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Server Patch notes 27/10/2018

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Trekman
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Re: Server Patch notes 27/10/2018

Post#81 » Sun Oct 28, 2018 11:53 am

Sulorie wrote: Sat Oct 27, 2018 2:33 pm
Trekman wrote: Sat Oct 27, 2018 1:42 pm You are really sad thinking order is gonna win because of a morale bomb, umm. Mara had it also... Destro has better pulls better range and better Dot classes . More melee classes also.
Destro have better dot classes? Could you please play the game before making such comments?
You must be slow or play apoc it's okay I won't blast you on here 😙

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Sulorie
Posts: 7458

Re: Server Patch notes 27/10/2018

Post#82 » Sun Oct 28, 2018 12:13 pm

Trekman wrote: Sun Oct 28, 2018 11:53 am
Sulorie wrote: Sat Oct 27, 2018 2:33 pm
Trekman wrote: Sat Oct 27, 2018 1:42 pm You are really sad thinking order is gonna win because of a morale bomb, umm. Mara had it also... Destro has better pulls better range and better Dot classes . More melee classes also.
Destro have better dot classes? Could you please play the game before making such comments?
You must be slow or play apoc it's okay I won't blast you on here 😙
Could you explain in what sense destro classes are stronger with dots?

It can't be sorc, because bw is similar.
It can't be magus, because you only use 2 dots for single target focus and their aoe dots are only good to blow up scoreboard numbers.

There are not many dot based dps left, so tell me.
Dying is no option.

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peterthepan3
Posts: 6509

Re: Server Patch notes 27/10/2018

Post#83 » Sun Oct 28, 2018 1:45 pm

Paura wrote: Sun Oct 28, 2018 5:36 am Engineer
The 11pt Tactic 'Tracer Rounds' will now increase your chance to critically hit by 15% as long as you are within 100ft of your turret.

Bad, the engineers are too powerful as a class have a speed of exaggerated damage, too many dots and too much damage, all this makes the fight not fun because you do not even have the ability to react especially if you meet more than 1 engineer.

You removed Unshakable Focus m2 because it was exaggerated, so you completely ruined Squig Herder by taking out all of his burst damage.
I just see a string of words with no substance and/or proof behind them. In what way are they dealing 'exaggerated damage'? Too many dots? So does the Magus - what's your point? Too much damage? ST? AOE? Back up your claims.

Tracer Rounds was changed to 100ft because it was nigh useless for other specs with such a range limitation. While Magus crit tactics only affect one true, that is somewhat of a nonissue given that a Havoc Magus would only use Havoc abilities in trying to get a kill (bar SoI, which isn't really needed anymore), while Changing Magus would be using Changing abilities for maximum sustained. Tracer Rounds' placement far in the right tree also means you have to give up offspeccing into either Grenades or Rifleman.

If necessary, the range could be reduced but I think it is within limits given that you can neuter the tactic completely by killing the turret within a GCD or two.
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Natherul
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Re: Server Patch notes 27/10/2018

Post#84 » Sun Oct 28, 2018 8:49 pm

OP updated with hotfix notes

Sulorie
Posts: 7458

Re: Server Patch notes 27/10/2018

Post#85 » Sun Oct 28, 2018 9:08 pm

Thank you a lot. :)
Dying is no option.

Mausini
Posts: 78

Re: Server Patch notes 27/10/2018

Post#86 » Sun Oct 28, 2018 10:25 pm

Natherul wrote: Sun Oct 28, 2018 8:49 pm OP updated with hotfix notes
My Pet has 470 str from TTK and is hitting for 375 damage with Coordinated Strike. Brutal Pounce and Throat Bite is sill hitting for around 170 damage. Tool tip damage is 463 on BP.
Pet auto attack damage is at 296 with TTK. If I change to TTH (470 str for the pet less) my pet does 201 damage. So 460 extra str equals 95 extra damage on a auto attack. I didn't made the math because I forgot what weapon a pet uses for calculation but I feel like the hot fix didn't cover the pet stat distribution completely.

P.S. all testet on test dummies.
P.P.S. The pet seems to have a negative crit change. Normaly I do crit on the dummy almost all the time. The pet crits on the dummy just occasionally.
P.P.P.S. The problem was already discusses ages ago: viewtopic.php?f=101&t=18797
Neither the playerinduced pet abilities like leonine frenzie, brutal pounce, coordinated strike nor the pets selfinduced abilities scale with the pets DPS.

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Natherul
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Re: Server Patch notes 27/10/2018

Post#87 » Mon Oct 29, 2018 10:05 am

Mausini wrote: Sun Oct 28, 2018 10:25 pm
Natherul wrote: Sun Oct 28, 2018 8:49 pm OP updated with hotfix notes
My Pet has 470 str from TTK and is hitting for 375 damage with Coordinated Strike. Brutal Pounce and Throat Bite is sill hitting for around 170 damage. Tool tip damage is 463 on BP.
Pet auto attack damage is at 296 with TTK. If I change to TTH (470 str for the pet less) my pet does 201 damage. So 460 extra str equals 95 extra damage on a auto attack. I didn't made the math because I forgot what weapon a pet uses for calculation but I feel like the hot fix didn't cover the pet stat distribution completely.

P.S. all testet on test dummies.
P.P.S. The pet seems to have a negative crit change. Normaly I do crit on the dummy almost all the time. The pet crits on the dummy just occasionally.
P.P.P.S. The problem was already discusses ages ago: viewtopic.php?f=101&t=18797
Neither the playerinduced pet abilities like leonine frenzie, brutal pounce, coordinated strike nor the pets selfinduced abilities scale with the pets DPS.
If it misbehaves still please add the relevant information on the bugtracker. Anything here is almost guaranteed to be lost as I cant remember stuff I dont sit down with instantly.

Mausini
Posts: 78

Re: Server Patch notes 27/10/2018

Post#88 » Mon Oct 29, 2018 12:56 pm

Natherul wrote: Mon Oct 29, 2018 10:05 am
Mausini wrote: Sun Oct 28, 2018 10:25 pm
Natherul wrote: Sun Oct 28, 2018 8:49 pm OP updated with hotfix notes
My Pet has 470 str from TTK and is hitting for 375 damage with Coordinated Strike. Brutal Pounce and Throat Bite is sill hitting for around 170 damage. Tool tip damage is 463 on BP.
Pet auto attack damage is at 296 with TTK. If I change to TTH (470 str for the pet less) my pet does 201 damage. So 460 extra str equals 95 extra damage on a auto attack. I didn't made the math because I forgot what weapon a pet uses for calculation but I feel like the hot fix didn't cover the pet stat distribution completely.

P.S. all testet on test dummies.
P.P.S. The pet seems to have a negative crit change. Normaly I do crit on the dummy almost all the time. The pet crits on the dummy just occasionally.
P.P.P.S. The problem was already discusses ages ago: viewtopic.php?f=101&t=18797
Neither the playerinduced pet abilities like leonine frenzie, brutal pounce, coordinated strike nor the pets selfinduced abilities scale with the pets DPS.
If it misbehaves still please add the relevant information on the bugtracker. Anything here is almost guaranteed to be lost as I cant remember stuff I dont sit down with instantly.
BP and TB doing less damage then tool tip
https://github.com/WarEmu/WarBugs/issues/12335
Reported 18. Sep.

The problem with the general pet damage was reported ages ago and was fixed by implementing:
Pet wounds, toughness, weapon skill, strength, and initiative are reduced, however:
Points in Hunter tree grant strength and weapon skill to your pet
Points in the Axeman tree grant toughness and initiative to your pet
Points in the Guardian tree grant wounds, toughness, weapon skill, strength, and initiative to your pet

But that seems be lost with that glorious point blank reroll to WL vanilla state. You might want to put that up again. The discussion about the problem can be found here:
viewtopic.php?f=101&t=18797

I am not sure what I am supposed to write into the bug tracker. I hope the RoR team knows that this implementation is missing right now and fixed a big chunk of the WL pet issues. At least the team rerolled that change and should have been aware what exact fixes and tweaks went off the cliff with that reroll.

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Illiyara
Posts: 31

Re: Server Patch notes 27/10/2018

Post#89 » Mon Oct 29, 2018 2:08 pm

What exactly was changed with the lava in the hotfix? I just died to it and ended up permasnared, which persisted after the sc ended. Had to relog to clear it.

Also, ever since the Halloween patch, I've had a very hard time logging on my AM, as after the loading screen it would take me back to server select 4/5 times. My other characters seem unaffected. I remember this bug from long ago; it was since fixed, but something in the Halloween stuff seems to have brought it back.

Edit: It also happens less frequently when changing zone, such as joining sc, and when I finally get back in, I have the leaver debuff >.<

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Nameless
Posts: 1384

Re: Server Patch notes 27/10/2018

Post#90 » Mon Oct 29, 2018 3:49 pm

Afaik lava bug should be fixed now (it happens when u got at lava and have anti snare skill). Check bug report topic and write if it is still occuring
Mostly harmless

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