Marauder in-depth Discussion

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larsulu
Posts: 307

Re: Marauder in-depth Discussion

Post#11 » Tue Apr 16, 2019 8:22 pm

MedV wrote:
Tue Apr 16, 2019 5:34 pm
larsulu wrote:
Tue Apr 16, 2019 5:28 pm
Feeding On Fear tactic : Any time you critically hit an enemy, your chance to critically hit will be increased by 20% for 5 seconds, but you will also become 10% more susceptible to being critically hit.
So is 10% to be Crit for 20% bonus crit. So you get 1% to be crit in total
The way its worded.... You get an increase of 20% crit, so if you have 15% base crit chance after FoF you have 35% crit.
Then you get an increase of 10% to be crit, so if you have a 10 % base chance to be crit after FoF you have 20% crit.
I believe its saying both are additive to your base stat.
Yeah I’m not 100% sure, need to do some test
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criollo
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Re: Marauder in-depth Discussion

Post#12 » Tue Apr 16, 2019 10:09 pm

PB --> o v e r r a t e d
FoF --> melee crit + 20 & inc crit * 1.1
Andalusian.

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Toldavf
Posts: 1586

Re: Marauder in-depth Discussion

Post#13 » Wed Apr 17, 2019 12:48 am

PB is better than most give it credit for, and will continue to get better as armour improves true it only affects mutation abilities but that's still 75% of a rotation. Also applies to impale for those moments where you need filler.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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wachlarz
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Re: Marauder in-depth Discussion

Post#14 » Wed Apr 17, 2019 9:57 am

Hmm no1 use scythe tallon for 160 ws and ini ? U have about 170 ini then total its big hole in def. Then u use tac for again 10 % to be crit. U use all rr for ini na crit red ? Or U Run premade with +20% to be crit?

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Toldavf
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Re: Marauder in-depth Discussion

Post#15 » Wed Apr 17, 2019 10:06 am

wachlarz wrote:
Wed Apr 17, 2019 9:57 am
Hmm no1 use scythe tallon for 160 ws and ini ? U have about 170 ini then total its big hole in def. Then u use tac for again 10 % to be crit. U use all rr for ini na crit red ? Or U Run premade with +20% to be crit?
A good tactic... right up until you want to use your mechanic and actually play the way the class was intended to be played.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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larsulu
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Re: Marauder in-depth Discussion

Post#16 » Wed Apr 17, 2019 11:22 am

wachlarz wrote:
Wed Apr 17, 2019 9:57 am
Hmm no1 use scythe tallon for 160 ws and ini ? U have about 170 ini then total its big hole in def. Then u use tac for again 10 % to be crit. U use all rr for ini na crit red ? Or U Run premade with +20% to be crit?
Good tactic but is locked on savagery arm so you can’t switch mutations and getting brutality proc with Mara mechanic.
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Tesq
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Re: Marauder in-depth Discussion

Post#17 » Wed Apr 17, 2019 12:20 pm

wachlarz wrote:
Wed Apr 17, 2019 9:57 am
Hmm no1 use scythe tallon for 160 ws and ini ? U have about 170 ini then total its big hole in def. Then u use tac for again 10 % to be crit. U use all rr for ini na crit red ? Or U Run premade with +20% to be crit?
corrupted edge is the way to go if you wanna pick one of the 2 as it replace both brute force and the requirement to spec ini in renow /gear cuz mara have it to low. Dosent matter if it work only in brut since you use sav to debuff and only brut to hit. Which mean you are pretty solid in def aswell in this PB can be didtch aswell since armor debuff and impale grant you a good ammunt of armor ignore.

rest is crit chance since armor ignore dont pass well trought guard (same talk of festering arrow these tools work better vs tank than guarded melee).

-a good set up may be for sav

-heal debuff(DC)
-50% crit dmg more (GI)
-160 wep skill / 160 ini (ST)
-160 str (BF) or flanking


the only way for take scyte is if you plan to play mono sav, that way it mean you forcebly drop deep impale and since lack str you get back brute force altaugh i dont know how much effective can that build be especially with all those CD nerf happened on sav mastery (have to be sad the dot over time from sav can lead to a god burst and solid substain than a build based sav+brut)

-a good set up may be for sav+brut

-heal debuff (DC)
-10% crit debuff (DI)
-50% crit dmg more (GI)
-160 str /160 ini (CE)

this way you never have to swap into mostro and rely on random armor pen reduction proc simply swap into brut if need and keep rotation go. You are a medium armor with no malus exept ini which get fix by tactic , res up by a chosen, and dual weild for parry you should be basically unkillable under guard at higher renown rank when you get that chance to be critical hit reductin.

aka off gear and def renown for best renown spending and grab a chosen for ress / or bg for more crit and you are good to go
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wachlarz
Posts: 228

Re: Marauder in-depth Discussion

Post#18 » Wed Apr 17, 2019 1:44 pm

Tesq wrote:
Wed Apr 17, 2019 12:20 pm
wachlarz wrote:
Wed Apr 17, 2019 9:57 am
Hmm no1 use scythe tallon for 160 ws and ini ? U have about 170 ini then total its big hole in def. Then u use tac for again 10 % to be crit. U use all rr for ini na crit red ? Or U Run premade with +20% to be crit?
corrupted edge is the way to go if you wanna pick one of the 2 as it replace both brute force and the requirement to spec ini in renow /gear cuz mara have it to low. Dosent matter if it work only in brut since you use sav to debuff and only brut to hit. Which mean you are pretty solid in def aswell in this PB can be didtch aswell since armor debuff and impale grant you a good ammunt of armor ignore.

rest is crit chance since armor ignore dont pass well trought guard (same talk of festering arrow these tools work better vs tank than guarded melee).

-a good set up may be for sav

-heal debuff(DC)
-50% crit dmg more (GI)
-160 wep skill / 160 ini (ST)
-160 str (BF) or flanking


the only way for take scyte is if you plan to play mono sav, that way it mean you forcebly drop deep impale and since lack str you get back brute force altaugh i dont know how much effective can that build be especially with all those CD nerf happened on sav mastery (have to be sad the dot over time from sav can lead to a god burst and solid substain than a build based sav+brut)

-a good set up may be for sav+brut

-heal debuff (DC)
-10% crit debuff (DI)
-50% crit dmg more (GI)
-160 str /160 ini (CE)

this way you never have to swap into mostro and rely on random armor pen reduction proc simply swap into brut if need and keep rotation go. You are a medium armor with no malus exept ini which get fix by tactic , res up by a chosen, and dual weild for parry you should be basically unkillable under guard at higher renown rank when you get that chance to be critical hit reductin.

aka off gear and def renown for best renown spending and grab a chosen for ress / or bg for more crit and you are good to go
U sugest to take tac for str/ini but if u swich to sava this tac dont work so u have big hole in def(-160 ini) so problem not solved. Most of the Time i spend in sav (lot of debuffs) to apply. I only switch to brut for gilotyne or buff str/toug or 1 debuff for healer but only when am not fokused by enemy dps (if u switch stance U have -160 ini and if u have fof next -10% to be crit ) and there is a big hole in def :/ impale work (armor pen) on back of enemy any good premade dont show U a back. We talk about premade fights not in wb or some fresh players that lern the game

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Tesq
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Re: Marauder in-depth Discussion

Post#19 » Wed Apr 17, 2019 2:59 pm

you stay sav only for debuff (so it dosent matter the dmg loss) and regardin ini loss you should stay always brut unless you are sure to debuff and focus one target and the window is just 5 sec or less.... you can clearly stay without it for 5 sec and swap immidiatly if in trouble, also mara is not a primary target usually, since you talk about premades, more likely the chppa with ya.

if you can't hit somene in the back it's your problem...premade or not.
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-"Loop warned into oblivion" --> smell like chaosy enought :D
-Nazgul--> ambitious but rubbish, cit Blast :D
-GMs --> dosent matter what they say not, they get offend by colors so watch out plebs! :D

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Scrilian
Posts: 1562

Re: Marauder in-depth Discussion

Post#20 » Wed Apr 17, 2019 3:59 pm

If only tactics that are tree specific retained at least a bit of their functionality outside of the exact tree specific mutation, because if you want to push mara to it's limit you are forced to stance-dance (unless you are on moral-drain duty).
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