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Balancingteam, Developers and the community

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Xergon
Posts: 798

Re: Balancingteam, Developers and the community

Post#31 » Wed Oct 24, 2018 4:57 pm

Spoiler:
Tesq wrote: Wed Oct 24, 2018 4:02 pm mara/wh -->aoe kd, aoe moral drain
wait, what AoE KD ?
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Sulorie
Posts: 7461

Re: Balancingteam, Developers and the community

Post#32 » Wed Oct 24, 2018 5:54 pm

Stop to use skills to define mirrors, as skills are wildly shared among classes.
Same class mechanics describe mirrors, albeit small changes like BG spends more hate for skills than IB does with grudge.
Using stances is class defining, not having similar skills.
Dying is no option.

soliticks
Posts: 74

Re: Balancingteam, Developers and the community

Post#33 » Wed Oct 24, 2018 6:13 pm

Try Adderall, Concerta, Focalin, Vyvanse, Quillivant, or Ritalin guys.
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Drozen
Posts: 148

Re: Balancingteam, Developers and the community

Post#34 » Wed Oct 24, 2018 6:20 pm

soliticks wrote: Wed Oct 24, 2018 6:13 pm Try Adderall, Concerta, Focalin, Vyvanse, Quillivant, or Ritalin guys.
I wouldn't not recommend any of those. To many downsides & highly addictive. There are better options, mirrors if you will that can do the job better with less drawbacks. Just saying .. :roll:
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wonshot
Posts: 1193

Re: Balancingteam, Developers and the community

Post#35 » Fri Oct 26, 2018 3:44 pm

Ramasee wrote: Wed Oct 24, 2018 12:04 pm Currently the group put together to make balance proposals consists of three players, 2 balance forum moderators, 1 community manager, and 1 dev.


Didnt see this was crossed over before now, so does this mean that there have been changes on the team. After reading the slightly confusing conclution on the pre implimentation WL topic that is now locked.

So far seems like I was right in my fear about nothing would actually ever change, and it was just empty words and wasted hours from the good people involved. :(
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Greenbeast
Posts: 335

Re: Balancingteam, Developers and the community

Post#36 » Fri Oct 26, 2018 4:41 pm

wonshot wrote: Fri Oct 26, 2018 3:44 pm
Ramasee wrote: Wed Oct 24, 2018 12:04 pm Currently the group put together to make balance proposals consists of three players, 2 balance forum moderators, 1 community manager, and 1 dev.


Didnt see this was crossed over before now, so does this mean that there have been changes on the team. After reading the slightly confusing conclution on the pre implimentation WL topic that is now locked.

So far seems like I was right in my fear about nothing would actually ever change, and it was just empty words and wasted hours from the good people involved. :(
Come fight us on Wednesdays and Sundays. Leave them Devs alone for a while. Order needs more competitive guilds and alliances right now.
I personally miss a good fight with DnD.

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Tesq
Posts: 5713

Re: Balancingteam, Developers and the community

Post#37 » Fri Oct 26, 2018 5:02 pm

Spoiler:
Greenbeast wrote: Fri Oct 26, 2018 4:41 pm
wonshot wrote: Fri Oct 26, 2018 3:44 pm
Ramasee wrote: Wed Oct 24, 2018 12:04 pm Currently the group put together to make balance proposals consists of three players, 2 balance forum moderators, 1 community manager, and 1 dev.


Didnt see this was crossed over before now, so does this mean that there have been changes on the team. After reading the slightly confusing conclution on the pre implimentation WL topic that is now locked.

So far seems like I was right in my fear about nothing would actually ever change, and it was just empty words and wasted hours from the good people involved. :(
Come fight us on Wednesdays and Sundays. Leave them Devs alone for a while. Order needs more competitive guilds and alliances right now.
I personally miss a good fight with DnD.
Why what happened to deep and dry?
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Xergon
Posts: 798

Re: Balancingteam, Developers and the community

Post#38 » Fri Oct 26, 2018 5:38 pm

Spoiler:
Tesq wrote: Fri Oct 26, 2018 5:02 pm
Spoiler:
Greenbeast wrote: Fri Oct 26, 2018 4:41 pm
Spoiler:
wonshot wrote: Fri Oct 26, 2018 3:44 pm

Didnt see this was crossed over before now, so does this mean that there have been changes on the team. After reading the slightly confusing conclution on the pre implimentation WL topic that is now locked.

So far seems like I was right in my fear about nothing would actually ever change, and it was just empty words and wasted hours from the good people involved. :(
Come fight us on Wednesdays and Sundays. Leave them Devs alone for a while. Order needs more competitive guilds and alliances right now.
I personally miss a good fight with DnD.


Why what happened to deep and dry?
dropped from 30 ppl to 12 where even there half ppl feel forced to play, not finding fun and joy anymore, and recent news didnt help to build morale, so atm DnD is away...
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oaliaen
Posts: 1217

Re: Balancingteam, Developers and the community

Post#39 » Fri Oct 26, 2018 6:14 pm

Interestiing...you speak as order only fun whit OP toons. I played 1 year whit my nerfed to the ground choppa and enjoyed until the last day. ( rr81 all piece of gear )
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lefze
Suspended
Posts: 863

Re: Balancingteam, Developers and the community

Post#40 » Fri Oct 26, 2018 6:32 pm

Spoiler:
Greenbeast wrote: Fri Oct 26, 2018 4:41 pm
wonshot wrote: Fri Oct 26, 2018 3:44 pm
Ramasee wrote: Wed Oct 24, 2018 12:04 pm Currently the group put together to make balance proposals consists of three players, 2 balance forum moderators, 1 community manager, and 1 dev.


Didnt see this was crossed over before now, so does this mean that there have been changes on the team. After reading the slightly confusing conclution on the pre implimentation WL topic that is now locked.

So far seems like I was right in my fear about nothing would actually ever change, and it was just empty words and wasted hours from the good people involved. :(
Come fight us on Wednesdays and Sundays. Leave them Devs alone for a while. Order needs more competitive guilds and alliances right now.
I personally miss a good fight with DnD.
Pretty much what the "balance team" decided to do.
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