Yaliskah wrote: ↑Sat Mar 23, 2019 5:55 pm
Ok here we go.
Since the begining of this project we are testing, changing and keeping and removing changes in term of balance.
Purpose is always the same, bringing as much as possible balance to the game. Sometime change against all odds is good, sometime it is not. But fact is, nothing is engraved in the stone.
Server has been patched what.. 4 hours ago, and even some haven't tested anything,some complain, some rejoice, some don't see the reason, some understand the motive.
This test -cause like any change it is a test first- don't come from nowhere and is motivated by players feedbacks complaining that SnB are useless compared with 2H cause tankiness and general archetype tools are not really impacted in facts when DPS is demultiplied and tools even they can be different are still usefull for the group. I personally share this, and have played Snd and 2H tank in smallscale, and lets be honest, i see no advantage to play a SnB tank, excpet in Dungeons OR to Funnel/siege, which is very situationnal...
I guess no one expect that a DPS Healer for exemple heal as much as a pure Heal. We all know the story and the river of tears about this (DOK, WP, AM, Shaman...). When a DPS heal use his basic archetype, heals are divied /2. Thats a player choice, and no one coplains about it (except those you play with in scenario).
For the same reason, I don't see why a DPS tank would have 100% access to his basic tool, and as for for the heal divide guard /2 seems to be fair.
Now, lets put a little perspective in this. Guard hasn't been removed to 2H. It has been halved. Which means, they will absorb less damages from the target they will guard (50/50 > 75/25). Good thing for the player hmself, let received damage, more survivability.
To conclude. There is no crusade against anyone. There is even no realm balance issue. There is in my very honnest opinion some leverage given to SnB tanks vs 2H tanks in term of defensive tools for the group.
To conclude part 2 : Please stay cool and civilised, we can make mistakes, and our purpose is to make the game better not worse in the end. So concrete feedbacks are welcome more than over-reactions

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