armor pen through weaponskill and skills of classes...
75% is 75%... cap is cap. Nothing to do about that.
But most classes reduce your armor by a minimum of 35-40% when stacking weaponskill. So something above 100% reduction comes in handy. Except vs. WE/WH...
if i have 100%, then is over 75% cap, 25% more than cap, that 25% can use for reduced the opponent's armor penetration???
If someone knows that to be wrong please correct me.
So essentially there is deffinently a point in having over 75%. If armor pen is calculated before its reduced to the 75% cap that would just make it even more useful.
Re: What is the difference between 5000 & 4000 armor???
Oh okay... i really thought armorpen calculation happens within the overcap. But i'm not sure about it.
But otherwise stacking armor over a certain point would be kinda useless cause everyone with WS would reduce the cap to 35% no matter what. And i think that special point (armor - armor debuff - armor pen) would be widely known (?).
Edit: Found this in another thread, no idea if this was changed in RoR
In the example a 5000 armor value is used...
viewtopic.php?t=971
But otherwise stacking armor over a certain point would be kinda useless cause everyone with WS would reduce the cap to 35% no matter what. And i think that special point (armor - armor debuff - armor pen) would be widely known (?).
Edit: Found this in another thread, no idea if this was changed in RoR
In the example a 5000 armor value is used...
viewtopic.php?t=971
Physical mitigation values were somewhat annoying to figure out. much like everything else they're tied into a players effective rank, however it's done in a strange way. what appears to be happening (and i welcome feedback on this) is that once you move past renown rank 84 (effective rank 41 and onwards) the game adjusts the amount of weaponskill you have. if you are renown rank 83 or lower then it doesn't affect you too badly, although your penetration level will change as you rank up. the armour penetration formula looks like this:
IF ATTACKER RENOWN GREATER THAN 80
THEN DO (<attacker WS>*(40/<attacker effective rank>))/(7.5*<defender rank>+50)*0.25=<attacker pen>
ELSE DO <attacker WS>/(7.5*<defender rank>+50)*0.25=<attacker pen>
you add any armour penetration bonus for the attacker, and subtract any reduced armour penetration the defender has from <attacker pen>
the formula for defender mitigation is:
<defender armour>/(<attacker effective rank>*44)*0.4 = <defender mit>
the complete formula then, is:
<defender mit>*(1-(<attacker pen>+<attacker pen bonus>-<defender pen reduction>))=<total mitigation>
for a complex example of the order in which the formula is carried out, we'll use a marauder who has impale, and the piercing bite tactic (ignores 50% of your opponents armour), our defender will start with 5000 armour, and impale will ignore 900.
((<defender armour>-<impale>)*(1-<piercing bite>))/(<attacker effective rank>*44)*0.4
((5000-900)*(1-0.5))/(40*44)*0.4
or in the case of a witch hunter or witch elf using torment or agonising wound, that ability would do the following:
(defender armour * (1 - 1))/(40*44)*0.4
thereby reducing the armour to 0.
Re: What is the difference between 5000 & 4000 armor???
you must count armor debuff (worst in your case by mara is about 1300-1400) + armor penetration, which even on my WE is 20%. Choppas & maras have much more for sure.
so 3k is almost nothing if you get focused.
so 3k is almost nothing if you get focused.
Re: What is the difference between 5000 & 4000 armor???
if you want to be safe from attacks against armor you should count like 75%+75% pen + 1400. And i think it's about 8k
aka Sov/Warlord with 180armor talis inside.

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Re: What is the difference between 5000 & 4000 armor???
3300 armor is capbichka wrote: Sat Oct 06, 2018 5:47 am you must count armor debuff (worst in your case by mara is about 1300-1400) + armor penetration, which even on my WE is 20%. Choppas & maras have much more for sure.
so 3k is almost nothing if you get focused.
u mean if I have 8000 armor, the part over 3300 still can resist the debuff or armor penetration???
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Re: What is the difference between 5000 & 4000 armor???
All armor above 3300 is stored to negate armor debuffs and armor prenetration. But if u are not armor debuffed and enemy have almost 0 armor penetration that stored armor is uselessChinesehero wrote: Sat Oct 06, 2018 6:13 am3300 armor is capbichka wrote: Sat Oct 06, 2018 5:47 am you must count armor debuff (worst in your case by mara is about 1300-1400) + armor penetration, which even on my WE is 20%. Choppas & maras have much more for sure.
so 3k is almost nothing if you get focused.
u mean if I have 8000 armor, the part over 3300 still can resist the debuff or armor penetration???
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K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: What is the difference between 5000 & 4000 armor???
(Armor Value - Debuffs) * (1 - %bypass) = "Final" armor value.
"Final" Armor Value * 0.909 / 40 / 100 = Percent Mitigation.
Percent Mitigation is hard-capped under most circumstances at 75%.
"Final" Armor Value * 0.909 / 40 / 100 = Percent Mitigation.
Percent Mitigation is hard-capped under most circumstances at 75%.
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