Patch Notes 30/03/2019
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Re: Patch Notes 30/03/2019
hotfix notes added
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Re: Patch Notes 30/03/2019
ReturnOfReckoning wrote: ↑Sat Mar 30, 2019 12:38 pm HOTFIX:
(…)
[Public Quests]
- Tier 4 public quests now give additional Ruin currency when completing higher chapters.
For example
Chapter 20 PQ bags will contain 4 White fragments, 3 Green fragments, 3 Blue fragments, or 2 Purple fragments.
(…)
Thats a nice QoL Change

Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald
- anarchypark
- Posts: 2085
Re: Patch Notes 30/03/2019
1 week was too short.
it was more like protest than test.
i had feeling that changes are pushing toward 2h = dps, snb = tank.
so 2h defensives lost their build.
issue still remains.
guard + long punt is meta in small scale. almost no other tank build.
b4 2h restriction, everybody used it.
i think it's not about 2h vs snb.
it's guard + long punt. it's too good in small scale.
how about getting rid of long punt.
like knight's shatter 3 enchants.
do it with knight/chosen reinvent.
it was more like protest than test.
i had feeling that changes are pushing toward 2h = dps, snb = tank.
so 2h defensives lost their build.
issue still remains.
guard + long punt is meta in small scale. almost no other tank build.
b4 2h restriction, everybody used it.
i think it's not about 2h vs snb.
it's guard + long punt. it's too good in small scale.
how about getting rid of long punt.
like knight's shatter 3 enchants.
do it with knight/chosen reinvent.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
Re: Patch Notes 30/03/2019
Define “too good”. Something being the best doesn’t make it too good nor does it stop it from being integral to gameplay of small scale. The solution to the more SnB in small man “problem” (I don’t see how it is a problem just because there is a better choice, saying it’s a problem is like saying group heal is a problem in ORvR because it counters the AoE pressure the best) is to add more utility back to SnB. Make SnB about survival and 2H about offensive pressure.anarchypark wrote: ↑Sun Mar 31, 2019 8:39 am 1 week was too short.
it was more like protest than test.
i had feeling that changes are pushing toward 2h = dps, snb = tank.
so 2h defensives lost their build.
issue still remains.
guard + long punt is meta in small scale. almost no other tank build.
b4 2h restriction, everybody used it.
i think it's not about 2h vs snb.
it's guard + long punt. it's too good in small scale.
how about getting rid of long punt.
like knight's shatter 3 enchants.
do it with knight/chosen reinvent.
<Montague><Capulet>
Re: Patch Notes 30/03/2019
There is no place for bomb sorc/bw in smallscale. Lets nerf ST sorc/bw.
There is no place for a 2h tank in a wb. HTL paired with avoidance from shield is just too good. Lets remove HTL.
There is no place for WL in a wb. Nerf everyone.
Naturally, the above is completely bonkers and yet this was the explanation of the nerf to 2h tanks. Every class and spec does not need to be equally viable in all aspects of the game. That snb tanks have less of a defined role in smallscale is not neccessarily even an issue.
There is no place for a 2h tank in a wb. HTL paired with avoidance from shield is just too good. Lets remove HTL.
There is no place for WL in a wb. Nerf everyone.
Naturally, the above is completely bonkers and yet this was the explanation of the nerf to 2h tanks. Every class and spec does not need to be equally viable in all aspects of the game. That snb tanks have less of a defined role in smallscale is not neccessarily even an issue.
Nekkma / Hjortron
Zatakk
Smultron
Zatakk
Smultron
Re: Patch Notes 30/03/2019
thats not an argument
- Smellybelly
- Posts: 298
Re: Patch Notes 30/03/2019
Thanks for listening to the feedback and salt from the community, was a make it or break it deal for a lot of people
Re: Patch Notes 30/03/2019
I see that we are increasing dmg applause all the time, and when we increase Tanka on the shield, and abolish this idiotic cap toughness 750, someone will tell me that if there is no capa on toughness, it's danka up to 10 dmg: D and I will say that then tank running after 10 dmg. in the end it is a tank, not DPS, Tank is to be a tank, hard and tough, and not as they are now booty, because it is neither tanki nor dps, I would like to think that this dmg is not adequate for defense, between sets of differences in statistics is funny eg Vanquisher toughness 178 whole set with bonus, invader toughness 210 whole set with bonus = 32 points toughness I have a question what is the difference in strength in the field of pounds, I will say one zero and invader, there is some massacre, that's not enough Vanquisher 194 wounds with set bonus, wounds invader 165 with set bonus, funny = - 29 for invader I have a question if managers want to eliminate Tanki from the game if so let them block all tanks and after the problem. my suggestion is to capa for tanks in toughness shield, because dmg is massacre in this game like sorca, brigh wizard mag etc. can hit tank on shield for over 2000 dmg. it's a little pathetic, if you can not do something about it, maybe it's enough to raise dmg ???.
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- DanielWinner
- Posts: 727
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Re: Patch Notes 30/03/2019
Spoiler:
- peterthepan3
- Posts: 6509
Re: Patch Notes 30/03/2019
People who constantly suggest nerfing Guard, or even removing access to a long-range punt, really need to try out some (more) GvG fights, because if you did, you'd realise that suggesting long-range punts be removed from 2h would not only result in some fights never, ever ending, but would also: a) unnecessarily reduce skill cap for playing a tank (good tanks are those who are attentive to immunities, those who make use of their long-range punts at opportune moments), and b) render 2h tanks useless - again - because long-range punt is just as vital to GvG as a 50% Guard.
I implore you to actually go out and try some GvG (I will use GvG because '6v6' tends to be associated with elitism by some) on a 2h IB/BG/KOBS/Chosen - without access to long-range punt - and see how well you do. This is, of course, assuming you are playing against competent opposition that have their **** together (as should be the case when we are talking about implementing such drastic measures that would undoubtedly have a huge impact on balance).
No doubt my calls for certain posters to 'practice what they preach' a bit more will be misconstrued as me being an elitist, but such is life.
I implore you to actually go out and try some GvG (I will use GvG because '6v6' tends to be associated with elitism by some) on a 2h IB/BG/KOBS/Chosen - without access to long-range punt - and see how well you do. This is, of course, assuming you are playing against competent opposition that have their **** together (as should be the case when we are talking about implementing such drastic measures that would undoubtedly have a huge impact on balance).
No doubt my calls for certain posters to 'practice what they preach' a bit more will be misconstrued as me being an elitist, but such is life.

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