Recent Topics

Ads

Patch Notes 06/04/2019

Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
Gangan
Posts: 658

Re: Patch Notes 06/04/2019

Post#51 » Sat Apr 06, 2019 4:04 pm

ReturnOfReckoning wrote: Sat Apr 06, 2019 9:09 am [General]

(…)
[Items]
Keeper and Redeye sets now have a appropriate appearance according to their level in RoR.
(…)
Could you explain what this means? Did they get new skins? And if so, "new new" or "reused new" ?^^
Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald

Ads
User avatar
satanicomoderno
Posts: 131

Re: Patch Notes 06/04/2019

Post#52 » Sat Apr 06, 2019 4:17 pm

Right now, after patch, the servr is closing my connection when I try to log in the game. This issue wasn't happening from mid last week until yesterday.

User avatar
Aethilmar
Posts: 732

Re: Patch Notes 06/04/2019

Post#53 » Sat Apr 06, 2019 4:29 pm

If you are going to screw with the BO mechanics, why not just go old school?

3-5 min lock timer
Need 4 BOs locked to cap zone

At least it made the end of the zone cap more interesting for the underdog.

DirkDaring
Posts: 440

Re: Patch Notes 06/04/2019

Post#54 » Sat Apr 06, 2019 4:42 pm

Wish they`d stop screwing up game mechanics, and changing the classes, game was way more fun 3 years ago, all they really needed to do was stop renown at 80 RR, as it was the RR 100 crap that caused a lot of imbalance on live, and leave the game as it was on live, up to RR 80.

As it is now i rarely even bother to log in any more, maybe 1 day a week, for a couple months, then a 6 month, or break. ohwell i hope most are enjoying all the class changes .

User avatar
Musica
Posts: 71

Re: Patch Notes 06/04/2019

Post#55 » Sat Apr 06, 2019 4:52 pm

drmordread wrote: Sat Apr 06, 2019 2:30 pm
Musica wrote: Sat Apr 06, 2019 11:48 am BO changes are good. Nicely done.
drmordread wrote: Sat Apr 06, 2019 11:08 am Hate to say it, but the no RR ticks ... worst idea ever. I know there are those who cry that they hate sitting still at flags, but hey, you cant let the peanut gallery run the game.

Here is why. Hate to be blunt ... no wait ... I dont hate being blunt... OK we are good

1- Basically you just made the zones a giant game of Zerg Around The Rosie, with everyone chasing each other around to cap a BO. Run to the next one, while enemy does the same. BASICALLY ... you saw the constant movement in forts stage 2 and someone thought..."WOW...this is a good idea for rvr dudes!" ... Yeah ... NOPE....

2. As primarily on SC player you just took out any incentive what so ever to get in the lakes. Period. Ever.

3. What happens when one side zergs too hard and other side turtles in keep or goes to another zone? No fight ... no fights = no RR. Who cares if you have 40% RR buff, if there is nothing to gain you RR? ... anyone? anyone? Bueller?

4. I know, I know. People cry about sitting on a BO. Tough. Let them learn patience. Let them learn strategy. Let them learn tactics. Let them learn how to play a wonderfully strategic game than can be on the parr with chess.
Instead, you are letting the "I just wanna fight dude!" mentality players influence the game YET again ... to the detriment of the game, and the majority of players.
1. Wow, almost looks like sitting on a BO afk shouldn't be rewarded because playing is more fun. Atm, you can still sit on the BO and def if you don't like the zerg, it assures us a flag and makes the keep rank up steadily. It doesn't reward you if you just planned to afk on a flag.

2. Because you can't afk while in que for SC and get renown passively? That sounds good, no work no reward.

3. If they move to another zone, you lock the zone faster. You lock the zone faster, you get the lock tick with flag bonus for more endzone gain. Again, that is if you were planning on actually playin and get your contri up to get a fat tick.

4. This point makes 0 sense. But let's try and follow it a bit.
People need to learn how to sit on a BO because it's important for strategy and stuff.
Alright, just like animals then you were trained to gather on a BO and get treats in return. Now that the trick is learned, the treat disappears. Dog training 101. What you are asking is already achieved, this is the second step.
Also, i'm sorry but you're wrong in general on this. If you run around just killing, at the end of it you will never get to keep and lock the zone. We are not enough to already properly cover all the BOs, so that would mean that if said people who want to fight only fight, they end up with no keep, which also means longer times to go to fort. People will sit on a BO anyway for that, don't worry.
Removing the let's sit on a BO and just afk till someone kills us, we port back there and restart afking is not detrimental to the game at all.


P.S. The only thing i would add tho, to avoid that there are not enough people to hold BO and to give a "strategic" incentive to actually hold them would be to make the sitting on BO start a timer. The time needed to cap the BO back for the other faction increases by the amount of time the faction that was previously holding the BO was sitting on it, up to a cap.
I.E. Minimum numbers on the BO to start the timer would be 6 or 12. Minute increase is 1:1 with minute spent on it, cap is 5 minutes.
Now you would have people holding a BO and then moving, creating even more space for strategic gameplay as you can coordinate better to have all the BO capped.
Dunno, just an idea.
1- The biggest fallacy of your whole argument is this; People holding a BO are not afk. Are they in one place? Yes. Does not mean they are afk.

So your entire argument is "I dont want people sitting on a BO because (enter some BS reason I can not even think of)"
"More Fun", your words. What is fun? Well what is fun to me is not fun to you. What is fun for you is not fun for me. The game came designed to provide fun for a myriad of play styles. Slowly and surely, this is being reduced to one play style. Why? Who says that "YOUR" idea of fun, has to be everyone's idea of fun? What gives you the right to dictate to other players how they should have fun?
I understand that the current social norm is "If you dont agree with me you are wrong.", but this is not true. There is more than one way to have fun, but because it is not your way, (and those that think like you), it has to be gotten rid off. Selfish, but true.

The second biggest mistake; Assuming PUG wb's will play on the same level as guild/alliance organized wb's. And no this is not a que for you to regail us with the glory of organized guild alliance wb's. Some of us, hell most of us, don't want any of that BS, and never will.


2- Again, wrong assumption about being AFK. Sitting on a bo ranking the zone was (should be) rewarded because it was NEEDED. It still needs to be done, but now no reward. Guess what ... It wont be done.

3- Obviously you have given NO thought what so ever to the eventual endgame. Whoever locks 2 pairings faster wins. Now, unless the devs dumb down the game to a one pairing endgame, you will need people to do other zones. Again, no reward, no play.
As for playing for contribution; What kind of contribution do you plan on getting if opposition is in another zone ranking that up? Or even turtled up in a keep when a zerg gets real bad? Let's see ... you have 40% bonus but are getting 0 kills, so (to do my best Jayne Cobb impersonation) "40% of nothing is ...let's see ... carry the two, add the one ...ohh NOTHING" So where are you going to get contrib from for and I quote, "a big fat tick"?
Let me tell you about contrib. I sat on purpose in Reikland keep all during this mornings destro attack in reikland. Only thing I did was sally forth, cap Manor three times, ride back when capped (no point sitting on it right?). Rinse and repeat. This is what the game has DE-evolved down to. Hope your happy. Oh, and destro were not holding the BO either. They would cap and ride away to find some RR. So I did the same. I could not find ONE SINGLE solo destro anywhere to kill. For a WH class where that is the only thing they are capable of doing, this is sad. I am sure your AoE specced BW though is much more fun having more targets to AoE from a safe distance ...basically the cheesiest way to get kills in game. See what I mean by "Your way of having fun, is not everyone's way?"

Lastly; EVERYONE was happy. Well except for the ones who for some unknown reason want everyone riding around in a blob. I know its the new fad. Blob up and ride around hitting BO's evading enemy blob while picking off t2 mounted stragglers. All this new system is doing is insuring that everyone rides around together and fights together and ...whatever together, (insert some sort of bad expletive here). BOOORRRIIINNNGGGG!!!!!!

Now I know I wont change your mind. All the logic in the world would not do that because you want people to play the same style of game you play, and you will never see reason. But HEY.... It's good to know, that now you know, that not everyone thinks like you. And that's a good thing. Variety is the spice of life.
1. So, WE, SH, Choppas, any class that came onto a flag and proceeded to kill 5 people without getting any damage in return is a... God? Is he hacking everybody's computer so they are stuck and can't fight back? Are they having massive lags because of that player exploiting something? Conspiracy? Amagad.
The whole point you made out of me saying "It's more fun", if you get the whole quote, loses all its strength.
" Wow, almost looks like sitting on a BO afk shouldn't be rewarded because playing is more fun." Do you think that afking is more fun than playing? If you think that not playing is more fun than playing, why are you logging on?
And once again, this is based and in relation to the people who afk. BO still ticks when you defend it. So, once again, afking nets you keep and contribution but not renown from stayin at the flag. Fighting to defend it nets you contribution, RR, keep.
Only afking is taking the toll of this change. Only people who don't participate actively suffer from this change.
If you get enough contri, by doing either kills, capping flags, defending flags, playing at the keep, when the zone locks you get 30-40% more on the lock tick, which is not one, at all. So yeah, dumb argument there, kinda shows how all of this discussion is going over your head. But let's keep going.
Explain how you think afking at a BO is fun or what you do in the RvR lake since, because of the change you had this to say:
"2. As primarily on SC player you just took out any incentive what so ever to get in the lakes. Period. Ever."

Very quickly about "guild/alliance" and "pug" wb. I don't have a guild who has alliance or internal WBs. I run always pug, sometimes pug wb that i struggle to make by starting it myself and then tryin to turn it into a proper one. It's not on the level of a proper discord wb, but you'd be surprised how many people especially in the afternoon till night(I can talk only about EU time, i do not know the situation in NA time) are willing to play together and follow even if the warband is just made out of pug.
And you'd also be surprise how it's really easy to communicate with the other people running warbands and have a bit of coordination. Tidbum, Feroze, Kela just to name a few, all will try and organize a wb and actively speak in /1 with others to properly do stuff. And those are not full premades warbands.

2. It is rewarded. IF they attack you and you defend it, it ticks. If you actually keep playing in the zone, you can then go to keep, lock the zone and get the zone lock RR tick with a 30-40% increase, which scales on your contribution in your zone. So, the reward is there, you don't get rewarded by just stayin at the flag while in que for SC.
You are still free to define what do you do, while sitting on the flag or in the RvR lake in general.

3. So, your whole point here is "I'm playin a solo class and there is nothing for me to do, so i don't consider being in the RvR lake fun". Yeah, go scenario then. Or stay on the flag instead of roaming and when someone comes to cap and run away, wait in ambush and kill him. See? You didn't even have to chase, just to hide and let him come to you so you could kill him. Also, nothing prevents you from running in a 6 man if you see they are capping BOs in more than one. Or going in a zone where you have aao and do the same you claim destro does to get renown or just roaming and whatever.
And btw, i guess you're talking about city sieges. Yeah well, you also have to lock the zone, which means that you have to get the keep and i don't believe a handful of people afking at BOs will make a difference. People who will fight for the BOs, will get ticks. And possibly, you will also have aao in that zone if you are going in the zone destro is tryin to defend while running away from the main fight. So, see? Everything works out. And still, you need to cap the keep at some point so, if we are winning one zone, and destro is pushing another zone, the third zone is either gonna be about everyone fighting, about a faction giving up just to get to city siege or about who's faster about winning the first zone or who has the biggest numbers. So i don't see how you afking at BOs will help anything.

The last bit is you trying your best to break your arm jerking off, so pointless to address it but i wanna say something.
All these words, yours and mine, and you still have missed the point of my whole argument.
I don't care what you do, i don't care if you join the RvR lake, if you afk or not. I don't care, at all.
What i think it's wrong and it's a healthy change for the game is to remove the passive RR ticks from just afking at BO.
In less words: Afking should not be rewarded.

And i explained enough that you can get rewards just by playing. Even in solo like you want to do.
Image

User avatar
Mythrendir
Posts: 79

Re: Patch Notes 06/04/2019

Post#56 » Sat Apr 06, 2019 4:56 pm

@Devs and GMs

1) Any news on the release of the new dungeon, invader and oppressor scenario WEAPONS that were schedule this week? :?: :?: :?: :?: :?:

2)ty for your hard work with everypatch. We will test it out and provide feedback on its merits. 8-)

Xox
Last edited by Mythrendir on Sat Apr 06, 2019 5:10 pm, edited 1 time in total.
Image

User avatar
oaliaen
Posts: 1217

Re: Patch Notes 06/04/2019

Post#57 » Sat Apr 06, 2019 5:02 pm

for a outfit collector, i just loved this patch.
Image

Oculta
Posts: 143

Re: Patch Notes 06/04/2019

Post#58 » Sat Apr 06, 2019 5:05 pm

Hey Dev´s it seems the login issues are back ...

ticket was created in the bugtracker


    Healefix - Runepriest 40/65+
    Index - Knight 40/40
    Obyvankenobi - SW 40/66+
    Snipeshot - Engi 40/67+


    "small scale lover"


    Freezee - Zealot 40/71+
    Oculta - DoK 40/51+
    Greensyndrom - SH 40/81+
    Graagash - BO 40/51+

    Ads
    User avatar
    NoRKaLKiLLa
    Posts: 1020
    Contact:

    Re: Patch Notes 06/04/2019

    Post#59 » Sat Apr 06, 2019 5:09 pm

    Spoiler:
    Mythrendir wrote: Sat Apr 06, 2019 4:56 pm @Devs and GMs

    1) Any news on a release of the new dungeon, invader and oppressor scenario WEAPONS that were schedule this week?

    2)ty for your hard work with everypatch. We will test it out and provide feedback on its merits.

    Xox
    There's no set schedule or even cemented order of release for anything, as there's a lot of moving parts and efforts from multiple people. New dungeons, gear, bug fixes, quest updates etc all trickle in as we get to them in the order they can.
    Image

    User avatar
    nebelwerfer
    Posts: 683

    Re: Patch Notes 06/04/2019

    Post#60 » Sat Apr 06, 2019 5:13 pm

    where is the duel observer?

    Who is online

    Users browsing this forum: No registered users and 4 guests