Patch Notes 23/02/2019
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Re: Patch Notes 23/02/2019
Adding new stuff is always good but on live thunder valley was most hated and avoided sc. I hope you change thing or two to make it more satisfying
Last edited by Nameless on Sat Feb 23, 2019 4:45 pm, edited 1 time in total.
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
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- wargrimnir
- Head Game Master
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Re: Patch Notes 23/02/2019
Have you played it at all?
- saupreusse
- Former Staff
- Posts: 2455
Re: Patch Notes 23/02/2019
1) Read this link before you play on this server.
2) You have absolutely zero influence on anything at all by saying that you leave if x is not changed.
3) ALPHA
viewtopic.php?f=52&t=13607
Re: Patch Notes 23/02/2019
it is very nice to see these crossrealming changes being added now also great fix on zeal
Re: Patch Notes 23/02/2019
Thanks a lot for the hard work! I really appreciate the effort that you are all doing. I can now open my inventory after this patch and npc's don't bug out. 

- SilentMorbus
- Posts: 72
Re: Patch Notes 23/02/2019
thanks...but i'm really not ready to farm another set to be competitve....this will be a pain
- CountTalabecland
- Posts: 1023
Re: Patch Notes 23/02/2019
Those new gear prices are great, now a casual like myself can actually mix dom/conq!
Also that. X-realm incentive is great, exactly what was needed to encourage people to the underdog realm
Also that. X-realm incentive is great, exactly what was needed to encourage people to the underdog realm
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
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Re: Patch Notes 23/02/2019
hotfix pushed, OP updated
Re: Patch Notes 23/02/2019
So what's the thinking behind no Healer (now or in the future) in Forts? Just trying to make deaths in Stage 2 more impactful?
And are you guys against Mastery Trainers as well? I know at least on SW/SH (Magus and Engi as well I assume) Stage 2 and Stage 3 have two different optimal builds for effectiveness, or do you guys want more purposeful builds going into Fortresses?
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