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[White Lion] Slashing Blade, Whirling Axe, and Hack & Slash

These proposals have passed an internal review and are implemented in some way on the server. Review for specific implementation details.

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Rockalypse
Database Developer
Posts: 330

Re: [White Lion] Slashing Blade, Whirling Axe, and Hack & Slash

Post#11 » Wed Oct 31, 2018 9:44 am

1. Do you play the class in question?

No

2. Do you play the mirror class of the class in question (or at least the same archetype)?

No

3. What perspective do you speak from? What is your experience with the class in question (be that playing the class, or playing against it)?

Destro wb

4. Your feedback

dansari wrote:
Fri Oct 26, 2018 7:03 pm
Reasoning: This will give WL a substantial damage increase to counter heavily armored frontline targets.
It will give substantial damage increase not only against heavily armored targets, but against all targets, as said post above. You can change it from physical to any other type of damage though, so it will affect armored targets more than light armored.
Same as previous thread - end goal is not stated, how team want to see WL? As I see it now DD class it is not meant to chase tanks, all it's kit including pounce looks focused on penetrating backlines and harasing healers and rdps (and with this buff WL would be able to do it better, cause of armor ignore, but still can't see any insentive to go for frontline engagement).

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madrocks
Posts: 135

Re: [White Lion] Slashing Blade, Whirling Axe, and Hack & Slash

Post#12 » Wed Oct 31, 2018 10:44 am

1. Do you play the class in question?

Nein.

2. Do you play the mirror class of the class in question (or at least the same archetype)?

Nein.

3. What perspective do you speak from? What is your experience with the class in question (be that playing the class, or playing against it)?

Disciplined Destruction PUG Warbands.
Warband leader and healer.
No coms.

4. Your feedback

As Rockalypse mentioned, I am the same opinion.
Sadly not many WL are in the Order Warbands.
(Maybe trashtalked?)
But when they are, they are good at punting and ganking unless the Pet bugs (apparently that is a big issue).
50% Armor penetration is to much, make it like 20% and lower the Action Point costs of certain abilities if AP regeneration is an issue as one of the experienced players mentioned. (Order Heal has for sure a tactic that gives chance to regenerate AP).
The switch to certain damage tipes from Physical can be a solution aswell. Not everyone uses the tank jewels and not everyone puts armor talismans in the slots.
AOE damage is not the only factor that wins battles and does not make a class more viable.
Timing, positioning, and killing key targets does.


Edited.
Edited again. Last one.

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witchdoctor
Posts: 104

Re: [White Lion] Slashing Blade, Whirling Axe, and Hack & Slash

Post#13 » Wed Oct 31, 2018 10:50 am

Why a tactic with 50% armor ignore for 2 kills only? Marauder one is for all mutant required skills, thats about 3/4 of his abilitys^^^
Wouldnt be that bad since everything gets mirrored..

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zgolec
Suspended
Posts: 562

Re: [White Lion] Slashing Blade, Whirling Axe, and Hack & Slash

Post#14 » Wed Oct 31, 2018 10:52 am

witchdoctor wrote:
Wed Oct 31, 2018 10:50 am
Why a tactic with 50% armor ignore for 2 kills only? Marauder one is for all mutant required skills, thats about 3/4 of his abilitys^^^
Wouldnt be that bad since everything gets mirrored..
This.

1. Do you play the class in question?
Yes.

2. Do you play the mirror class of the class in question (or at least the same archetype)?
Yes.

3. What perspective do you speak from? What is your experience with the class in question (be that playing the class, or playing against it)?

Destro pug wb on Mara.
White lion solo and small scale 6 man rvr and occasionally |WB [rarely on wb since no one rly like to take WL to wb when they can take slayer, bw or anything else...].

4. Your feedback
Like witchdoctor said, make it work for all tree skills like on mara. Can be a temp solution for WL trash dmg until you guys come out with something more complex.

User avatar
drmordread
Posts: 906

Re: [White Lion] Slashing Blade, Whirling Axe, and Hack & Slash

Post#15 » Wed Oct 31, 2018 12:50 pm

RR 50 WL on RoR

I like what you propose, but as mentioned above; 50% armor debuff + 50% armor bypass on same tree is over kill imo as well.
Maybe move the armor debuff to a different tree the make HnS with bypass?
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adamthelc
Posts: 826

Re: [White Lion] Slashing Blade, Whirling Axe, and Hack & Slash

Post#16 » Wed Oct 31, 2018 2:08 pm

Deleted WL on RoR

Have a 40 Marauder with low rr

These are some goofy comments for the most part. It seems like this change is meant to give WL 2 AoE abilities that are very similar to a Marauder. Yet most of the comments are from destruction players saying it would be too strong...

Unless you are saying a marauder is melting people with demo and wrecking ball, I dont get that. And from my experience, they dont really do that. They arent terrible, but they dont help you gank low armor targets.

These changes seem kind of lackluster, but not terrible. The suggestion, by commenters, to give WL piercing bite on more abilities does seem terrible though.

Tippings
Posts: 2

Re: [White Lion] Slashing Blade, Whirling Axe, and Hack & Slash

Post#17 » Wed Oct 31, 2018 2:50 pm

Spoiler:
dansari wrote:
Fri Oct 26, 2018 7:03 pm
Given that the leads want to make incremental changes to classes, (...).
If I may translate:
- We can only manipulate small and insignificant values (numerics rather than mechanics.
- We have booted the that build the system we are trying to **** with and burned all bridges before extracting enough information from him.
- We've scrubbed the latest iteration of WL in a fit of rage before managing to reverse engineer it.
I know a trash/shill/perm'd account when you make it this obvious. Back to your hole.

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