There is ranged build for DoK\WP, or atleast was, when you focused all your rr\gear\masteries on sole purpose to spam fist of khaine, so in the end you were able to land 600damage hits and 1k crits. With proposed change this build potentialy can become unkillable artillery.altharion1 wrote: Wed Nov 28, 2018 10:13 am - To get around the issue of not being able to heal when there are no melee targets or being kited you could make a tactic or place an added bonus effect on judgement/fist of khaine when using a shield. Making this ability heal for the damage dealt + X%. So say you hit with judgement for 300 damage, it might heal your defensive target for like 600.
[DoK] DPS spec feedback and place in meta after patch
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- Rockalypse
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Re: [DoK] DPS spec feedback and place in meta after patch
I agree with you on everything, but this:
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Re: [DoK] DPS spec feedback and place in meta after patch
Inconsequential damage in any environment outside of chasing solo stragglers in the lakes; it's essentially a poor man's DPS AM (from the sounds of it), imo.Rockalypse wrote: Wed Nov 28, 2018 1:52 pm I agree with you on everything, but this:There is ranged build for DoK\WP, or atleast was, when you focused all your rr\gear\masteries on sole purpose to spam fist of khaine, so in the end you were able to land 600damage hits and 1k crits. With proposed change this build potentialy can become unkillable artillery.altharion1 wrote: Wed Nov 28, 2018 10:13 am - To get around the issue of not being able to heal when there are no melee targets or being kited you could make a tactic or place an added bonus effect on judgement/fist of khaine when using a shield. Making this ability heal for the damage dealt + X%. So say you hit with judgement for 300 damage, it might heal your defensive target for like 600.

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Re: [DoK] DPS spec feedback and place in meta after patch
Something similar to Scent of Blood, maybe not as excessive as 50%, 35% maybe, 3 sec immunity, shortish cooldown. This would give a regular useful option for mobility issues allowing us to engage but not get waht it originally was 5 seconds and 50% seems a bit much in smaller situations.
If mobility lacking is going to remain a staple to "balance" the fact we have significant self heal once stuck. I believe that innate survivability needs to go up, I completely agree with someones above statement that the current concept doesnt work for RVR gametype. a squishy very kiteable MDPS based on melee lifetaps is inherently flawed in the scheme of RVR. Tanks being the most accessible target take very little dmg for us and dont provide near enough lifetap to give viability. Thus again I think more survivability at base and conversion of the lifetapping values to have perhaps a significantly higher base and less high end lifetap against squishies.
If mobility lacking is going to remain a staple to "balance" the fact we have significant self heal once stuck. I believe that innate survivability needs to go up, I completely agree with someones above statement that the current concept doesnt work for RVR gametype. a squishy very kiteable MDPS based on melee lifetaps is inherently flawed in the scheme of RVR. Tanks being the most accessible target take very little dmg for us and dont provide near enough lifetap to give viability. Thus again I think more survivability at base and conversion of the lifetapping values to have perhaps a significantly higher base and less high end lifetap against squishies.
Re: [DoK] DPS spec feedback and place in meta after patch
There is no need ALL specs for all classes to work for all scales. If melee healing is not working for orvr then go with backline heal spec. I dont know why ppl keep pushing for do all at my spec, be flexible and respec like all other classes do it.
Buff it abit more and soon there will be backline doks/wps using shield and enjoying endless rf thanks to op procs from gear
Buff it abit more and soon there will be backline doks/wps using shield and enjoying endless rf thanks to op procs from gear
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- Rockalypse
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Re: [DoK] DPS spec feedback and place in meta after patch
As I agree with all said, this thread is about DPS spec, not melee healing spec.Nameless wrote: Wed Dec 05, 2018 4:53 pm There is no need ALL specs for all classes to work for all scales. If melee healing is not working for orvr then go with backline heal spec. I dont know why ppl keep pushing for do all at my spec, be flexible and respec like all other classes do it.
Buff it abit more and soon there will be backline doks/wps using shield and enjoying endless rf thanks to op procs from gear
In it you keep one healing ability you cannot sustain yourself (but can prolong your presense) with (rend soul) as it should be, as damage output was made higher.
Whole purpose of this thread, as stated in OP, is to give feedback on DPS spec and how it performs, so devs can have information on changes they've implemented and decide if it works as intended or not.
Re: [DoK] DPS spec feedback and place in meta after patch
Go too IC. Start hit target dummy. How many skill U can Use too end of ap pool ? 1 max 2 rotation. On real enemy will be harder because he can block it parry. Sec Am/kobs can reduce ap from U. Mele dok NEED tac for ap regen.
Re: [DoK] DPS spec feedback and place in meta after patch
For the shield, the channel heal/ damage self ability doesn't heal anyone for me, is there a way to even get it to work?
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Re: [DoK] DPS spec feedback and place in meta after patch
I agree that its hard with ap, dont agree that we need tactic. Like all other dps, let group feed you with AP. Its not like a mara waste a tactic slot for some ap.wachlarz wrote: Thu Dec 06, 2018 7:10 am Go too IC. Start hit target dummy. How many skill U can Use too end of ap pool ? 1 max 2 rotation. On real enemy will be harder because he can block it parry. Sec Am/kobs can reduce ap from U. Mele dok NEED tac for ap regen.
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Re: [DoK] DPS spec feedback and place in meta after patch
Pretty much that. Also you can AP doublepot, and (Panodil wrote: Thu Dec 06, 2018 8:18 amI agree that its hard with ap, dont agree that we need tactic. Like all other dps, let group feed you with AP. Its not like a mara waste a tactic slot for some ap.wachlarz wrote: Thu Dec 06, 2018 7:10 am Go too IC. Start hit target dummy. How many skill U can Use too end of ap pool ? 1 max 2 rotation. On real enemy will be harder because he can block it parry. Sec Am/kobs can reduce ap from U. Mele dok NEED tac for ap regen.

Re: [DoK] DPS spec feedback and place in meta after patch
When u use rendsoul U dont regen ap
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