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Server Patch notes 01/12/2018

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Ayun
Posts: 7

Re: Server Patch notes 01/12/2018

Post#111 » Tue Dec 04, 2018 10:30 pm

wargrimnir wrote: Tue Dec 04, 2018 10:03 pm
Ayun wrote: Tue Dec 04, 2018 5:35 pm
carmine3161 wrote: Tue Dec 04, 2018 5:15 pm
For now yeah, i think the trade off is Vanquisher has better stats but the combination of both would be too strong.
I seriously hope you rethink this change. 15 ressources over 3 seconds is not really noticeable and with the 6 piece bonus being really really bad for WPs the set is now pretty terrible. 15 ressources is half of a basic HoT every now and then.

My suggestion is to switch the current 6 piece bonus with the current 4 piece bonus and make it 30 ressources again.
15 / 3s = 5 SE/RF per second. Blue offhand generation grants 6 RF/SE. It's not a small amount, and Onslaught is on the table for similar adjustment. Values aren't final, but the initial bonus was very high.
If it was a flat 5 SE/RF regeneration I would agree that it is a really strong set bonus. But it is not a flat regeneration with 100% uptime. You don't have 100% uptime on the buff. Not even close. The fact that it is a buff that has to proc and appears at random lowers its value and usefullness. This randomness is countered by it actually giving you a good amount of ressources when it procs. That is not the case right now. As a reminder: You can't even cast a "Healing Hand" with 15 ressources...you need twice that. So in the end you will most likely still just cast the same ammount of Supplications per SC with the 4 piece bonus as without it and in the end nothing of value is gained from the set.
As it is right now the Conquerer set is a better choice than Vanquisher.

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wargrimnir
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Re: Server Patch notes 01/12/2018

Post#112 » Tue Dec 04, 2018 11:22 pm

Ayun wrote: Tue Dec 04, 2018 10:30 pm
wargrimnir wrote: Tue Dec 04, 2018 10:03 pm
Ayun wrote: Tue Dec 04, 2018 5:35 pm

I seriously hope you rethink this change. 15 ressources over 3 seconds is not really noticeable and with the 6 piece bonus being really really bad for WPs the set is now pretty terrible. 15 ressources is half of a basic HoT every now and then.

My suggestion is to switch the current 6 piece bonus with the current 4 piece bonus and make it 30 ressources again.
15 / 3s = 5 SE/RF per second. Blue offhand generation grants 6 RF/SE. It's not a small amount, and Onslaught is on the table for similar adjustment. Values aren't final, but the initial bonus was very high.
If it was a flat 5 SE/RF regeneration I would agree that it is a really strong set bonus. But it is not a flat regeneration with 100% uptime. You don't have 100% uptime on the buff. Not even close. The fact that it is a buff that has to proc and appears at random lowers its value and usefullness. This randomness is countered by it actually giving you a good amount of ressources when it procs. That is not the case right now. As a reminder: You can't even cast a "Healing Hand" with 15 ressources...you need twice that. So in the end you will most likely still just cast the same ammount of Supplications per SC with the 4 piece bonus as without it and in the end nothing of value is gained from the set.
As it is right now the Conquerer set is a better choice than Vanquisher.
I'm glad that Conq is still a viable choice despite Vanq being statistically better due to the flavor of procs on earlier sets. That's kind of the point we want to push forward into the future with additional sets. There's a small curve moving forward, but you should be able to consider several different sets for your playstyle instead of feeling compelled into the top tier set. On Live there was very rarely any question from tier to tier, you take the next best thing. RoR will make you think a little bit deeper about how you want to kit yourself out because the statistical difference will be less impactful.
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Ayun
Posts: 7

Re: Server Patch notes 01/12/2018

Post#113 » Tue Dec 04, 2018 11:38 pm

wargrimnir wrote: Tue Dec 04, 2018 11:22 pm
wargrimnir wrote: Tue Dec 04, 2018 10:03 pm

15 / 3s = 5 SE/RF per second. Blue offhand generation grants 6 RF/SE. It's not a small amount, and Onslaught is on the table for similar adjustment. Values aren't final, but the initial bonus was very high.
...

I'm glad that Conq is still a viable choice despite Vanq being statistically better due to the flavor of procs on earlier sets. That's kind of the point we want to push forward into the future with additional sets. There's a small curve moving forward, but you should be able to consider several different sets for your playstyle instead of feeling compelled into the top tier set. On Live there was very rarely any question from tier to tier, you take the next best thing. RoR will make you think a little bit deeper about how you want to kit yourself out because the statistical difference will be less impactful.

But there is no small curve moving forward right now. There is nothing moving forward. You introduced a new oRvR set and it is worse than the previous. There still is no question about what set you should equip. You did not introduce a choice. The old set is still the better set. This is neither linear progression nor non-linear progression. This is no progression at all.

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Collateral
Posts: 1494

Re: Server Patch notes 01/12/2018

Post#114 » Tue Dec 04, 2018 11:55 pm

It was said the values can still be adjusted. I don't see why you should panic so much. Everything in the game can be changed if there is a reason for it.

Soulview
Posts: 14

Re: Server Patch notes 01/12/2018

Post#115 » Wed Dec 05, 2018 12:08 am

wargrimnir wrote: Tue Dec 04, 2018 11:22 pm

I'm glad that Conq is still a viable choice despite Vanq being statistically better due to the flavor of procs on earlier sets. That's kind of the point we want to push forward into the future with additional sets. There's a small curve moving forward, but you should be able to consider several different sets for your playstyle instead of feeling compelled into the top tier set. On Live there was very rarely any question from tier to tier, you take the next best thing. RoR will make you think a little bit deeper about how you want to kit yourself out because the statistical difference will be less impactful.
I like that because i think the power gap was one of the problems from org. game. But then it should be more or less the same for every class and at the moment it looks for me like it is only for heal wp / dok like that.

I am also fine with remove both procs from vanq and add something usefull for wp / dok class that fit to their special needs.

@ Collateral

nobody is in panic it is just feedback
Last edited by Soulview on Wed Dec 05, 2018 12:14 am, edited 1 time in total.

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Ayun
Posts: 7

Re: Server Patch notes 01/12/2018

Post#116 » Wed Dec 05, 2018 12:10 am

Collateral wrote: Tue Dec 04, 2018 11:55 pm It was said the values can still be adjusted. I don't see why you should panic so much. Everything in the game can be changed if there is a reason for it.
I am not panicking and I am aware that the values can still be adjusted. I am just saying that they should be adjusted and that nerfing the Onslaught set as well is the wrong direction of adjustment.
Wargrimnir is right in saying that there is no need for a linear item progression and he is right that statistical difference is less impactful. But in this case the vanquisher nerf destroyed the choice that has been there in the first place. His premise is right, but his conclusion is wrong.
You saw different WPs with different Sets. Vanquisher, Sentinel and Onslaught were the current top tier choices and every set had its pros and cons. If you nerf Vanquisher and Onslaught the progression becomes linear again: Conquerer -> Sentinel

I am totally fine with removing the set bonuses and trying something completly different because I understand that a ressource regenerating proc is not easy to balance. Go ham. Try something new. I am just saying that the current approach is suboptimal at best. That's why I suggested to switch 4 piece and 6 piece Vanquisher bonus until a better solution is found, if you think that the current 4 piece bonus is too strong as a 4 piece bonus.

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Ridduk
Posts: 333

Re: Server Patch notes 01/12/2018

Post#117 » Wed Dec 05, 2018 2:37 pm

10 % chance to proc 15 resources over 3 seconds.........

45 too high , i agree but 15 is too low.

Feru
Suspended
Posts: 89

Re: Server Patch notes 01/12/2018

Post#118 » Wed Dec 05, 2018 4:04 pm

wargrimnir wrote: Sun Dec 02, 2018 8:06 pm
Feru wrote: Sun Dec 02, 2018 8:05 pm the murican lone ranger (grimmir) is on the leach???? cant he kick EU's anymore???
I wonder what that means.
i "wonder" if you dont miss the old days when the ban appeals popped 1 a day !!?
that was real action, kicking "blatant" players and manage public forum appeals...hell yeah

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WExWH
Posts: 91

Re: Server Patch notes 01/12/2018

Post#119 » Wed Dec 05, 2018 11:11 pm

wargrimnir wrote: Tue Dec 04, 2018 11:22 pm I'm glad that Conq is still a viable choice despite Vanq being statistically better due to the flavor of procs on earlier sets. That's kind of the point we want to push forward into the future with additional sets. There's a small curve moving forward, but you should be able to consider several different sets for your playstyle instead of feeling compelled into the top tier set. On Live there was very rarely any question from tier to tier, you take the next best thing. RoR will make you think a little bit deeper about how you want to kit yourself out because the statistical difference will be less impactful.
in this case why not put them all at the same level instead of nerf some set that was interesting to use, mixed 3/4 different set is your solution compared to live ?

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peterthepan3
Posts: 6509

Re: Server Patch notes 01/12/2018

Post#120 » Wed Dec 05, 2018 11:17 pm

WExWH wrote: Wed Dec 05, 2018 11:11 pm
wargrimnir wrote: Tue Dec 04, 2018 11:22 pm I'm glad that Conq is still a viable choice despite Vanq being statistically better due to the flavor of procs on earlier sets. That's kind of the point we want to push forward into the future with additional sets. There's a small curve moving forward, but you should be able to consider several different sets for your playstyle instead of feeling compelled into the top tier set. On Live there was very rarely any question from tier to tier, you take the next best thing. RoR will make you think a little bit deeper about how you want to kit yourself out because the statistical difference will be less impactful.
in this case why not put them all at the same level instead of nerf some set that was interesting to use, mixed 3/4 different set is your solution compared to live ?
Because gear gaps would be even worse when new gear sets come into play. We may not like the idea of having our precious gear 'nerfed', but if leads to less gear creeps/discrepancies then I am all for it.
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