Server Patch notes 01/12/2018
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Before posting on this forum, be sure to read the Terms of Use
Re: Server Patch notes 01/12/2018
Just wondering what the rationale behind 4 day lockout vs the 3 day that was on Live for dungeons?
<Montague><Capulet>
Ads
Re: Server Patch notes 01/12/2018
What recent changes on sentinel ?
Re: Server Patch notes 01/12/2018
healers proc changed back to barrier
SH proc changed to healdebuff instead of disorient
tanks proc changed to same as conq instead of movement speed
slayer/choppa changed to heal on being hit instead of +crit boost
for example
Re: Server Patch notes 01/12/2018
Hi,Dammy095 wrote: ↑Sun Dec 02, 2018 7:46 amprogression looks interesting, but last tier sets should worth it , to farm all the previous ones
for example, after recent changes to sentinel its not that appealing for some classes anymore, rather just get easy vanq
i mean it would suck to do gunbad,city dungeons and bastion just to know lost vale set not worth it
first thank you devs so much for huge new content pump.
Second, let me express here my humble opinion on wards locks.
This way how you choose it, you force pl to do something. I dont like that idea (noone likes it even in real life;). Even in rvr can everyone go every fight-zone, if they have bad gear, they have more disadvantage. I know is also about numbers, but hoping you get my point here.
I would rather see this (not sure if on live to) use of wards, means for every ward set item have dmg reduction from boss and mobs in dungs.
This system will provide people freedom to go everywhere, even maybe help one bad geared buddy to get better gear form higher dung etc. And why not? Just with this attitude, you are giving more possiblities to community then just forcing them to do something.
Me personally was farming city dung before wards for this case to have at least some pieces to have dmg reduction so I can continue them farming when wards are up cause I love this instances (nostalgy?). Instead of it I am force to do Gunbad, which I really dont like as instance itself

Another thing for needed time investment is, please, take more time and make those new dung sets (not just pve but even issue for rvr gear) more badass looking. For many of us the time investment only for badass looking gear might be enough reward then few more points in armor or stats. Am not talking here about souverign, there is still I think many other baddass looking gears that just released ones.
I think with this approach will benefit all sides - creaters-devs and community to.
Thank you for reading my thoughts
Salute for great work so far
BR Donny
Donnyen - Swordmaster rr80
Huguess - Knight of the Blazing Sun rr65
Bernardt - Warrior Priest rr65
Galalsandar - White Lion rr60
Huguess - Knight of the Blazing Sun rr65
Bernardt - Warrior Priest rr65
Galalsandar - White Lion rr60
Re: Server Patch notes 01/12/2018
Thing is, the current system was not designed to give players the freedom and convenience of doing whatever they want, it was designed to populate the dungeons. If we require some runs in each instance this means there will be more players around willing to run it and it will be easier to find people to do the dungeons with.
The dmg reduction idea is, well, bad, because only tanks and maybe melee DPS need to have wards to attempt to do the dungeons - healers and RDPS can ignore it or find a way to bug the wards mechanics to ignore the penalties.
By the end of the day it will be something like 5 dungeons total, each will require between 10 and 20 hours to complete the set if you are unlucky.
As for set appearances, we don't have that many of them available and each dungeon one is, well, assigned to the dungeon already.

Re: Server Patch notes 01/12/2018
Arguments taken, thank you Hargrim for reply. Well, will get big barrel of beer to survive 5x20 hours in Gunbad runs for all my toons:)
BR Đ
Donnyen - Swordmaster rr80
Huguess - Knight of the Blazing Sun rr65
Bernardt - Warrior Priest rr65
Galalsandar - White Lion rr60
Huguess - Knight of the Blazing Sun rr65
Bernardt - Warrior Priest rr65
Galalsandar - White Lion rr60
Ads
- roadkillrobin
- Posts: 2773
Re: Server Patch notes 01/12/2018
Are there to by ANY kind of synergy with Dark Rites and the other mastery trees? Prayer of Salvation is actutally usefull and worth pumping levels into due to no ICD on the proc, but DoK's Covenants are completly useless in warband settings. There's no reason to not max Dark Rites for DoK in ORVR atm. You basicly have mastery points that doesn't do jack.

Re: Server Patch notes 01/12/2018
I would say Devour Essence is still completely worth grabbing, but I'd also say maxing Dark Rites is worth it for the increased ability levels. I know when I play Salvation I always max that tree to maximize my casted heals.roadkillrobin wrote: ↑Sun Dec 02, 2018 1:17 pm Are there to by ANY kind of synergy with Dark Rites and the other mastery trees? Prayer of Salvation is actutally usefull and worth pumping levels into due to no ICD on the proc, but DoK's Covenants are completly useless in warband settings. There's no reason to not max Dark Rites for DoK in ORVR atm. You basicly have mastery points that doesn't do jack.
Pillage Essence is now level 5 in Sacrifice, which is a great way to quickly replenish Soul Essence while AP-draining your enemy.
Interested in the Grace playstyle but don't know where to start? Check out my Grace guide!
Check out my Damage Calculator. Includes extra RoR calculators! -Updated for 08/22/24 patch
Check out my Damage Calculator. Includes extra RoR calculators! -Updated for 08/22/24 patch
Who is online
Users browsing this forum: No registered users and 5 guests