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Scenarios and ideas

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scatterthewinds
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Re: Scenarios and ideas

Post#31 » Fri Mar 15, 2019 4:21 pm

DanielWinner wrote: Fri Mar 15, 2019 12:02 pm I have another idea: force everyone to have a full group outside of a single PUG SC. And current 6v6 SC could be made into Ranked SC or something.
Get me right, I’m a hardcore soloer myself, most of the renown and gear I got was gained by me through a straight PUG SC/SOLO RvR farm. Premades are already punished with boredom of killing pugs, getting longer queues and pretty rare 6v6 pops. And why does this happen? Because soloing/pugging/PvFlag is the way to gear as quickly as possible. All they have is a fun of playing with each other. Don’t take it from them at least.
I suggested this long ago. The thread was locked instantly by Torque.

I still agree with the idea. Everyone busts their nuts to form groups for PvE to get redeye/sentinel, why should it be any different for scenario gear?

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Sulorie
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Re: Scenarios and ideas

Post#32 » Fri Mar 15, 2019 6:18 pm

geezereur wrote: Fri Mar 15, 2019 4:05 pm Sc pop is really slow for me atm maybe 1 pop per hour since the sc changes, before that i was getting sc pops every 5-10min.
Because you queue solo. Make a duo with heal or tank.
Dying is no option.

Diomedes8183
Posts: 11

Re: Scenarios and ideas

Post#33 » Fri Mar 15, 2019 7:56 pm

I think it's a bad idea to discourage premades and it's even worse splitting up the population, I don't think the server can really afford to do that. What I've noticed this week, at least in SC's, is that Order does not communicate, like at all. Destro is always talking, even if it's just one individual Also the difference in the amount of heals, Destro seems to always have more than enough and order is lucky to have 1 in each group.

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Telen
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Re: Scenarios and ideas

Post#34 » Sat Mar 16, 2019 12:46 am

Gear disparity is too large now for premades and pugs to share queue sorry.
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adamthelc
Posts: 832

Re: Scenarios and ideas

Post#35 » Sat Mar 16, 2019 12:51 am

It always amazes me when I see the way people react to winning and losing. That goes for all facets of gaming, including scenarios.

When people win they think it's because they are the greatest person to ever sit behind a computer. When they lose they always think that it's because there is some flaw in design is keeping them from winning.

Scenarios are perfectly fine the way they are. This iteration of warhammer is already catering to people much more than the original did. There is a pug scenario and a 6v6 scenario. I dont remember that in the original game.

If you want to increase your chances of winning, find a group to play with. Better yet, kiss some ass and try to get in a group with people that are better than you.

There is nothing wrong with premades or pugs. But when you pug you should realize that sometimes you are going to have bad luck and get stomped. Sometimes its streaky and it will seem like the sky is falling. Try to have some perspective and realize both factions deal with the same issues.

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Jabba
Posts: 344

Re: Scenarios and ideas

Post#36 » Sat Mar 16, 2019 1:08 am

Foltestik wrote: Fri Mar 15, 2019 10:01 am and what about delete posibility to make warband in RvR all this "premade" warband just ruin my solo roam in zone !!!!
Now that actually sounds like an idea! ;P
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abodam
Posts: 128

Re: Scenarios and ideas

Post#37 » Sat Mar 16, 2019 5:58 am

Telen wrote: Sat Mar 16, 2019 12:46 am Gear disparity is too large now for premades and pugs to share queue sorry.
I agree, I will never have that much invader pieces as PuGs atm.
On serious note, gear sets are so close to each other, I dont see any huge gear disparity. I have the same damage since full vanq, with better sets you maybe get 2% crits and more room to spec little bit into survability, but nothing which would make you auto lose to anyone.
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Telen
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Re: Scenarios and ideas

Post#38 » Sat Mar 16, 2019 12:18 pm

abodam wrote: Sat Mar 16, 2019 5:58 am I agree, I will never have that much invader pieces as PuGs atm.
On serious note, gear sets are so close to each other, I dont see any huge gear disparity. I have the same damage since full vanq, with better sets you maybe get 2% crits and more room to spec little bit into survability, but nothing which would make you auto lose to anyone.
Premades are almost always high rr groups with pretty much bis gear. Add to all the other advantages and the gap is just to large for it to be fun for either side. In the lower tiers where gear isnt as much of a factor you get premades. They usually will win but you get a little fight out of it. In t4 there are now just too many factors. Not surprisingly Mythic pretty much scrapped sc and took them out of the campaign and worked them into a seperate arena game without gear. Smart really as most modern games with something akin to scenarios have separate gearing to make the power gap practically zero.
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