Why Destro can pull?

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peterthepan3
Posts: 6509

Re: Why Destro can pull?

Post#101 » Thu Apr 11, 2019 5:26 pm

Elendal wrote: Thu Apr 11, 2019 4:41 pm You forget that when players are starting out, they are going to be bad. The 6 mans prey specifically and only on these player populations. Soon as they wipe to a normal group they rage quit. The point i'm making is there is not enough people playing RoR for 6 mans to split into 3 groups of 2 just so they can get some wins in the pug sc. It ruins the game for the new comers.
Stop mistaking pug farmer groups (who have no desire of playing against other premades) with actual premades (look at 6v6 event to see who the actual premades are); any 6-man who refuses to fight other premades is not worth mentioning.

Stop playing the role of prey then? It's an incredibly easy game to get to grips with: there's lots of guilds actively recruiting, a LFG channel to find other likeminded people, loads of guides both on forums and on YT....the tools are there if you choose to use them. If not, no problem - carry on being a self-deprecating food source for aforementioned pug farmer groups to feast upon.

If you have proof that premades are 'splitting up into 3 groups of 2 to get some wins in the pug sc', then by all means provide it to the team. Put your money where your mouth is, otherwise I can't take you seriously.
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Ugle
Posts: 590

Re: Why Destro can pull?

Post#102 » Thu Apr 11, 2019 5:58 pm

Why no balance moderator anymore btw?
/slightlyofftopic
inactive

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Nekkma
Posts: 769

Re: Why Destro can pull?

Post#103 » Thu Apr 11, 2019 6:19 pm

Elendal wrote: Thu Apr 11, 2019 2:57 pm It's not the pulls, the WL or SH pounce that hurt the game. It's the 6 mans play style that are bad for WAR. They fear dying and will swim oceans to escape. They don't engage in any fight that they might lose. They camp warcamps killing lowbies (now you know why they only die in a zone 1-2 times, it's never a fair fight), most of which are new players to the game. New players can't even do scenarios because even the pug scs are full of guild groups. Then they ask why the population is dropping so much. Look inward for the answer.
Not even close. 6mans used to have a real role in rvr. They don`t anymore. The ”6man playstyle” as you describe it is a product of bad balancing decisions both on live and on this server. Somehow I doubt you would like beeing bomb to hell and back by a 6man with a proper role in the rvr campaign though...
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Chinesehero
Posts: 885

Re: Why Destro can pull?

Post#104 » Fri Apr 12, 2019 5:49 am

normanis wrote: Thu Apr 11, 2019 3:05 pm i agree with hero destro have 3 pulls and order 1 + pull pet ( who need run into zerg dont get killed 65feet than its work). now game is heavely around zerg . i repeat myself second time we are not dead server where play 10 order and maby 20 destro ( peak time of ather server). so mostly we are very populated 700+ in evenings. pull into funnel ( what become all fights) is 100% dead.
slayer cant have gtdc if he have rampage. and its mean choppa also never will get rampage. -= 100% pull in. if devs/gms remove rampage and replace it with gtdc ok . i can live with it.
engi pull animation look like he is kneeling ( if destro didnt know it)
so when destro complain about order its NORMAL, byt when order come and say something . its starts how he is bad or lern 2 play ... blablabla. i played destro mostly and there is no day when destro didnt complain about order about everything from first year of ror. ppl make bazzilion posts about omg kobs have +20 crit and have 3 enchant remover or + 40%heal (with rp oofc) . maby those tactic was maden to counter shamans. and i know 1 after 2h tank guard changes . 1 week (not 2 week) and its reverted.
first destro dont make wb in na times ( if someone make wb i sure many will join)
second choppa and slayer is buffed here on ror ( some of skills) gtdc was 65feet +30speed before it was root and 30feet
third azoreal fixed pounce so its works 100%.
maby destro whant order nerfed till baby status so they can put dosens of video how destro premades kill order pugs and nerfed class.
this is mmmorpg so its mean team work. not skyrim where u can cheat or use tgc . *( its boring when u cheat no taste of game at all)
p.s i also sometimes complain.
why devs cant give fetch to player not to pet ( similar to marapull) i know u can do that
and replace rampage with gtdc
Finally 1 person seem fully understand what I am talking about :roll:

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Bobbiom
Posts: 219

Re: Why Destro can pull?

Post#105 » Fri Apr 12, 2019 6:49 am

This have to be trolling. lmao

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Xaun
Posts: 230

Re: Why Destro can pull?

Post#106 » Mon Apr 15, 2019 2:12 pm

harkerkane wrote: Tue Apr 09, 2019 4:51 am when you compare the change on los condition on ground aoe targeting with the pull of choppa which can pull you threw wall ,floor or inside door , and the running pull of marauder which you can defend even with fleeing or breaking los it is laughable. Magus and engie pull should probably be less safe for the puller too .very balance guys indeed .

and make somethong on forts . this game begin to look like a brainless coréan game . fort attack forteress defense and no one get in lord room due to poor access to the room which make defenders who knows what they do, victorious at each battle
ROFL - pathetically the only thing you need to do to avoid Mara pull is 'jump' or step up the Z-axis by 3 millimeters - as is well known by almost everyone - watch as soon as you see the tentacle come out - the targets start jumping or going to slightly higher ground

WL has it's own problems, but you don't know when the pull is coming or from which direction (if multiple WLs) as the pet being on a target is standard for WL dps anyway, so you can't tell when they will perform the 'pull' unlike the tentacle

I haven't seen Choppas able to pull through walls in a long time (since Magus and Engi were able to rift/magnet too)

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