Chosen will aoe wounds debuff for you and 10% crit doesn't matter much when you just morale bomb or sorcs has tons of crit already. 2h Tank is usually a first one to die when enemy push and w/o tank - whole group dies and with a group - the whole WB dies.berneke91 wrote: ↑Sat Mar 23, 2019 1:53 pmI think it got alot more to do with people not understanding how to utilize it.DanielWinner wrote: ↑Sat Mar 23, 2019 1:11 pm
Not gonna lie but I believe that 2h builds were dead or lackluster for WBs. I've never seen TuP or other top guilds using 2h tanks in WB so it would be better for 2h tanks to be DPS for WB than some questionable Tanks. This is just my opinion.
120 AoE Wounds debuff and 10% AoE increase chance to be critted made a big difference on back on live.
Patch Notes 23/03/2019
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Re: Patch Notes 23/03/2019
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Re: Patch Notes 23/03/2019
So, zealot invader is still trash sadly. Having the crit on it was a good change, 6pc bonus is solid. 7pc can proc a small healing power increase when you use abilities that you never actually use...
Re: Patch Notes 23/03/2019
Zealot Invader
(7 Piece Bonus) Deep Scheming - All your Path of Witchcraft abilities have a 10% chance to increase healing Power by 110 for 10 seconds.
o.O
(7 Piece Bonus) Deep Scheming - All your Path of Witchcraft abilities have a 10% chance to increase healing Power by 110 for 10 seconds.
o.O
DOK 8x
Zealot 8x
Shaman 8x
BO 7x
WP 8x
RP 8x
AM 8x
Zealot 8x
Shaman 8x
BO 7x
WP 8x
RP 8x
AM 8x
Re: Patch Notes 23/03/2019
Hello,
i dont think Guard change was right decision and it will probably worsen gameplay.
Little feedback on Zealot Invader: 5pc is great change and it will make invader set more usable. 7pc is questionable, because no healer Zealot will spec path of the Witchcraft. It has no heals (Dark medicine is useless). I would recommend to change it to Path of Alchemy or Path of Dark Rites.
Ty for your work on the game
i dont think Guard change was right decision and it will probably worsen gameplay.
Little feedback on Zealot Invader: 5pc is great change and it will make invader set more usable. 7pc is questionable, because no healer Zealot will spec path of the Witchcraft. It has no heals (Dark medicine is useless). I would recommend to change it to Path of Alchemy or Path of Dark Rites.
Ty for your work on the game

Re: Patch Notes 23/03/2019
First puttting 2h tanks on dps queue, now this. What the hell is going on...ReturnOfReckoning wrote: ↑Sat Mar 23, 2019 12:15 pm
- All guard effects are now halved in effect if not using a shield.
Re: Patch Notes 23/03/2019
could you clarify this, i tried pit of shade which i guess should be affected by this change and could not see any direct difference, when using dubious camera angles the pit ends up where i expected it pre patch.- Ground targeted AOE now properly need LoS to fire off.
did i miss something ?
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Re: Patch Notes 23/03/2019
So is the person responsible for the guard change going to come forward and try and justify this garbage decision? Worst change I've seen in quite some time and that's with some pretty stiff competition.
Not everyone wants to roll drooling SnBtard just to perform basic **** tank duties.
Not everyone wants to roll drooling SnBtard just to perform basic **** tank duties.
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Leatherman - Blackguard
Re: Patch Notes 23/03/2019
- All guard effects are now halved in effect if not using a shield.
worst change ever made.
worst change ever made.
sdk.flm.
"nerf Rock, Paper is fine." -Scissors
"nerf Rock, Paper is fine." -Scissors
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