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Patch notes 22/12/2018

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Seams
Posts: 25

Re: Patch notes 22/12/2018

Post#131 » Sat Dec 22, 2018 5:25 pm

SH sent 7 piece is cd of 5 secs for detaunt that has CD 15 secs and LAST 15secs. Its a ST ability and I warrant no explanation this i know, but for a 7 piece bonus what game role does this fit into surely not RVR, PVE or 6 man play maybe solo but game isn't balanced around that right?

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Wam
Posts: 807

Re: Patch notes 22/12/2018

Post#132 » Sat Dec 22, 2018 5:28 pm

altharion1 wrote: Sat Dec 22, 2018 5:22 pm Something dodgy has happened to the looting of mobs.

We kill a mob in Gunbad, and it dropped a skull white dye. We could keep clicking the corpse to loot it over and over. Ended up dropping 600 skull white dyes.
Image

good job reporting it :)
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Sulorie
Posts: 7458

Re: Patch notes 22/12/2018

Post#133 » Sat Dec 22, 2018 5:48 pm

Spoiler:
Wam wrote: Sat Dec 22, 2018 5:28 pm
altharion1 wrote: Sat Dec 22, 2018 5:22 pm Something dodgy has happened to the looting of mobs.

We kill a mob in Gunbad, and it dropped a skull white dye. We could keep clicking the corpse to loot it over and over. Ended up dropping 600 skull white dyes.
Image

good job reporting it :)
I am just wondering why it needs 600 looted dye to notice the bug. :P
Let’s stick to the patchnotes.
Dying is no option.

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Arbich
Suspended
Posts: 788

Re: Patch notes 22/12/2018

Post#134 » Sat Dec 22, 2018 6:11 pm

Spoiler:
Sulorie wrote: Sat Dec 22, 2018 5:48 pm
Wam wrote: Sat Dec 22, 2018 5:28 pm
altharion1 wrote: Sat Dec 22, 2018 5:22 pm Something dodgy has happened to the looting of mobs.

We kill a mob in Gunbad, and it dropped a skull white dye. We could keep clicking the corpse to loot it over and over. Ended up dropping 600 skull white dyes.
Image

good job reporting it :)
I am just wondering why it needs 600 looted dye to notice the bug. :P
Hargrim made clear that numbers are important for the devs.
Let’s not derail it any more.
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Zanilos
Posts: 443

Re: Patch notes 22/12/2018

Post#135 » Sat Dec 22, 2018 6:18 pm

Spoiler:
Arbich wrote: Sat Dec 22, 2018 6:11 pm
Sulorie wrote: Sat Dec 22, 2018 5:48 pm
Wam wrote: Sat Dec 22, 2018 5:28 pm

Image

good job reporting it :)
I am just wondering why it needs 600 looted dye to notice the bug. :P
Hargrim made clear that numbers are important for the devs.
Do you have the math to prove that?
Spoilered to prevent futher derailing.
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Wam
Posts: 807

Re: Patch notes 22/12/2018

Post#136 » Sat Dec 22, 2018 6:20 pm

Spoiler:
Sulorie wrote: Sat Dec 22, 2018 5:48 pm
Wam wrote: Sat Dec 22, 2018 5:28 pm
altharion1 wrote: Sat Dec 22, 2018 5:22 pm Something dodgy has happened to the looting of mobs.

We kill a mob in Gunbad, and it dropped a skull white dye. We could keep clicking the corpse to loot it over and over. Ended up dropping 600 skull white dyes.
Image

good job reporting it :)
I am just wondering why it needs 600 looted dye to notice the bug. :P
error 404 run out of bag space :lol:

They just needed to check a few times to make sure :P
Still not really relevant.
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Hargrim
Former Staff
Posts: 2465

Re: Patch notes 22/12/2018

Post#137 » Sat Dec 22, 2018 6:29 pm

Uuu, so many funny guys here!
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Chinesehero
Posts: 885

Re: Patch notes 22/12/2018

Post#138 » Sat Dec 22, 2018 6:35 pm

Wam wrote: Sat Dec 22, 2018 5:23 pm
Chinesehero wrote: Sat Dec 22, 2018 5:14 pm
Aisha wrote: Sat Dec 22, 2018 5:09 pm @Hargrim
Shamy Sentinel set is healer oriented but ring is dps, are these the final stats?
where can see the ring???? I cant see ring from inf rewards npc
Destro can see ring from inf vendor, but order cannot atm

in before Destro bias confirmed :lol:

its just a bug Hero... im sure they are aware and working on it :P let me go find a SS for you so you have a rough idea of what destro see atm
Spoiler:
Image
what u mean i dont understand??? what is SS?

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Snoxx
Posts: 88

Re: Patch notes 22/12/2018

Post#139 » Sat Dec 22, 2018 6:45 pm

Question about Divine Strike (WP melee heal skill):

When you hit a Keep Lord with Divine Strike, the lifetap-healing is only a tiny fraction of the damage you dealt.

For example: I hit Keeplord for 251 damage (255 mitigated) and lifetap is only 50 heal (when it should be 251 heal).

Is this intended?

The issue is not new. It was the same before Divine Strike got change to spirit damage. I just mention it now because the skill got changed/looked at anyway.

Divine Assault seems to have similar issues, heals for much less than it should (against keep lords).
Also, it seeems Sigmar's Shield doesn't proc when you get hit by keeplord aoe damage.

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Rydiak
Moderator
Posts: 920

Re: Patch notes 22/12/2018

Post#140 » Sat Dec 22, 2018 6:45 pm

Lifetaps do reduced healing versus Keep Lords. Though undocumented in the game, this has been in place for as long as I can remember.
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