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Patch notes 22/12/2018

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Wam
Posts: 807

Re: Patch notes 22/12/2018

Post#181 » Sun Dec 23, 2018 3:49 pm

Collateral wrote: Sun Dec 23, 2018 11:00 am
mikke wrote: Sun Dec 23, 2018 9:20 am
doenny wrote: Sat Dec 22, 2018 10:51 am 2) Sentinel gear bonuses for tanks - 5th bonus - this immunity for root and snare I find really useless in PvE, where this gear should be used and is farmed for. Why such a change? To make it more PvE RvR mix? Conq seems still better.
This. All new tank sets are not even compared to conq and domi. Why do we need them??
Don't know about you, but I find oppressor and sentinel quite nice. Vanq not so much compared to conq. If you get a set in pve, why would it mean it's a pve only set? You get conq in pvp, does it mean you shouldn't be able to use it in pve? If you don't want to do pve, you won't get the set, same as redeye. Sentinel is for 2h offensive tanks mostly. The 5th bonus proc together with subjugator 2h proc can be a deadly combination.

I don't understand all the fuss about pve sets. Why complain if you don't even want to do pve. It's a good change of pace compared to rvr/pvp, a little bit less stressful and you can get good gear at the same time, or farm mats. And saying that pve gear is "a must have for everyone now" is far from being true. No wb tank ever wants to use sentinel gear over conq. There are more and more sets, which means everyone will have something they can use, depending on their playstyle. Even if you hate pve so much for some reason, you have sc gear and rvr gear. So I don't understand why you would get so upset.
damn that logic bomb
Spoiler:

the issue is people need to put in some work to acquire such gear, and dev's gave out gear like candy in rvr to appease the masses with contribution change in the past and promoted passive gameplay... but the fairweathers only get satisfied in the short term and become loot hungry again... and blame dev's for not giving them everything on a plate, they bite the hand that feeds and don't realise what you said (modern day want everything instantly society problem)... that conq or above for any class is pretty good for teamplay. Fair weathers focus on gear more than actual fights, and QQ to dev's about balance if they meet something more organised, or can't obtain something within one week. Also people like to always complain and dev's are the easiest target there is as they are public figures (destro bias! order bias!) naturally i don't agree with all their decisions but if you take a moment and look at the bigger picture objectively you can see what they are trying to achieve with progression system in each game mode and give people more choices... the more choice you have the better as a player.

But no matter what you do it will never be enough for some :lol:

Now i can understand some of the frustration with bugs in pve, and server reboots... but these things happen from time to time and bugs should be reported, I still got 5 warded characters recently (4 destro, 1 order) and wrote guild guide for gunbad/enclave/burrows which took alot of time and effort... so for people who only play one class its pretty easy to get 3/3 gunbad runs done (especially since its been nerfed alot) do able in less than 10 hours in under 2 weeks. (or less time if gear RNG is on your side)

People who complain about pve, should just form or join a guild and set days and times to do pve together (be semi organised)... if you take pug life you will get RNG as always, sometimes good sometimes bad, but guild will always be the same and not waste more time LFG than actually doing what you want. People just need to train a little for pve, know class mechanics/boss mechanics... positioning and kiting, morale co-ordination... agro management, detaunts (pots if needed) basic 6 man / pve stuff and also most importantly group synergy, there are many different combinations just need to play to strengths (I.e ST assist, instead of aoe in pve) and taking useful debuffs.
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Wamizzle Guild Leader [The Unlikely Plan]

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Chinesehero
Posts: 885

Re: Patch notes 22/12/2018

Post#182 » Sun Dec 23, 2018 3:51 pm

I cant take keg end giant trouble pls tell why???someone has taken this quest

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Wam
Posts: 807

Re: Patch notes 22/12/2018

Post#183 » Sun Dec 23, 2018 4:12 pm

Chinesehero wrote: Sun Dec 23, 2018 3:51 pm I cant take keg end giant trouble pls tell why???someone has taken this quest
Open armoury (tome of knowledge)

the bottom left of TOK... is a live event button/page (everyone gets live event quests without accepting anything)

click this and click keg end and see what you need / missing ...

go to where a giant spawns (one in KV outside dolgrund bo near rock/water wandering) Kill the champion mate.
Wamizzle Guild Leader [TUP]
Wamizzle Guild Leader [The Unlikely Plan]

Chinesehero
Posts: 885

Re: Patch notes 22/12/2018

Post#184 » Sun Dec 23, 2018 4:27 pm

Wam wrote: Sun Dec 23, 2018 4:12 pm
Chinesehero wrote: Sun Dec 23, 2018 3:51 pm I cant take keg end giant trouble pls tell why???someone has taken this quest
Open armoury (tome of knowledge)

the bottom left of TOK... is a live event button/page (everyone gets live event quests without accepting anything)

click this and click keg end and see what you need / missing ...

go to where a giant spawns (one in KV outside dolgrund bo near rock/water wandering) Kill the champion mate.
10 tasks already finish

i mean there is a quest call giant trouble
did u get the quest????

I have finish Tok 10 task already

Sulorie
Posts: 7458

Re: Patch notes 22/12/2018

Post#185 » Sun Dec 23, 2018 5:01 pm

Stinkyweed wrote: Sun Dec 23, 2018 2:30 pm It was fun and a nice balance to the heal spec portion of the class. Perhaps it should have been tweaked to find the right balance rather than scrapped while they look for alternate solution.
...shelving and back to gearing the zealot I guess.
Or respec to dps. :P Its what I did.
Dying is no option.

JohnnyWayne
Posts: 264

Re: Patch notes 22/12/2018

Post#186 » Sun Dec 23, 2018 5:56 pm

Sulorie wrote: Sun Dec 23, 2018 5:01 pm
Stinkyweed wrote: Sun Dec 23, 2018 2:30 pm It was fun and a nice balance to the heal spec portion of the class. Perhaps it should have been tweaked to find the right balance rather than scrapped while they look for alternate solution.
...shelving and back to gearing the zealot I guess.
Or respec to dps. :P Its what I did.
What if I don't want to play DPS? **** me, huh?

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SpacestarKid
Posts: 134

Re: Patch notes 22/12/2018

Post#187 » Sun Dec 23, 2018 6:18 pm

- Pets will now disengage from their target if said target would go into stealth.


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anarchypark
Posts: 2085

Re: Patch notes 22/12/2018

Post#188 » Sun Dec 23, 2018 7:54 pm

Question about lockout.
if i had left wing lockout and joined the clean group leader.

1. can i enter right wing?
2. can i get gear and kill credit of right wing?
3. I can even enter left wing again but no gear and kill credit? only me or entire group?

4. if group leader had mid lock and i had left lock. rest of member were clean.
could you explain rule for each wing plz?
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Hargrim
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Posts: 2465

Re: Patch notes 22/12/2018

Post#189 » Sun Dec 23, 2018 8:32 pm

anarchypark wrote: Sun Dec 23, 2018 7:54 pm Question about lockout.
if i had left wing lockout and joined the clean group leader.

1. can i enter right wing?
2. can i get gear and kill credit of right wing?
3. I can even enter left wing again but no gear and kill credit? only me or entire group?

4. if group leader had mid lock and i had left lock. rest of member were clean.
could you explain rule for each wing plz?

This is for intended and current version of the lockouts:
1. Yes
2. Yes
3. Yes, you can enter left wing, but you won't get gear nor quest kill credit. Your group if there are 2 or less people with lockout for this particular boss will get 2 pieces of gear and quest credit.
4. It doesn't matter. As long as there are 2 or less lockouts for particular boss (Masta Mixa, Glomp, Solithex, Ard ta Feed) each member of the party without lockout will get a chance to get a piece and will get quest kill credit.
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Lilim
Posts: 1317

Re: Patch notes 22/12/2018

Post#190 » Sun Dec 23, 2018 8:55 pm

Uh, the whole Patch notes in green. Did someone forget to close the bracket?

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