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PURE addon - any way to move the unit frames?

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OverkillEngine
Posts: 9

PURE addon - any way to move the unit frames?

Post#1 » Wed Mar 06, 2019 12:28 pm

Specifically the ones for friendly and enemy targets? I can move the personal unit frame to where I want/need it, but the the ability to move the target unit frames, if included in the addon, so far has eluded me entirely.

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Saftdryck
Banned
Posts: 208

Re: PURE addon - any way to move the unit frames?

Post#2 » Wed Mar 06, 2019 1:48 pm

Layout editor
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OverkillEngine
Posts: 9

Re: PURE addon - any way to move the unit frames?

Post#3 » Wed Mar 06, 2019 3:52 pm

Layout editor does not work for those frames specifically for some odd reason. They don't even show up as select-able/greyed out/ anything at all. Unless there is some utterly unintuitive option to make them show up.

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sullemunk
Addon Developer
Posts: 1235

Re: PURE addon - any way to move the unit frames?

Post#4 » Wed Mar 06, 2019 5:38 pm

Do this:
First press esc so the Main meny shows.
Then target something while the Main meny shows so you can see the pure Target frame and select the layouteditor
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Penril
Posts: 4441

Re: PURE addon - any way to move the unit frames?

Post#5 » Wed Mar 06, 2019 5:44 pm

You can hide them with Pure GUI, though i have ZERO idea how to enter (havent played for a long time).

Try opening your addons window, click on Pure and see if it says how to access the config. Or try typing one of these:

/pure gui
/pure config
/pure menu

From there you can select which unit frame you want to disable.

OverkillEngine
Posts: 9

Re: PURE addon - any way to move the unit frames?

Post#6 » Wed Mar 06, 2019 5:47 pm

I figured out how to move the dang things; you have to use the /vectors command to open up that add on config and then you can select the frames to move them.


Nothing else I tried worked to make them visible/modifiable through the vanilla layout editor.

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OldSerpenT
Posts: 103

Re: PURE addon - any way to move the unit frames?

Post#7 » Thu Mar 07, 2019 1:29 am

The reason Layout Editor doesn't work is Vector. It takes over some of the core LE functions.
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