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Lockout instance what is this thing?

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Wam
Posts: 807

Re: Lockout instance what is this thing?

Post#11 » Tue Nov 20, 2018 1:26 am

even with games from professional studios that are heavily funded, their new content releases are often problematic (RIP Total war2 turn 97 CTD Campaign) where something unforseen happens / bugs out / overload / not tested enough. This is free and voluneteers :) They are doing their best and aware of problem / working on it and should be fixed soon.

of course technical issues are always frustrating at the best of times... just need to chill and maybe do your other idea of farming vanquisher as better value for your time in the mean time

ok you misunderstand how the lockout system works...

Step one form a team
Step two go into tunnels
Step Three kill a boss
Step four you are binded to this instance with your current team
Step five you finish this instance with your current team OR if someone has to go/dc's you can replace them with someone UNBINDED TO OTHER INSTANCES
Step six you complete instance
you are now on dungeon lockout, you have to wait, the timer should show in your character lockout section should be 72+ hours... (3 days lockout mate for that instance... you need 4 kills for quest... thats over 12 days = 2 weeks mate)
step seven wait for your lockout to disappear
step eight complete step one to seven again until quest is complete.

The dungeon it is time gated... you misunderstand the no limits part of release... it applies to Wards and wards only (which i explained to you earlier)... they don't want hardcore people completing the new content in first 20 hours then wanting new gear again... its minimum two weeks unless super lucky rng from drops. You can't rush it mate.
Wamizzle Guild Leader [TUP]
Wamizzle Guild Leader [The Unlikely Plan]

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Wam
Posts: 807

Re: Lockout instance what is this thing?

Post#12 » Tue Nov 20, 2018 1:32 am

Chinesehero wrote: Tue Nov 20, 2018 1:25 am
Wam wrote: Tue Nov 20, 2018 1:13 am
Chinesehero wrote: Tue Nov 20, 2018 1:05 am

What do u mean???
I am with a lockout instance
I cant enter alone.
The mate just now change leader to team me also cant enter
I waste half of the day on it for nothing. It can get near 100 vanq med if I play RVR. Do u underand ??? Can u feel how disappointed I am?
The game is not called bughammer for nothing mate lol.

viewtopic.php?f=2&t=22044&hilit=return+ ... ng+discord check discord talk nicely to a GM maybe they can help you find solution to your problem.

If you already have a lockout Mr Hero... that means you have to wait/be patient until that timer disappears before you can do that instance again... if you try "gaming" the system and workarounds... any "ill gotten gains" will most likely end up deleted by dev's for "exploiting" just so you are aware and don't waste more of your time and spoil other people's also.

https://cdn.discordapp.com/attachments/ ... 184329.jpg

Read Natherul's annoucement from in game on sunday...

It takes minimum of 2 weeks to complete quest, you can't rush it within one week without exploiting.
My english speaking is very weak and just simpilied english and I dont know how to use it as my laptop dont have a MIC.
Do u know how hard I type so many word in the post? I need check if there is wrong spelling????
I am already good enough to type my words. Yes, Heal or Guard is easy for me to speak out. I dont want say this to GM
I understand mate, thats why i try explain things to you, also Discord is free and not just for speaking mate, its a chat program for written text also (you can just type to them like you are here)... so you should be fine doing it this way, in fact most people who use discord don't talk with mic on it and their english speaking might be better than yours but maybe they have background noise, bad mic, shy... or just preference to type its how most people communicate... so don't worry about speaking english just typing is fine. I recommend you try it out
Wamizzle Guild Leader [TUP]
Wamizzle Guild Leader [The Unlikely Plan]

Chinesehero
Posts: 885

Re: Lockout instance what is this thing?

Post#13 » Tue Nov 20, 2018 1:32 am

Wam wrote: Tue Nov 20, 2018 1:26 am even with games from professional studios that are heavily funded, their new content releases are often problematic (RIP Total war2 turn 97 CTD Campaign) where something unforseen happens / bugs out / overload / not tested enough. This is free and voluneteers :) They are doing their best and aware of problem / working on it and should be fixed soon.

of course technical issues are always frustrating at the best of times... just need to chill and maybe do your other idea of farming vanquisher as better value for your time in the mean time

ok you misunderstand how the lockout system works...

Step one form a team
Step two go into tunnels
Step Three kill a boss
Step four you are binded to this instance with your current team
Step five you finish this instance with your current team OR if someone has to go/dc's you can replace them with someone UNBINDED TO OTHER INSTANCES
Step six you complete instance
you are now on dungeon lockout, you have to wait, the timer should show in your character lockout section should be 72+ hours... (3 days lockout mate for that instance... you need 4 kills for quest... thats over 12 days = 2 weeks mate)
step seven wait for your lockout to disappear
step eight complete step one to seven again until quest is complete.

The dungeon it is time gated... you misunderstand the no limits part of release... it applies to Wards and wards only (which i explained to you earlier)... they don't want hardcore people completing the new content in first 20 hours then wanting new gear again... its minimum two weeks unless super lucky rng from drops. You can't rush it mate.
U mean finish a run need 3 days???? Why only give us a week if u say is truth???
Vanq med need time and very boring on RVR. I just want some fun on PVE. But I didnt get any fun.

Chinesehero
Posts: 885

Re: Lockout instance what is this thing?

Post#14 » Tue Nov 20, 2018 1:35 am

Wam wrote: Tue Nov 20, 2018 1:26 am even with games from professional studios that are heavily funded, their new content releases are often problematic (RIP Total war2 turn 97 CTD Campaign) where something unforseen happens / bugs out / overload / not tested enough. This is free and voluneteers :) They are doing their best and aware of problem / working on it and should be fixed soon.

of course technical issues are always frustrating at the best of times... just need to chill and maybe do your other idea of farming vanquisher as better value for your time in the mean time

ok you misunderstand how the lockout system works...

Step one form a team
Step two go into tunnels
Step Three kill a boss
Step four you are binded to this instance with your current team
Step five you finish this instance with your current team OR if someone has to go/dc's you can replace them with someone UNBINDED TO OTHER INSTANCES
Step six you complete instance
you are now on dungeon lockout, you have to wait, the timer should show in your character lockout section should be 72+ hours... (3 days lockout mate for that instance... you need 4 kills for quest... thats over 12 days = 2 weeks mate)
step seven wait for your lockout to disappear
step eight complete step one to seven again until quest is complete.

The dungeon it is time gated... you misunderstand the no limits part of release... it applies to Wards and wards only (which i explained to you earlier)... they don't want hardcore people completing the new content in first 20 hours then wanting new gear again... its minimum two weeks unless super lucky rng from drops. You can't rush it mate.
Actually I got the gloves and belt already. But if cant finish the whole quest they are useless

Chinesehero
Posts: 885

Re: Lockout instance what is this thing?

Post#15 » Tue Nov 20, 2018 1:40 am

Wam wrote: Tue Nov 20, 2018 1:32 am
Chinesehero wrote: Tue Nov 20, 2018 1:25 am
Wam wrote: Tue Nov 20, 2018 1:13 am

The game is not called bughammer for nothing mate lol.

viewtopic.php?f=2&t=22044&hilit=return+ ... ng+discord check discord talk nicely to a GM maybe they can help you find solution to your problem.

If you already have a lockout Mr Hero... that means you have to wait/be patient until that timer disappears before you can do that instance again... if you try "gaming" the system and workarounds... any "ill gotten gains" will most likely end up deleted by dev's for "exploiting" just so you are aware and don't waste more of your time and spoil other people's also.

https://cdn.discordapp.com/attachments/ ... 184329.jpg

Read Natherul's annoucement from in game on sunday...

It takes minimum of 2 weeks to complete quest, you can't rush it within one week without exploiting.
My english speaking is very weak and just simpilied english and I dont know how to use it as my laptop dont have a MIC.
Do u know how hard I type so many word in the post? I need check if there is wrong spelling????
I am already good enough to type my words. Yes, Heal or Guard is easy for me to speak out. I dont want say this to GM
I understand mate, thats why i try explain things to you, also Discord is free and not just for speaking mate, its a chat program for written text also (you can just type to them like you are here)... so you should be fine doing it this way, in fact most people who use discord don't talk with mic on it and their english speaking might be better than yours but maybe they have background noise, bad mic, shy... or just preference to type its how most people communicate... so don't worry about speaking english just typing is fine. I recommend you try it out
It is the fastest way to get the new gear. Many ppl will take a try.
Who know that the lockout and 2weeks? Who know that event also have this rule? And all this rule not mention in the new patch. Especially I am new hands to this quest

User avatar
Wam
Posts: 807

Re: Lockout instance what is this thing?

Post#16 » Tue Nov 20, 2018 1:41 am

Chinesehero wrote: Tue Nov 20, 2018 1:32 am
Wam wrote: Tue Nov 20, 2018 1:26 am even with games from professional studios that are heavily funded, their new content releases are often problematic (RIP Total war2 turn 97 CTD Campaign) where something unforseen happens / bugs out / overload / not tested enough. This is free and voluneteers :) They are doing their best and aware of problem / working on it and should be fixed soon.

of course technical issues are always frustrating at the best of times... just need to chill and maybe do your other idea of farming vanquisher as better value for your time in the mean time

ok you misunderstand how the lockout system works...

Step one form a team
Step two go into tunnels
Step Three kill a boss
Step four you are binded to this instance with your current team
Step five you finish this instance with your current team OR if someone has to go/dc's you can replace them with someone UNBINDED TO OTHER INSTANCES
Step six you complete instance
you are now on dungeon lockout, you have to wait, the timer should show in your character lockout section should be 72+ hours... (3 days lockout mate for that instance... you need 4 kills for quest... thats over 12 days = 2 weeks mate)
step seven wait for your lockout to disappear
step eight complete step one to seven again until quest is complete.

The dungeon it is time gated... you misunderstand the no limits part of release... it applies to Wards and wards only (which i explained to you earlier)... they don't want hardcore people completing the new content in first 20 hours then wanting new gear again... its minimum two weeks unless super lucky rng from drops. You can't rush it mate.
U mean finish a run need 3 days???? Why only give us a week if u say is truth???
Vanq med need time and very boring on RVR. I just want some fun on PVE. But I didnt get any fun.
yes mate you need 3 days for dungeon to refresh for you (lockout timer to finish) then you go again... (it was like this also on live in WHO) you should see the lockout timer in game (unless its bugged out which happend to a friend of mine)

They wanted to give people a taste of new dungeons, which should encourage people to finish gunbad to get the wards (in future will be needed to do city dungeons) so at best you can only half complete the quest in the first week with no need for wards...

sorry you ain't had much fun in pve, i had some gear removed from legit run, i have zero reward for leading wb against order zerg (you have not contributed enough when you play big part in turning tide of zerg lal rng) ... and i have ch22 pq bug out me when it was a certainty to be completed for me helping other people... I feel your pain mate welcome to bughammer
Wamizzle Guild Leader [TUP]
Wamizzle Guild Leader [The Unlikely Plan]

User avatar
Wam
Posts: 807

Re: Lockout instance what is this thing?

Post#17 » Tue Nov 20, 2018 1:42 am

Chinesehero wrote: Tue Nov 20, 2018 1:35 am
Wam wrote: Tue Nov 20, 2018 1:26 am even with games from professional studios that are heavily funded, their new content releases are often problematic (RIP Total war2 turn 97 CTD Campaign) where something unforseen happens / bugs out / overload / not tested enough. This is free and voluneteers :) They are doing their best and aware of problem / working on it and should be fixed soon.

of course technical issues are always frustrating at the best of times... just need to chill and maybe do your other idea of farming vanquisher as better value for your time in the mean time

ok you misunderstand how the lockout system works...

Step one form a team
Step two go into tunnels
Step Three kill a boss
Step four you are binded to this instance with your current team
Step five you finish this instance with your current team OR if someone has to go/dc's you can replace them with someone UNBINDED TO OTHER INSTANCES
Step six you complete instance
you are now on dungeon lockout, you have to wait, the timer should show in your character lockout section should be 72+ hours... (3 days lockout mate for that instance... you need 4 kills for quest... thats over 12 days = 2 weeks mate)
step seven wait for your lockout to disappear
step eight complete step one to seven again until quest is complete.

The dungeon it is time gated... you misunderstand the no limits part of release... it applies to Wards and wards only (which i explained to you earlier)... they don't want hardcore people completing the new content in first 20 hours then wanting new gear again... its minimum two weeks unless super lucky rng from drops. You can't rush it mate.
Actually I got the gloves and belt already. But if cant finish the whole quest they are useless
try do it again before Sat patch if possible whenever your lockout timer expires.

sentinel gloves = 1 ward

do you own red eye gear yet?
Wamizzle Guild Leader [TUP]
Wamizzle Guild Leader [The Unlikely Plan]

Chinesehero
Posts: 885

Re: Lockout instance what is this thing?

Post#18 » Tue Nov 20, 2018 1:50 am

Wam wrote: Tue Nov 20, 2018 1:41 am
Chinesehero wrote: Tue Nov 20, 2018 1:32 am
Wam wrote: Tue Nov 20, 2018 1:26 am even with games from professional studios that are heavily funded, their new content releases are often problematic (RIP Total war2 turn 97 CTD Campaign) where something unforseen happens / bugs out / overload / not tested enough. This is free and voluneteers :) They are doing their best and aware of problem / working on it and should be fixed soon.

of course technical issues are always frustrating at the best of times... just need to chill and maybe do your other idea of farming vanquisher as better value for your time in the mean time

ok you misunderstand how the lockout system works...

Step one form a team
Step two go into tunnels
Step Three kill a boss
Step four you are binded to this instance with your current team
Step five you finish this instance with your current team OR if someone has to go/dc's you can replace them with someone UNBINDED TO OTHER INSTANCES
Step six you complete instance
you are now on dungeon lockout, you have to wait, the timer should show in your character lockout section should be 72+ hours... (3 days lockout mate for that instance... you need 4 kills for quest... thats over 12 days = 2 weeks mate)
step seven wait for your lockout to disappear
step eight complete step one to seven again until quest is complete.

The dungeon it is time gated... you misunderstand the no limits part of release... it applies to Wards and wards only (which i explained to you earlier)... they don't want hardcore people completing the new content in first 20 hours then wanting new gear again... its minimum two weeks unless super lucky rng from drops. You can't rush it mate.
U mean finish a run need 3 days???? Why only give us a week if u say is truth???
Vanq med need time and very boring on RVR. I just want some fun on PVE. But I didnt get any fun.
yes mate you need 3 days for dungeon to refresh for you (lockout timer to finish) then you go again... (it was like this also on live in WHO) you should see the lockout timer in game (unless its bugged out which happend to a friend of mine)

They wanted to give people a taste of new dungeons, which should encourage people to finish gunbad to get the wards (in future will be needed to do city dungeons) so at best you can only half complete the quest in the first week with no need for wards...

sorry you ain't had much fun in pve, i had some gear removed from legit run, i have zero reward for leading wb against order zerg (you have not contributed enough when you play big part in turning tide of zerg lal rng) ... and i have ch22 pq bug out me when it was a certainty to be completed for me helping other people... I feel your pain mate welcome to bughammer
Are u in Order?
Do u see me call LF the whole day???
The boss inside is strong. I am sure not full conq is hard to finish it. And many ppl low RR and not full gear to team then make a lose
Do u understand this??? Do u think repeat lose inside is fun???
In beginning I still think why we lose, which part is the problem. Someone say need Aoe dps and finally I understand just the player not full gear or low RR result the lose

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Chinesehero
Posts: 885

Re: Lockout instance what is this thing?

Post#19 » Tue Nov 20, 2018 1:52 am

Wam wrote: Tue Nov 20, 2018 1:42 am
Chinesehero wrote: Tue Nov 20, 2018 1:35 am
Wam wrote: Tue Nov 20, 2018 1:26 am even with games from professional studios that are heavily funded, their new content releases are often problematic (RIP Total war2 turn 97 CTD Campaign) where something unforseen happens / bugs out / overload / not tested enough. This is free and voluneteers :) They are doing their best and aware of problem / working on it and should be fixed soon.

of course technical issues are always frustrating at the best of times... just need to chill and maybe do your other idea of farming vanquisher as better value for your time in the mean time

ok you misunderstand how the lockout system works...

Step one form a team
Step two go into tunnels
Step Three kill a boss
Step four you are binded to this instance with your current team
Step five you finish this instance with your current team OR if someone has to go/dc's you can replace them with someone UNBINDED TO OTHER INSTANCES
Step six you complete instance
you are now on dungeon lockout, you have to wait, the timer should show in your character lockout section should be 72+ hours... (3 days lockout mate for that instance... you need 4 kills for quest... thats over 12 days = 2 weeks mate)
step seven wait for your lockout to disappear
step eight complete step one to seven again until quest is complete.

The dungeon it is time gated... you misunderstand the no limits part of release... it applies to Wards and wards only (which i explained to you earlier)... they don't want hardcore people completing the new content in first 20 hours then wanting new gear again... its minimum two weeks unless super lucky rng from drops. You can't rush it mate.
Actually I got the gloves and belt already. But if cant finish the whole quest they are useless
try do it again before Sat patch if possible whenever your lockout timer expires.

sentinel gloves = 1 ward

do you own red eye gear yet?
that gloves is drop from boss. Not get from quest. And what is WARD????
I only have 3 pieces of RED
Do u think Gunbad is easy??? The drop rate low and always need to pray

User avatar
Wam
Posts: 807

Re: Lockout instance what is this thing?

Post#20 » Tue Nov 20, 2018 1:57 am

Chinesehero wrote: Tue Nov 20, 2018 1:50 am
Wam wrote: Tue Nov 20, 2018 1:41 am
Chinesehero wrote: Tue Nov 20, 2018 1:32 am

U mean finish a run need 3 days???? Why only give us a week if u say is truth???
Vanq med need time and very boring on RVR. I just want some fun on PVE. But I didnt get any fun.
yes mate you need 3 days for dungeon to refresh for you (lockout timer to finish) then you go again... (it was like this also on live in WHO) you should see the lockout timer in game (unless its bugged out which happend to a friend of mine)

They wanted to give people a taste of new dungeons, which should encourage people to finish gunbad to get the wards (in future will be needed to do city dungeons) so at best you can only half complete the quest in the first week with no need for wards...

sorry you ain't had much fun in pve, i had some gear removed from legit run, i have zero reward for leading wb against order zerg (you have not contributed enough when you play big part in turning tide of zerg lal rng) ... and i have ch22 pq bug out me when it was a certainty to be completed for me helping other people... I feel your pain mate welcome to bughammer
Are u in Order?
Do u see me call LF the whole day???
The boss inside is strong. I am sure not full conq is hard to finish it. And many ppl low RR and not full gear to team then make a lose
Do u understand this??? Do u think repeat lose inside is fun???
In beginning I still think why we lose, which part is the problem. Someone say need Aoe dps and finally I understand just the player not full gear or low RR result the lose
Nah was on destro leading killing order :) I know a few guildies who have had trouble with dungeons (i heard they got buffed... when they was first released they was super easy, now they take more effort apparently... i will try with my A team tomorrow and not my alts)

The dungeons are aimed for people i would assume are rr 40-50+ minimum... and have already done gunbad... Synergy of team is very important, thats why it will be alot harder to pug this mate because you need everyone to know their role and pull their weight... one weak link will make it alot harder than it needs to be and might break team...

Some advice use your renown to reduce your chance to be crit to 0... stack your parry, use menace tactic for agro holding... armour potion etc the usual... should help if you haven't already done so

Hope your healers are using minus hate tactics also and know how to play.
Wamizzle Guild Leader [TUP]
Wamizzle Guild Leader [The Unlikely Plan]

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