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Patch notes 22/12/2018

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Hargrim
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Re: Patch notes 22/12/2018

Post#71 » Sat Dec 22, 2018 12:22 pm

WExWH wrote: Sat Dec 22, 2018 12:07 pm proc are OP, mdps would be unstoppable. jewel+talis just lol (why make a similar version of lotd, was overpowered).
even without playing the full set, it will be the best base, so vanq+senti u have 8k wound unbuff, a lot of crit, 4p proc from vanq, 2*bonus primary stat. it's just insane

Where is that math again?
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Hargrim
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Re: Patch notes 22/12/2018

Post#72 » Sat Dec 22, 2018 12:23 pm

Sulorie wrote: Sat Dec 22, 2018 12:18 pm Is there some place to see sentinel jewel?

Influence guy near the City Dungeon entrance. It is an Influence Reward.
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Wiede
Posts: 301

Re: Patch notes 22/12/2018

Post#73 » Sat Dec 22, 2018 12:24 pm

Wait a minute...

New useful assault skill means i have to decide between that and healdebuff.

Noooo...

God thanks i'm not rr70 yet.

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Dalgrimar
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Re: Patch notes 22/12/2018

Post#74 » Sat Dec 22, 2018 12:33 pm

Hargrim wrote: Sat Dec 22, 2018 12:22 pm
WExWH wrote: Sat Dec 22, 2018 12:07 pm proc are OP, mdps would be unstoppable. jewel+talis just lol (why make a similar version of lotd, was overpowered).
even without playing the full set, it will be the best base, so vanq+senti u have 8k wound unbuff, a lot of crit, 4p proc from vanq, 2*bonus primary stat. it's just insane

Where is that math again?
Dont need maths to know those procs are extremely more powerfull than the set bonuses on the PvP sets.
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Hargrim
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Re: Patch notes 22/12/2018

Post#75 » Sat Dec 22, 2018 12:35 pm

Dalgrimar wrote: Sat Dec 22, 2018 12:33 pm Dont need maths to know those procs are extremely more powerfull than the set bonuses on the PvP sets.

Oh but yes of course.
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Turki
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Re: Patch notes 22/12/2018

Post#76 » Sat Dec 22, 2018 12:38 pm

ty guys for your hard work

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Aurandilaz
Posts: 1896

Re: Patch notes 22/12/2018

Post#77 » Sat Dec 22, 2018 12:42 pm

So the math exists in your head, but you refuse to put it down on paper/text so it could be viewed by others, who might point out possible flaws in your mathematical argument. :)

Some of the procs can be good for some classes, some are bit meh/weird for other classes. I can see how it might be valuable for some 6v6 players or maybe help mdpsWp/mdpsDoK, but it isn't some kind of "ultra op" set for every class and for every playstyle.

Traditional 2-2-2 or 3-3 or various mixes of BL/Conq/Domi/Vanq/Opp/RD/OS/Sent might now work, but choosing 5pc or 7pc Sent has its own opportunity cost - from WB player perspective I can say I won't be running those, but maybe if I ever get to somehow being interested in our server famous 6v6 epeen contesting, maybe Sent might help some mdps/2h tank chars who focus on their 6man activities.

mogt
Posts: 476

Re: Patch notes 22/12/2018

Post#78 » Sat Dec 22, 2018 12:45 pm

but the players cry, warhammer was ever a combination between rvr and pve. this game was never 100 % pvp, stop cry and if you want best gear then you must do both things

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Sulorie
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Re: Patch notes 22/12/2018

Post#79 » Sat Dec 22, 2018 12:50 pm

Hargrim wrote: Sat Dec 22, 2018 12:23 pm
Sulorie wrote: Sat Dec 22, 2018 12:18 pm Is there some place to see sentinel jewel?

Influence guy near the City Dungeon entrance. It is an Influence Reward.
On order side the influence npc shows no rewards for all 3 tiers.
Dying is no option.

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Morf
Posts: 1247

Re: Patch notes 22/12/2018

Post#80 » Sat Dec 22, 2018 12:59 pm

ReturnOfReckoning wrote: Sat Dec 22, 2018 10:25 am
- Toughness mitigation will now be capped at 75% damage. If this was not the case then someone could easily be almost immune to damage with just stacking one stat. Remember that Resistances or Armor is also applied after the toughness.
May i ask what the thinking is behind this, is it a consequence of changing the toughness formula from how it was on live ? maybe just change it back to how it was initially and correctly done on ROR mirroring live because even blackguards with 1400+toughness never took 1 damage on live so clearly something (after you changed the toughness formula) has gone wrong.
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