If it only was something like 5 sec RD proc....Collateral wrote: ↑Sun Dec 23, 2018 11:00 am The 5th bonus proc together with subjugator 2h proc can be a deadly combination.

If it only was something like 5 sec RD proc....Collateral wrote: ↑Sun Dec 23, 2018 11:00 am The 5th bonus proc together with subjugator 2h proc can be a deadly combination.
Should be an oversight, when making all spell dmg 0 during buff duration.
You seem to think that the mechanic gave you an absurd stat modifier much higher than you could get actually building for it. First of all, affected your bonus stats, not base stats. In my glass healer build, I have a bonus 62 int, 38 toughness, 67 init, 726 wp, and 136 wounds. The sum of my bonus stats is 1029, and 70% of that is 720. So that scary modified TOTAL of ALL my bonus stats actually comes out a bit less than my base wp was, not at all ridiculous imo. It's a weighted average, aimed at reproducing your main stat (in a rather clunky way imo). TLDR; my mechanic would never make my heals or dps spells stronger than when I was actually geared for it. And of course, that doesn't include stats like strikethrough and crit/healcrit, or tactics, which only widen the gap between offspec and true spec performance.wargrimnir wrote: ↑Sun Dec 23, 2018 9:40 pm Heres what it DID - 40% cast time reduction, 40% ap reduction and 25% augmentation on instants AND movecast on certain abilities, converted all your willpower/intelligence from items to the other depending on ability type cast AND made said abilities behave as if the AM/SH had full 15 point investment in respective trees, oh and additional strikethrough on various abilities. On top of that, the conversion was not grabbing an average, it was grabbing ALL of your base stats, adding them together, and reducing it by 70%, then using that TOTAL value for the modifier. Not at average of your stats * .7, but the total of your stats * .7, which is ridiculous.
It would hardly be 5 massive attacks. Besides my corrections on how the mechanic actually worked above, an AM as a mainly dot class doesn't have massive attacks, but dots you stack for a slow "burst" with your channel. The dps AM burst is mainly Scatter the Winds, Radiant Gaze, Law of Conductivity, then channel Searing Touch. Healers lack the strongest dot in that "burst", Scatter the Winds. They will lack the Searing Touch tactic, so our best direct attack will tick twice as slowly. All those attacks will have a high chance of being disrupted because they lack int (remember, it was not a stat conversion) and any additional strikethrough from gear and tactic. They'll lack crit compared to a real dps. They'll also lack 25% damage from not having Divine Fury (somewhat debatable, since the mechanic boosts damage on those spells by 25%, but dps AMs can also build mechanic for the same effect). All that likely adds up to less than 60% dps in your burst compared to a dps AM, whose killpower outside of 1v1 scenarios is already substantially worse than dedicated dps classes. It was pretty op for 1v1 though.wargrimnir wrote: ↑Sun Dec 23, 2018 9:40 pm However, if as said, you were a full heal spec, will some in the "lifetap tree" and zero in damage tree you could hot 5 people pretty fast and then drop 5 massive attacks on people with a huge intelligence boost AND as if you had a full 15 points invested in the DPS tree, if you cant see how this was exploitative and overpowered there may be no convincing you.
Sorry, almost everything you and wargrimmir said is different from how the mechanic was explained in the past. You have any proof to show how overpowered AM/Shaman was? I think you are wrong.Torquemadra wrote: ↑Wed Dec 26, 2018 11:08 pm I just bet you loved it because it was abusive and I would suggest that it is you who has the misunderstanding of how the overcomplex, overengineered omni mechanic worked because just about everything you said was wrong. As a heal caster it amplified your damage up through the roof while having literally no offensive stats and no negatives, oh and it gave copious amounts of strikethrough so you are wrong about that as well as your mastery theory. Your "corrections" are nothing of the sort.
Go and look what the RP/Zealot mechanic is, and what other class mechanics are, then think upon the unholy bastardization that AM/Shaman ended up with.
Its gone, it will never be returned in the form that just left us, we dont fix class issues with an all encompassing omni mechanic. If you want to TAP someones life currently then you had better have some offensive stats to do it with because if you dont, then you better be casting which you can do pretty easily.
Another mechanic will show up at some point in the near future.
Finaly !- Pets will now disengage from their target if said target would go into stealth.
There always will be a bigger fish in the pond...Haskr wrote: ↑Thu Dec 27, 2018 1:56 pm Man guys take a chill,
don't bring back those times banning everyone again,
one of the few good changes from the azarael comeback was that there was a better handling of these many forum bans.
I thought the community managers were to handle this now? I didn't see torque post and ban that much the last weeks and that was a good thing, why start it all again now?
Users browsing this forum: No registered users and 0 guests