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Patch Notes 30/12/2018

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bulgy70
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Posts: 88

Re: Patch Notes 30/12/2018

Post#111 » Mon Dec 31, 2018 3:49 pm

Feru wrote: Mon Dec 31, 2018 3:26 pm If i was the project leader, i probably have invited cheaters, exploiters, and other exotic "creative" testers like yalish did to staff team, but this "special" staff members should help solve bugs/cheats/exploits etc...(they are the best on that) not to help as gm, class ballance or community managers.
happy new year :)
That is such a bad thing to do, would you hire a long term car thief to guard your car? I work in the anti cheat field and have had millions of player violations, in some of the top AAA games for the last 9 years. I only know of one company which has done what you said. That has came back to bite them on the ass.

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ragafury
Posts: 684

Re: Patch Notes 30/12/2018

Post#112 » Mon Dec 31, 2018 3:56 pm

the AAO change is pretty terrible.

Just gonna ask a few questions which probably won't get awnsered:

1. Why should I log to the other realm when I have already contributed for x minutes with my char?

2. Why should I log to the other realm with a premade grp in general when I prefer faction X, especially when I'm just a 6 man and can q sc's while playing RvR secondary? (you care now even LESS about the campaign from that PoV)

3. Why should I log as an individual now in general the other realm, since one player wont cause a swing.

combine that all with the nature how AAO swings...

you just have to wipe a warband and you have 40% AAO or similar for x minutes untill the ppl who died rejoin / reenter the lake... AAO is volatile enough during primetime anyway...

Would be even an unnecessary change if the server would consist of premade warbands looking for great fights, but there is only one guild which can field a full warband on each realm and the server consists mostly in the warband meta of "realmheroes", means they play one realm, if not just one char. gotta think that way, will the pugleaders and there entourage start to balance stuff out? probably not. have you just killed the incentives for roam grps doing so? yes you have.

To stop zerg incentives you need a progressive campaign, BOs which don't develop players into AFK zombies, disarm the "hotspot-gather" nature of said BOs, giving players the oppurtunity to force a rotation into other zones and so on and NOT punish them because they log the faction the campaign can't use rn more of...

I personally don't feel inclined to help any underdog at all with this, would just progress the char I most enjoy.

one thing which adds to all this, is that the lootsystem feels partially really random, especially for warbands, since we don't have access to the formula (which is understandable), "we" (the players) are not even really able to pin down the issue.

usually if the opposition leaves you get trash loot, no matter how many you killed, BOs deffed / attacked and so on, it feels from a WB pov that only "charging the dice" matters.

sorry to say, this doesn't feel like it was really thought to the end.
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Urdeg
Posts: 127

Re: Patch Notes 30/12/2018

Post#113 » Mon Dec 31, 2018 4:12 pm

ragafury wrote: Mon Dec 31, 2018 3:56 pm the AAO change is pretty terrible.

Just gonna ask a few questions which probably won't get awnsered:

1. Why should I log to the other realm when I have already contributed for x minutes with my char?

2. Why should I log to the other realm with a premade grp in general when I prefer faction X, especially when I'm just a 6 man and can q sc's while playing RvR secondary? (you care now even LESS about the campaign from that PoV)

3. Why should I log as an individual now in general the other realm, since one player wont cause a swing.

combine that all with the nature how AAO swings...

you just have to wipe a warband and you have 40% AAO or similar for x minutes untill the ppl who died rejoin / reenter the lake... AAO is volatile enough during primetime anyway...

Would be even an unnecessary change if the server would consist of premade warbands looking for great fights, but there is only one guild which can field a full warband on each realm and the server consists mostly in the warband meta of "realmheroes", means they play one realm, if not just one char. gotta think that way, will the pugleaders and there entourage start to balance stuff out? probably not. have you just killed the incentives for roam grps doing so? yes you have.

To stop zerg incentives you need a progressive campaign, BOs which don't develop players into AFK zombies, disarm the "hotspot-gather" nature of said BOs, giving players the oppurtunity to force a rotation into other zones and so on and NOT punish them because they log the faction the campaign can't use rn more of...

I personally don't feel inclined to help any underdog at all with this, would just progress the char I most enjoy.

one thing which adds to all this, is that the lootsystem feels partially really random, especially for warbands, since we don't have access to the formula (which is understandable), "we" (the players) are not even really able to pin down the issue.

usually if the opposition leaves you get trash loot, no matter how many you killed, BOs deffed / attacked and so on, it feels from a WB pov that only "charging the dice" matters.

sorry to say, this doesn't feel like it was really thought to the end.
Working on the character you most enjoy is going to be the entire population of the server. I don't think the incentive was to get people hopping realms but make oRvR rewarding even if you're heavily outnumbered
I think having people quit just to join the opposition it the totally wrong idea when it comes to AAO and its function in the game.
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Urdeg OathKlad - IronBreaker 40/48 'I need nothing but the endless list of grudges unsettled.'

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madrocks
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Re: Patch Notes 30/12/2018

Post#114 » Mon Dec 31, 2018 4:48 pm

Best AAO patch ever!

Finally you little winteam joining easy-mode muppets that farmed the true Destru in ORVR for the last 60 days get what you deserve.

And nobody come along to tell me that the 1 to 3 Destro - Order ratio since Halloween is because of sudden new players joining the server.
Lutz

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szejoza
Posts: 748

Re: Patch Notes 30/12/2018

Post#115 » Mon Dec 31, 2018 4:57 pm

where is blame x-realmers argument dammit
Spoiler:
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Onemantankwall
Posts: 523

Re: Patch Notes 30/12/2018

Post#116 » Mon Dec 31, 2018 5:08 pm

DanielWinner wrote: Mon Dec 31, 2018 2:33 pm Alright, guys, this is really good that you have so many thoughts on topic of balance, what kind of gameplay should be the main focus and who must be listened to but...

But I will correct Yaliskah (if he is fine with it) — we’d like to read your suggestion and analysis in Balance Forum, not in patchnotes :)
So you are more than welcome to write some good, detailed proposals. Otherwise your ideas will be left and forgotten here...

Thanks for your great passion! :thumbsup:
no offense to ya Dan love ya and everything but balance forums are trash... im 100% sure this chosen nerf sideblinded the balance team and was rolled out by 1 or 2 people who has a vengeance against utility chosen (see the sad story on why it got nerfed you can explain ur reasoning all you want trash is trash this person obviously doesnt own a high end chosen. You can't possibly tell us to go to the balance forums for anything when theres 1-2 people playing king of the balances doing whatever the hell they want without any research into the class or its functionality. No need to get peoples hopes up for 1 person to ignore most likely the team and the players just to continue to roll out class breaking changes as they see fit because they "think" they know what they're doing. just like people whoves never touched a chosen screaming this is a buff but know nothing about the class or its workings.


but im just keeping it real if i receive backlash for speaking up, whatever. Love this game as much as any of you and i'm gonna use that "passion" to tell it how it is.
Lots of alts, more alts for the alt gods!

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Wam
Posts: 807

Re: Patch Notes 30/12/2018

Post#117 » Mon Dec 31, 2018 5:22 pm

ReturnOfReckoning wrote: Sun Dec 30, 2018 12:27 pm HOTFIX NOTES 31/12/2018
Spoiler:
[Abilities]

- Fixed an underflow issue with some calculation in rare circumstances. (abilities would hit it the negative 20k ish numbers in the log but actually do massive damage).

[RvR]

- Added a malus to AAO:
XP, RR and Inf gains from slain players will scale negatively with their AAO inverse (so if they have 80% AAO they are worth 20% of the normal value).
If a player have 100 AAO or more they will NOT be counted towards contribution gain, quest, drop loot or increase the reward for downing a keep.
This change is to incentivize further that we dont want AAO fights but we want fights that are even in nature. And if AAO is too great there is no winning for either side. Gains will be looked at later and might be increased when this malus is not in effect. NOTE: This malus affect KILLS ONLY, not zone or keep locks.
Potentially dangerous change, will need to keep a eye on and see how it goes before giving insert "kneejerk reaction"

Because if organised warbands are targetted and punished again... will be hard to support to be honest

If it's aimed at lack of coverage for either realm and the resulting Snowball zerging which goes on(which order tend to do alot more than destro), I understand and get it... but if destro in primetime get punished because the people who have zerged all day and night go missing for a few hours after fighting some resistance and not like actual fighting so give up as they prefer to rvdoor and feel like "winners" of empty keep defences :roll:

will try do a guide for destro pugs, maybe something extra

Most players don't look for even fights, they look for most reward with minimum resistance... I don't think we should be punished for actively looking for fights and breaking zerg, no point in playing/leading/helping if we are going to get punished again just for being organised... getting gold bags for 1 kill in a zone or sitting on a bo instead of being top kills was already punishment enough to organised forces and maybe part of the problem... this passive game style that as been teaching players bad habbits for a long time... afk on BO with warbands... get keep ranked, get ram... zerg keep... where with more dynamic BO's and locking with realistic timers (not you have 6 minutes to zerg the entire map timers so RIP) you actually have to fight more and move around (which allows more ambushes and better guerilla warfare)
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blakokami
Posts: 138

Re: Patch Notes 30/12/2018

Post#118 » Mon Dec 31, 2018 5:39 pm

Here is my obligatory "This AAO Malus hotfix is a terrible idea and will only lead to making no side have incentive to do anything" post.

AAO side already has a hard time getting kills if the AAO is large, if AAO isnt large than the fight is already somewhat even which is what you guys want.

Now you take away incentive for the winning side to try and attack which is already hard to do. You get rewards based on what the population is like at zone lock time, when you have made ppl x-realm over or quit already, which makes the problem even worse.

Now you will also be making ppl x-realm more imo which is the opposite of what the staff wanted I thought. People will constantly be flipping and zones will be stalemates even more because attaking with even numbers is very hard.

Also some people really like playing one side only still. Lore, realm pride etc. Why are you gonna punish ppl if their side is overpopulated. The game needs an overpopulated side to work tbh. Community already evens things out enough for the most part. And if they dont, everyone still has fun.
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notre
Posts: 84

Re: Patch Notes 30/12/2018

Post#119 » Mon Dec 31, 2018 6:37 pm

Wam wrote: Mon Dec 31, 2018 5:22 pm where with more dynamic BO's and locking with realistic timers (not you have 6 minutes to zerg the entire map timers so RIP) you actually have to fight more and move around (which allows more ambushes and better guerilla warfare)
:roll:
8x -> Zealot
7x -> Magus, rSH, Sorcerer, Shammy Heal, mSH
6x -> Shammy dps
5x -> DoK , Wich Elf, Choppa, Chosen, BWizard
4x -> Mara
3x -> BG, Zealot dps
2x -> BO, 3rd Shammy

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madrocks
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Re: Patch Notes 30/12/2018

Post#120 » Mon Dec 31, 2018 6:45 pm

Most orvr players on Destru just want a proper coordinated fight that gives rr, loot and ego boost.
I don’t know Destru players that enjoy steamrolling Order 2 to 1.
When that situation happened in the past, people in the warband got very bored. I mean you Order deserved it, but it’s still boring.

I will say it again, this AAO patch is very good.
Hopefully the realm population will balance out again around 9:00-17:00 so it’s not anymore 10 keeps for Order a day and a playable game for the Destru Realm.
Lutz

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