Patch Notes 30/12/2018

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Zanilos
Posts: 443

Re: Patch Notes 30/12/2018

Post#101 » Mon Dec 31, 2018 12:59 pm

Yaliskah wrote: Mon Dec 31, 2018 10:14 am I have to react about recent class change, cause -again- something surprise me. (Thats not the first time this happens).

Reading comments, half of poster are saying " Shocking!! Another buff for destro!!" and the other part says "Shocking!! another nerf for destro".

How a class change can be a "buff" and a "nerf" in the same time? Oo ? How are we supposed, on the base of these feedbacks, to be able to make appropriate tweaks/fix/rework/reverse ?
Because not all opinions are equal. Some are worthless.
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Nidwin
Posts: 662

Re: Patch Notes 30/12/2018

Post#102 » Mon Dec 31, 2018 1:00 pm

@DanielWinner

I think notre is referring to dps Zealot and not the healing part. (AP starving dps Zealot and low Scourge damage)

@Natherul
It's worth a try (recent aao hotfix) but it could have the opposite effect. Just an observation on my part but I've the impression that order has become more and more prudent in engaging fights the more their numbers grew over the past 4-6 weeks or so. Now this hotfix creates a new gap risks vs rewards in case we, destro, are badly outnumbered.
Let's see how this pans out in the coming weeks.
Nidwinqq used teabag Magus [Hysteria]

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oaliaen
Posts: 1217

Re: Patch Notes 30/12/2018

Post#103 » Mon Dec 31, 2018 1:24 pm

The feedback haha .. I think before you nerf the aao ( which was a good thing to weak destro ) you should buff some classes. Now they have weak faction whit no chance to siege.
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Yaliskah
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Re: Patch Notes 30/12/2018

Post#104 » Mon Dec 31, 2018 1:33 pm

oaliaen wrote: Mon Dec 31, 2018 1:24 pm The feedback haha .. I think before you nerf the aao ( which was a good thing to weak destro ) you should buff some classes. Now they have weak faction whit no chance to siege.
I play 98% of the time in this "weak" faction. Tell us what class in your honnest opinion should need a buff and why.

Cause what I actually see is 100 ppl moving like a single man from a point to another killing anything outnumbered in its path. Could be 1000000 of nurgle lvl 1 mobs dealing 10 dmgs each it would be the same...

Oh and I must remind to everyone that live server is the real test server. Thing implemented are not engraved for eternity... We can reverse... Change.. Try something else.. :)

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Ridduk
Posts: 333

Re: Patch Notes 30/12/2018

Post#105 » Mon Dec 31, 2018 1:40 pm

@yali :i would like exalted defenses on my dok, ty :D

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oaliaen
Posts: 1217

Re: Patch Notes 30/12/2018

Post#106 » Mon Dec 31, 2018 1:48 pm

Increase the LORE buff Orcs have after survive a battle. Like a Temporary buff: Nat. resists/Toughness / STR / critical chance / Weapon Skill. 5% stacking for 5 times for 15 minutes.

It should be a great help to call ppl back to the class and the realm.

the values are just a exemple.
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hogun
Posts: 318

Re: Patch Notes 30/12/2018

Post#107 » Mon Dec 31, 2018 2:06 pm

Yaliskah wrote: Mon Dec 31, 2018 10:14 am I have to react about recent class change, cause -again- something surprise me. (Thats not the first time this happens).

Reading comments, half of poster are saying " Shocking!! Another buff for destro!!" and the other part says "Shocking!! another nerf for destro".

How a class change can be a "buff" and a "nerf" in the same time? Oo ? How are we supposed, on the base of these feedbacks, to be able to make appropriate tweaks/fix/rework/reverse ?
parce-que seul les joueurs qui ont jouer a DAOC devraient être écouté car les autres sont trop jeune et trop peut expérimente pour comprendre que la balance d'un MMO n'est pas dans le petit détail d'une classe ou d'un 6vs6 mais dans sa dynamique d'ensemble d'une faction :D si a nombre égale de WB c'est toujours la mm faction qui roule sur l'autre et que les logs montre de grande disparité alors il y a un vrais problème ! sinon ...changez de lead de WB ! j'ai bon ?

en ce qui concerne les modifs personnellement je râle , parce-que j'aime bien râlé, et parce-que j'ai le sentiment que vous essayé de faire des factions miroir pour satisfaire une petit partie des joueurs , alors que la différence crée l'intelligence de jeu. Comment Imaginé que la majeur parti des joueurs soit dans des zergs et ce préoccupe des avantages d'une pré-made ...rare sont les pré-maide qui ne sont pas écrasé par un WB, il est donc nécessaire d'intervenir sur les gros pb et pour moi seul le WL nécessitait un petit nerf alors que les autres classes était correcte.

encore plus rare sont les joueurs qui optimise au maximum leur pré-made et qui sont a la recherche suprême d'un équilibre des classes, et vue que Warhammer online est principalement un jeu de RVR et non de 6vs6 , c'est joueurs la ne sont pas vraiment la cible principale car ils ont la compétence pour s'adapté quelque soit les modifications et trouverons toujours de l'optimisation.

Plus vous modifiez les classes plus vous aurez d'incertitude sur votre équilibrage et plus vous risquez de faire fuir cette communauté.

l'exemple le plus flagrant , le SH le jouer est devenu encore plus amusant qu'avant car il faut reconnaitre que la spé tank est énorme ... mais c'est trop ! c'est une classe qui peut être a la fois un WL et un SW !

enfin je continuerai a ralé ( dsl :D ) et bon courage a vous

traduction
because only the players who play DAOC should be listened to because the others are too young and too much can experiment to understand that the scale of an MMO is not in the small detail of a class or a 6vs6 but in its overall dynamics of a faction: D if an equal number of WB is always the mm faction that rolls on the other and the logs show great disparity then there is a real problem! otherwise ... change the lead of WB! I have good?

as far as the changes are concerned, I'm moaning, because I'm really sorry for it, and because I have the feeling that you tried to make mirror factions to satisfy a small part of the players, while the difference creates game intelligence . How Imagine that the major part of the players is in zergs and preoccupied with the advantages of a pre-made ... rare are the pre-maid who are not crushed by a WB, it is therefore necessary to intervene on big pb and for me alone the WL required a little nerve while the other classes was correct.

even rarer are the players who maximize their pre-made and who are in the supreme quest for a balance of class, and view that Warhammer online is primarily a game of RVR and not 6vs6, it's players are not really the main target because they have the ability to adapt to any changes and will always find optimization.

The more classes you change, the more uncertainty you have about balancing, and the more likely you are to run away from this community.

the most egregious example, the SH play it has become even more fun than before because we must recognize that the spé tank is huge ... but it's too much! it's a class that can be both a WL and a SW!

Finally, I will continue to shine and good luck to you

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DanielWinner
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Re: Patch Notes 30/12/2018

Post#108 » Mon Dec 31, 2018 2:33 pm

Alright, guys, this is really good that you have so many thoughts on topic of balance, what kind of gameplay should be the main focus and who must be listened to but...

But I will correct Yaliskah (if he is fine with it) — we’d like to read your suggestion and analysis in Balance Forum, not in patchnotes :)
So you are more than welcome to write some good, detailed proposals. Otherwise your ideas will be left and forgotten here...

Thanks for your great passion! :thumbsup:
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Feru
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Re: Patch Notes 30/12/2018

Post#109 » Mon Dec 31, 2018 3:26 pm

If i was the project leader, i probably have invited cheaters, exploiters, and other exotic "creative" testers like yalish did to staff team, but this "special" staff members should help solve bugs/cheats/exploits etc...(they are the best on that) not to help as gm, class ballance or community managers.
happy new year :)

Dammy095
Posts: 371

Re: Patch Notes 30/12/2018

Post#110 » Mon Dec 31, 2018 3:41 pm

not sure if that would help, there exploits which were reported for months on bugtracker, WH Burn Armor for example

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