Melee damage is a stat , That’s what I am trying to explain . Attack means nothing Stat wise or in the DB . There is 4 attack stats : melee damage , ranged damage , Magic damage and autoattack damage and all 4 use a unique statbloodi wrote: ↑Sat Apr 06, 2019 5:11 pmI will try to be as cleas as i can:Grunbag wrote: ↑Sat Apr 06, 2019 4:49 pm Again , I can’t increase only melee auto attack and not ranged auto attack . And I know how it has been designed cause it’s pretty clear in the DB : what is increase with this tactic is Melee Damage (auto attack is not included in this stat) for the reason that it would also increase ranged auto attack (because there is no difference from squig Herder ranged aa and melee aa it’s the same attack) . The effect of TA is to reduce Ranged damage and increase melee damage . If we increase AA damage it will increase AA for melee and ranged and ranged in meant to be nerfed with TA
Melee Damage, is not a stat in RoR, if you mean Melee Power, then it does increase auto attack damage.
I am not telling you how the tactic is designed, i am however telling you how every other tactic behaves when it says "attacks" and how this one is inconsistent with them all.
I am not telling you to make it increase the damage no matter what, if it cannot do so for balance reason, great, however, change the tooltip then, because its misleading.
And if we are to take opinion here, if you really are not increasing the autottack damage because you are worried it will make Ranged SH use it, well, dont worry, it only works in Squig Armor, so, there is no ranged auto attacks that will ever happen, so, i dont really know why you are bringing this up.
This would be enough but again, i really cannot figure why a tactic that requires you to be in squig armor to function, making you unable to use ranged AAs, will ever be problematic because it increases your ranged AAs damage but hey.Hargrim wrote: ↑Sat Apr 06, 2019 5:11 pm It should read and will probably be changed to:
Your Battle Squig will not tolerate having any other squigs around. Your armour is increased by the amount you gain from items. Your ranged abilities will do less damage, but your melee abilities will do 25% more damage and Squig Leap will have no cooldown.
SH AA damage not insrease from tactics. (Part 1)
Re: SH AA damage not insrease from tactics. (Part 1)
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Re: SH AA damage not insrease from tactics. (Part 1)
Yes, clearly saying "everyone kills me and this tactic that everyone thinks its good but me its actually trash because ams exists and they dot me from afar" is being not a rant at all, is just me having a "set in stone view".xanderous wrote: ↑Sat Apr 06, 2019 5:22 pmYour assumption that i was mad is so sublimely cute that it should be put on display for others to behold its sweet innocence, though i would admit it could have come off as rant if you have set in stone point of view, however the factors i listed were perfectly valid, no matter how much you chose to undermine them with such comments.
If we are going for things that should be put in display, your insistence that everyone who laughs at your view of balance is "mad" but you are somehow, spouting "perfectly valid" statments? Now thats cute.
Alright, the i would like an example of a tactic that uses this Autto attack damage db stat, because right now i cant think of any.
Or what is used for Flanking then?
Last edited by bloodi on Sat Apr 06, 2019 6:15 pm, edited 1 time in total.
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Re: SH AA damage not insrease from tactics. (Part 1)
What I have never achieved to understand about SH's mechanic is the amount of AP points you need for SA. I have tried to build a hybrid build between ranged/melee a couple of times but the 10seconds CD and 55AP cost makes it impossible to have it. there is no AP cost on SWs stance changes and only 5s CD. SH will never be a decent mdps class because of the stat and extra crit damage tactic lack beside the fact that its damage depends on one hand weapon without having dual wield mechanic... On the other hand, SW can use its ranged abilities with AStance which sooths these disadvantages. I think some changes can be made on SHs stance change between ranged and melee to make it able to build a hybrid spec. For instance, Ap cost on SA can be removed and CD on it can be lowered to 5secs.
Come On
Newgit
Knowthyself
Newgit
Knowthyself
Re: SH AA damage not insrease from tactics. (Part 1)
Flanking increase outgoing damage % . It would increase any damage dealt no matter If they are ranged / magic / aa or meleebloodi wrote: ↑Sat Apr 06, 2019 5:53 pmYes, clearly saying "everyone kills me and this tactic that everyone thinks its good but me its actually trash because ams exists and they dot me from afar" is being not a rant at all, is just me having a "set in stone view".xanderous wrote: ↑Sat Apr 06, 2019 5:22 pmYour assumption that i was mad is so sublimely cute that it should be put on display for others to behold its sweet innocence, though i would admit it could have come off as rant if you have set in stone point of view, however the factors i listed were perfectly valid, no matter how much you chose to undermine them with such comments.
If we are going for things that should be put in display, your insistence that everyone who laughs at your view of balance is "mad" but you are somehow, spouting "perfectly valid" statments? Now thats cute.
Alright, the i would like an example of a tactic that uses this Autto attack damage db stat, because right now i cant think of any.
Or what is used for Flanking then?
Re: SH AA damage not insrease from tactics. (Part 1)
I know, hence why i am asking an example of a tactic that uses this auto attack damage stat from the db. Because i cant think of any.
I was just citing flanking because it doesnt use any of those stats you mentioned.
Hell, if the problem is it increasing ranged damage, just make it like Sneaky stabbin and only work within x range, would make it work too.
Re: SH AA damage not insrease from tactics. (Part 1)
squig frenzy, waaaaagh!, sacrificial stab, assault stance, Red frenzy are abilities that increase AA damage stat
Re: SH AA damage not insrease from tactics. (Part 1)
I never made the statement that everyone kills me, those are your words buddy, though i did point out that an dps AM can melt you down in seconds, making the tactic pretty much useless in that circumstance, which it would be, this is factual, not mad ravings that you so desperately are trying to attach to my original comment, which again still perfectly valid, anyway i am tired of repeating myself, lets just both move on with our livesbloodi wrote: ↑Sat Apr 06, 2019 5:53 pmYes, clearly saying "everyone kills me and this tactic that everyone thinks its good but me its actually trash because ams exists and they dot me from afar" is being not a rant at all, is just me having a "set in stone view".xanderous wrote: ↑Sat Apr 06, 2019 5:22 pmYour assumption that i was mad is so sublimely cute that it should be put on display for others to behold its sweet innocence, though i would admit it could have come off as rant if you have set in stone point of view, however the factors i listed were perfectly valid, no matter how much you chose to undermine them with such comments.
If we are going for things that should be put in display, your insistence that everyone who laughs at your view of balance is "mad" but you are somehow, spouting "perfectly valid" statments? Now thats cute.

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