

Such bright textures are only in the Nordland, in other locations everything looks better.xpander wrote: ↑Thu Dec 13, 2018 10:09 pm Haven't tried the game quite some time. Today i tried. have wine-staging 3.21 with esync and proton fullscreen patch and faudio patch. Everything works nicely, updater did it job with updating(took some time), game works, but the ground textures are still way too bright. Anyone found a way to fix that?![]()
Its also in Ostland and on many Greenskin areas. And yes postprocessing affects it, disabling it will make it even brighter. I can't figure out whats the issuenortes wrote: ↑Fri Dec 14, 2018 7:11 pmSuch bright textures are only in the Nordland, in other locations everything looks better.xpander wrote: ↑Thu Dec 13, 2018 10:09 pm Haven't tried the game quite some time. Today i tried. have wine-staging 3.21 with esync and proton fullscreen patch and faudio patch. Everything works nicely, updater did it job with updating(took some time), game works, but the ground textures are still way too bright. Anyone found a way to fix that?![]()
However, I noticed that if you enable the post processing option in the video settings, this significantly affects the terrain brightness.
maybe I'm just used to the fact that the textures are bright in other places, but subjectively in other locations, everything is not so bad ... the main problem, in fact, that prevents me from playing normally, is a really baad freezes in rvr at locations higher than the first tier(huge fps drop then you see more than ~30+ ppl at same screen.. so I spend most of the time in pve and on scenes :/xpander wrote: ↑Sat Dec 15, 2018 8:01 am
Its also in Ostland and on many Greenskin areas. And yes postprocessing affects it, disabling it will make it even brighter. I can't figure out whats the issuethis is the only issue that prevents me from enjoying this game, other than that it works perfectly. Yeah if i reduce the gamma quite a bit it becomes somewhat bearable, but i was hoping someone knows a way to work around this issue.
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0068:fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0x557cba0, 0 to reload it as sRGB.
0068:fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0x557cba0, 1 to reload it as sRGB.
0068:fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0x557cba0, 2 to reload it as sRGB.
0068:fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0x557cba0, 3 to reload it as sRGB.
0068:fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0x557cba0, 4 to reload it as sRGB.
0068:fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0x557cba0, 5 to reload it as sRGB.
0068:fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0x557cba0, 6 to reload it as sRGB.
0068:fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0x557cba0, 7 to reload it as sRGB.
0068:fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0x557cba0, 8 to reload it as sRGB.
0068:fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0x557cba0, 9 to reload it as sRGB.
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export WINEDEBUG=-all
export WINEESYNC=1
export __GL_FSAA_MODE=10
export __GL_LOG_MAX_ANISO=4
export __GL_SHOW_GRAPHICS_OSD=1
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