There's a few 6 mans that hang near the attacker's spawn in Forts and spawn camp. Since there is no healer to remove wounds debuff in forts, my suggestions is to add a PvP countdown timer to the player respawning. Also, this is griefing and very easy RR for the 6 mans that continue to do this. I would think that if players can't be respawn safely, that any defender killed within x amount of range of attacker spawn be automatically put into jail.
It's really cheesy and it needs to be addressed.
Also, adding a healer to clear wounds debuff and career trainer would be helpful to the attacking side.
Fort Spawn Campers
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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Re: Fort Spawn Campers
The thing is, that you do die. And there are players on this server that are griefing and employing a cheese tactic that needs to be addressed. And you can't sit there and tell me defenders have it hard enough already when both sides let the outers go down just to sit and turtle with the Lord.

Re: Fort Spawn Campers
You should focus more on ICONIC than the 12 ranked NA Prime BW. I hear they are up 5-2.

Re: Fort Spawn Campers
Adding a few npc guards would fix the problem

"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld
- peterthepan3
- Posts: 6509
Re: Fort Spawn Campers
Could relieve the Caledor Woods' guards of duty, and transfer them over to the Portals?


Re: Fort Spawn Campers
This is a win winpeterthepan3 wrote: ↑Sun Mar 17, 2019 7:52 pmCould relieve the Caledor Woods' guards of duty, and transfer them over to the Portals?![]()

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Re: Fort Spawn Campers
I'm fairly convinced that the best tactic to defend a fort is to organise an all out assault from the get go and then just brutally spawn camp the attackers. Hard to convince people to do it but i think it could be done even with the attackers having numbers advantage.
Seems a tad bit silly that the attackers can get spawncamped.
Seems a tad bit silly that the attackers can get spawncamped.
Jucka Skullcrusher - Blorc RR8X
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Melwin Smelwin - SH RR8X
Juckanizer - Mara RR7X
Demagoguery - Zealot RR40
Juckalainen - DoK RR40
Choptastic - Choppa RR4X
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