Patch notes 22/12/2018

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Soulview
Posts: 14

Re: Patch notes 22/12/2018

Post#21 » Sat Dec 22, 2018 11:06 am

Hy,

after patch i have a strange problem. When i first time login my wp it throw me back on my character choose screen. Second login brings me to a unknown map. Then the game sends me to altdorf. But there i cant summon a mount or flee or any other skill. It just happen nothing and when i try to login another char it shows me for example the my rp with wp clothes and others still see me as wp i also write as wp in chat.

Logged out in gunbad yesterday dont know if that has something to do with it.

reloggin, stuck stuck, start the game new doesnt help.

Any ideas?

Greetings
Last edited by Soulview on Sat Dec 22, 2018 11:11 am, edited 2 times in total.

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Hargrim
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Re: Patch notes 22/12/2018

Post#22 » Sat Dec 22, 2018 11:07 am

Dalgrimar wrote: Sat Dec 22, 2018 10:57 am pve gear>pvp gear
Lets all start grinding PvE boiis!

Yes boyo! Do itt!
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Unstoppable1776
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Re: Patch notes 22/12/2018

Post#23 » Sat Dec 22, 2018 11:10 am

Also is there any GM that can help me get my token back for the keeper set. My mouse has a double click issue and i bought 2 keeper shoulders, so i am unable to buy the boots for the full set
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Haskr
Posts: 532

Re: Patch notes 22/12/2018

Post#24 » Sat Dec 22, 2018 11:14 am

Natherul wrote: Sat Dec 22, 2018 11:01 am
Haskr wrote: Sat Dec 22, 2018 10:55 am
Natherul wrote: Sat Dec 22, 2018 10:49 am

Before todays change with enough toughness you could literally take only 1 damage from everyone just by stacking toughness. What it means is that the calculations are exactly the same as before but it now caps out at mitigating 75% of the incoming damage before handing over to armor or resistances.
Thanks for the reply, I get it now, so basicaly it reduces the thoughness (effective) you have by 25%, so if you had 1000 before you have now 750?
No it does not, it simply ONLY matters if the calculation would absorb more then 75% of the incoming damage. Its not lowering it if thats not the case.
Sorry mate, then I got it wrong, im a slowpoke in that regards :D , so what does the number (dps reduction in tooltip of thoughness) now actually mean?

I mean the tooltip for lets say 600 thoughness (-121 dps), if I would get 200 damage it gets reduced by 121? yes/no/maybe?
Math never was my strong side xD

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Natherul
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Re: Patch notes 22/12/2018

Post#25 » Sat Dec 22, 2018 11:15 am

Haskr wrote: Sat Dec 22, 2018 11:14 am
Natherul wrote: Sat Dec 22, 2018 11:01 am
Haskr wrote: Sat Dec 22, 2018 10:55 am

Thanks for the reply, I get it now, so basicaly it reduces the thoughness (effective) you have by 25%, so if you had 1000 before you have now 750?
No it does not, it simply ONLY matters if the calculation would absorb more then 75% of the incoming damage. Its not lowering it if thats not the case.
Sorry mate, then I got it wrong, im a slowpoke in that regards :D , so what does the number (dps reduction in tooltip of thoughness) now actually mean?

I mean the tooltip for lets say 600 thoughness (-121 dps), if I would get 200 damage it gets reduced by 121? yes/no/maybe?
Math never was my strong side xD
Exactly the same as before, only difference is that its capped out at mitigating 75% of damage

bulgy70
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Posts: 88

Re: Patch notes 22/12/2018

Post#26 » Sat Dec 22, 2018 11:17 am

hogun wrote: Sat Dec 22, 2018 10:56 am
Natherul wrote: Sat Dec 22, 2018 10:49 am
Haskr wrote: Sat Dec 22, 2018 10:40 am

I have a question about the thoughness change: what does it mean?

If I have 600 thoughness and the tooltip says it reduces damage by -121 dps does that mean that only 75% of those 121 dps get reduced?
Or is 121 already the reduced amount and it indeed reduces now 121 dps?
Before todays change with enough toughness you could literally take only 1 damage from everyone just by stacking toughness. What it means is that the calculations are exactly the same as before but it now caps out at mitigating 75% of the incoming damage before handing over to armor or resistances.
I play very often with 1000+ of toug and I never felt invincible! . the explanation is very simple it is extremely rare to take a damage of 1! I can show many log that shows it!
it is not very rare, we see it all the time hitting Order tanks.

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Hargrim
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Re: Patch notes 22/12/2018

Post#27 » Sat Dec 22, 2018 11:17 am

Unstoppable1776 wrote: Sat Dec 22, 2018 11:10 am Also is there any GM that can help me get my token back for the keeper set. My mouse has a double click issue and i bought 2 keeper shoulders, so i am unable to buy the boots for the full set

No refunds, buy better mouse.
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Haskr
Posts: 532

Re: Patch notes 22/12/2018

Post#28 » Sat Dec 22, 2018 11:18 am

Does the new Unconstrained bonus from sentinel for Tanks only grant immunity for new (incomming) roots and snares or also the ones that you might already have on you?

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Unstoppable1776
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Re: Patch notes 22/12/2018

Post#29 » Sat Dec 22, 2018 11:20 am

Hargrim wrote: Sat Dec 22, 2018 11:17 am
Unstoppable1776 wrote: Sat Dec 22, 2018 11:10 am Also is there any GM that can help me get my token back for the keeper set. My mouse has a double click issue and i bought 2 keeper shoulders, so i am unable to buy the boots for the full set

No refunds, buy better mouse.
Is there a way i can do the dungeon again so i can get another token?
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hogun
Posts: 318

Re: Patch notes 22/12/2018

Post#30 » Sat Dec 22, 2018 11:20 am

i have 200 in strong and its not very rare to see very small damage... but that seems normal to me, I wanted to say that it is VERY rare to see a DPS do 1 damage, obviously when a healer beats me with his staff( or a tank def with is shield) I do not look at the damage!

and what are the caractere that can have 1000+ in tougn ( or more thant 75% reduce domage with tougness )?

IB sur , and ?
Last edited by hogun on Sat Dec 22, 2018 11:36 am, edited 5 times in total.
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