Nidwin wrote: ↑Thu Oct 25, 2018 12:38 pm
And that's the difference between destro, us, and order, you wonshot.
Destro PUG is simple, everything works, because we don't give a damn shizz as long as you follow the wb-leader and aren't AFKing at a BO. We even go for Keep Lords with 1 healer for an entire wb. Does it work, no, do we actually care, no.
As for tools, because PUG wb don't exclude, even the exotics, we may have effectively more tools effectively available in the lakes.
Destro has 2 aoe KD's.
Marauder and Magus
Order has 0 aoe KD
You tell us why you don't have any aoe KD, please ?
That is a massive list you just provided there, let me take a moment to read through it carefully
And to correct you, order does have AoE knockdowns. 60sec cooldown on Engineer's Self-Destruct - And ability that is about as counterproductive as you get them, due to a ranged class not only sacrificing his turret, and there by 40% of his damage from stacks, but it is also close ranged and on a class that is severly underperforming in Warband scale so will not be used.
Also just for the sake of mentioning, we have the mighty Slayer M4 knockdown. But guess what, draining mara is a big reason not to spec this sine you will not get it ready, even with AM moral pump (we tried

)
So even if the Engineer and Magus knockdown cooldown was reduced to say 30 or 20sec (a conversation that was held with Aza and i mentioned it would be too powerful to have the knockdown ready on each electromagnet/rift pull garenteed on the same class imho.) it would just make the class even more of a pull-bot, again due to the fact how turretstacks work and the massive buff you lose by not having an active turret in range.
anyways, back to your question that you expect me to answere where as you ignored mine

I dont have any Mythic insight as to why Order didnt have an aoe knockdown on AoR (the game where 6 or 9 sec aoe stagger was thge main cc cant remember the exact duration but think it was 6sec) A version of the game with tools like Resolut defence to predict staggers incoming, fake stagger to bait out RD and adding a whole little minigame it inself. Anyways you want to make me guess I feel, so here is my guess why we dont have aoe knockdown on RoR orderside (yet)
Because Order have overall more damage output compared to destro, and giving Order the strongest form of CC that is not broken upon taking damage would lead to no counterplay and people falling over dead before they can play their classes. That was however when old Flashfire and M2 moral dumps was a thing. If you on the current patch level will die in a 2sec aoe knockdown, you are doing something seriously wrong. It is a strong tool, but only strong enough to put you on the backfood and fight an up hill battle for control afterwards.
oh, and if you expected me to simply answere: "order cant have aoe knockdown on WL because pounce + aoe knockdown would be too strong, I agree but that is also why that would never be available on wL (however SH can jump to order backline and do badgass arguebly same deal)
